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The Universim News

Festive Patch v0.1.46 Is Now Live!


https://store.steampowered.com/app/352720/

Hello Creators,

From our entire team, we would like to wish you a Happy New Year and Happy Holidays!
We worked really hard this year and are eager to bring you even more amazing content next year!

Before saying goodbye to 2020, we prepared one last patch that brings with it some major life improvements and some changes that people were waiting for. Plus we left you a nice surprise that you’ll be able to see in the game during the night on the 31 of December & 1st of January.



Now let's dive in.



Filter System
We added a new filter system that allows you to easily see the current status of your city, nuggets, and buildings in the world space. For example this will help you identify areas with a high density of hunger or deteriorating buildings so that you can add another food source or Engineer hut.



Similar Buildings Location Filter



On top of the filter above, we added another one that will highlight the same type of building as the one you have selected to place. This should allow you to nicely spread your hospitals, eateries and other necessary buildings for your civilization across your planet.



Debris System



We added a Debris system. Previously when a building was destroyed, you were not able to identify which one it was unless you manually checked the news archive. Now, when the building is destroyed manually or by any unnatural cause (twitch #explode, lightning strike, meteor, exiles etc), it will leave debris. You will be able to click on them and select 3 different options as well as to see what building was destroyed:
- Clear
- Salvage
- Rebuild

Clear option will allow you to clear those debris.

Salvage option will allow you to receive partial cost of the building

Rebuild will allow you to rebuild the same building. In that case, resources that were supposed to be salvaged, would be automatically applied.

If debris is ignored, it will slowly disappear over time. If it does disappear, you won’t receive any resources back. Once a building is destroyed the longer you wait the less resources you will receive from salvaging or to rebuilding it. In short, the longer you will wait the less resources you will be able to salvage.

Black Market
We added some additional visual improvements to the black market. You will now see what causes the black market to appear.

Improvements and balance changes
  • Roads were polished a bit more and we fixed multiple issues connected to them.
  • Minor performance fixes
  • Minor memory usage optimization
  • Props can no longer spawn on roads or other places where they don’t belong
  • New road shapes were added which allows more curvature for the roads



Bug Fixes:
  • Fixed: Kickstart creator power prevented nuggets from eating and drinking
  • Fixed: Road segments were breaking due to large curvature angles
  • Fixed: Fixed an issue that was causing an infinite save load
  • Fixed: Minor visual issues related to the UFO’s crashing
  • Fixed: Redesigned Eatery drinking meter that was not displaying the amount of water correctly
  • Fixed: Low environment level did not influence exile nuggets at all
  • Fixed: The player was able to pick up rocks from inside the construction zones
  • Fixed: Cemetery grave slots were cleared too fast
  • Fixed: Residential Blocks were able to overlap each other and overlap with other buildings as well
  • Fixed: Various UI windows had a chance to close unexpectedly without a player interacting with them
  • Fixed: Gravediggers has a chance of losing bodies when they were switched back and forth between a car and a nugget
  • Fixed: In certain situations, it was not possible to drop a nugget while being close to the ground



Thank you for all your support and your positivity. We are really happy to have such an amazing community and we will do our best to deliver the most outstanding experience possible in 2021.

Thank you everyone and Happy New Year!

Make sure to follow us on discord and our Twitter!

All the best,

The Crytivo Crew

Community Plays The Universim

We love our Creators!


Starting at 3pm PST

Come hang out with community member Bluebarry as he conquers the ages. Learn tips and tricks or just nerd out with us.

Hope you can stop by! If not help us give Bluebarry some love on his YouTube!





100 Percent Patch V0.1.45 Is Now Live!

Hello Creators,

We hope you are staying safe with all that is going on in the world. While we’re still working full speed on Space Age, we put a lot of effort into this patch enhancing performance during the late game as well as some life changing improvements that a lot of you were asking for.

And as you know, our developers are on a marathon, doing everything possible to win over you and your support. Every time you leave a review for us on steam we pop a mini champagne, and feed our pocket giraffes with skittles, everyone just gets so much happier. And if today you have a few minutes to spare and have been enjoying what we do, leave us a review on steam. Let’s make our pocket giraffes happy!





Performance
We spend a lot of time trying to bring all things together and improve the performance as much as possible. There are still some bits and bobs that can be improved, but we worked our booties off with this patch and improved the performance by more than 120%. This should provide a better experience later in the game on top end machines and especially on lower end machines.

Black Market



Throughout time there’s always been someone in a back alley willing to get the supplies you needed at a cost. In The Universim the Black Market will be auto constructed and upgraded at various points offering a variety of interesting resources for you to buy from 4 different traders. Each trader will be unlocked as you progress through the eras, selling wares that you might need to upgrade your buildings.

All the resources are traded for Nuggets, Ecology, Creator Powers or even disasters. But are you willing to pay the price ?

Kinetic Generator



Nuggets spent a lot of time practicing their running skills inside these wooden hamster wheels. Now it's time for a modern age upgrade. A new building will provide a safer and more efficient environment.

Roads are now connected to the bridges

As we introduced the roads, we had to iterate over them a couple of times in order to polish how they’re structured and improve the overall algorithm that is responsible for the road generation. During this month we worked on one of those improvements that allows roads to smoothly connect to bridges and resolve multiple potential problems with the roads and additional systems in the future.

Key Features:
  • Outline buildings and objects. All the objects which you can interact with in the game will be highlighted when the moused over. These features will be ON by default, but it can be turned off in settings/game.
  • Unlocking a new building now has an animation that plays when you first open the building menu. This should allow you to easily detect when a new building was unlocked.
  • The Creator Points generation setting was added to the Game Customization screen when you start a new game. Now you will be able to choose to play either with a normal CP generation rate, increased CP generation rate (2x speed) or Unlimited CP generation rate.
  • Shortcuts for creator powers now exist on each nugget info panel, population log and on building worker slots
  • Kickstarter Creator Power received an improvement and can be used on an area

    • Nuggets affected by the Kickstarter power will have Red Halo above their heads
    • Kickstarter Creator power now will freeze all nuggets stats except their age status and health
    • This power will constantly drain nuggets health. Make sure to not over use it.
    • Kickstarter will improve nuggets movement speed, increase their strength and carry capacity
  • Healing creator power received an improvement and can be used on an area

    • Nuggets healed by the creator power will receive a white halo above their heads for a short period of time
    • Creator power now allows you to heal all nuggets in the specified area.
  • Each building received a hyperlink for its respective perk that unlocks it. Clicking on it will open Research panel and show where the perk is located
  • Priority button added to the building upgrades which will allow you to prioritize the upgrades
Improvements and balance changes
  • Nugget AI for delivery reworked and improved which will improve the timing on resource delivery
  • CP generation will now be shown in CP per minute inside the temple
  • CP granted for Sacrifices will be displayed in the Temple
  • Added insects that will be flying during night time next to the street lights
  • There is a chance that after cutting a tree stumps will stay on the ground
  • “Fly To” event now can be interrupted by using scroll on your mouse
  • Wind and Kinetic Generators received a shlight rebalance which improve their energy generation speed
  • Modern Wind Generator is now available to be built in the early modern era
  • Stone age engineering huts received an additional slot for the engineer
  • Stone and Wood refineries output increased by 40%
  • Adahy and Elu’s strength has been increased from the range 2-5 to 4-6 in order to provide a consistent start of the game as well as to increase the speed in the beginning of the game.
  • Improved Food Production System that will send only a couple of nuggets at a time to gather food instead of sending all available nuggets to gather it
  • Cook, Doctor / Shaman, Gravedigger will go and collect resources themselves if there are no laborers available to collect resources needed for them.
  • Farms will display an icon above them if the crop was not selected
  • Animals being hunted by Hunters will now have an icon above them
  • If an animal is extinct, the Hunter’s hut will have an icon indicating this. Hunters won’t do anything until a new animal type is selected.
  • Resource tooltips now include materials for upgrades
Bug Fixes:
  • Fixed: Issue where nuggets should ignore the nearby resource and move to pickup the resources further on due to incorrect computation error.
  • Fixed: Issue that would cause multiple errors in the game when the game was loaded with fire in it
  • Fixed: In certain situations roads were generated incorrectly when the evolution tower was placed
  • Fixed: Crytivo Club was not showing up when the game was loaded
  • Fixed: Renaming the buildings was not working properly
  • Fixed: Nuggets repeatedly were reentering roads
  • Fixed: Wind was updated incorrectly, which was causing wind related buildings to work incorrectly
  • Fixed: Killing an Alpha wolf during wolf attack would not kill the wolf actor and upon load it was causing major errors in the game
  • Fixed: Upgrading a building would trigger the “Building was destroyed” message in the news channel.
  • Fixed: Nugget thumbnail was not displayed correctly in the houses
  • Fixed: Nuggets were stopping their movement when the new request was taken
  • Fixed: Certain parts of the roads blueprint were incorrectly removed from the game upon placing a new construction zone on top of them
  • Fixed: Oppress Health stat effect on nuggets was incorrectly working with Hospitals which caused nuggets to get stuck inside the hospital
  • Fixed: Camera movement was not paused when different popup windows were on the screen, such as creator power carousel, quest log screen, research screen etc.
  • Fixed: Picked nuggets in certain cases would go underground and they would continue walking underground
  • Fixed: Following the nuggets and picking him up during the camera “follow: event would break the camera and it would try to follow the cursor instead
  • Fixed: Stuck matchmaking lines over Le Cupidon nuggets
  • Fixed: Multiple panel sorting issues when the Research panel was opened
  • Fixed: Missing nuggets status while being in Prison or Rehabilitation Center
  • Fixed: Adahy and Elu appearance was different from the menu start screen upon loading the game
  • Fixed: Farms without water would produce news messages that would never disappear from the screen causing news messages to stack and cover the majority of the screen space
  • Fixed: Confetti upon landing the successful shot would spawn in the incorrect location
  • Fixed: Some road nodes were duplicated causing errors upon loading the game
  • Fixed: Relationships with exiles were not changed upon killing exile nuggets
  • Fixed: Terrain deformation near the roads was causing nuggets to start waking up in the air
  • Fixed: Le Cupidon matchmaking lines did not disappear upon partner sudden death
  • Fixed: Overpacked quest would break if it was loaded from the saved game
  • Fixed: Residential building panel was using upgrade panel instead of its own panel
  • Fixed: In certain cases road nodes were created underground, which would cause nuggets to go underground
  • Fixed: Some animals animations were incorrectly working when the game speed was increased
  • Fixed: Incorrect birds animations
  • Fixed: Kickstarter creator power was not adding bonus stats correctly
  • Fixed: Planet nodes which are being used by nuggets were not always updated correctly, leading nuggets to wander around
  • Fixed: Error that was happening when the roads were building during paused game
  • Fixed: Electrical parts from Tesla Quest and Delivery packages from Overpacked quests could have been dropped through the ground, leading to the quest failure
  • Fixed: Law was not always taking an effect when the candidate was selected during the election process.
  • Fixed: Bug that was preventing various roads segments to not but built
  • Fixed: Overpacked quests was not spawning packages if the building was placed too close to the roads
  • Fixed: Nugget clothes not being set correctly when nuggets changed their jobs
  • Fixed: Nuggets would not receive clothing when the research for clothing was complete
  • Fixed: Issue where the roads could end up above or below the ground
  • Fixed: Issue where very long roads were generated automatically without the player’s input
  • Fixed: Issue where decoding a spacebox had the lowest priority and therefore it was taking a long time to do so.
  • Fixed: Planet environment will always start at 100%
  • Fixed: Nuggets will no longer wander the entire planet when the city is low on food. They will still try to search for food, but they won’t go across the planet just .
  • Fixed: Houses did not correctly display Nugget’s status
  • Fixed: Error that was appearing when Explosion of the nugget was caused by Twitch viewer
  • Fixed: Animals will no longer be extremely stretched when thrown
UI and Art:

Black Market panel.

Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope you’ll enjoy ordering intergalactic goodies from the newly opened Black Market.



The new notification Panel was designed to let you know if there’s something missing and we hope it will help. We’ll continue reusing this panel as we develop, yay.



Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and we’re excited to scratch that itch for you, we hope you enjoy it!



An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways.



Thank you all for being awesome. We’re continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon we’ll have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever!

Make sure to follow us on Twitter!


All the best,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/

The Community Plays The Universim

We love our creators!

And we think you'll like watching Bluebarry play and hanging out with his kind community!

Bluebarry has been making consistent content for over a year and we wanted to introduce you to him.

ːsteamhappyː Give Bluebarry a follow if you're interested in more The Universim Content.



Good Weather Patch V0.1.44 Is Now Live!

[h3]Hello Creators,[/h3]

We hope you’ve had fun watching your Nuggets truck along the roads and are ready to play with a new bunch of features. Plus a bunch of bugs was hunted down and squished. Our developers worked really hard to deliver the most stable and fun version of The Universim yet.

Below are some key features that were added or improved in the game. As usual, we ask you to leave us a review on Steam if you enjoy what we do. We have really exciting stuff coming your way very, very soon.


Alrighty, let’s get to it:

[h3]New Main Menu Screen[/h3]

The entire Main Menu and Settings were redesigned and improved. Now it’s more clear and hopefully easier to navigate. We will continue improving your user experience as we develop, but at the same time let us know on a discord if there is something missing from our settings.



[h3]Game Customization Screen[/h3]

Natural Disasters

You’ve been asking us to add the ability to play without natural disasters for a while and it’s finally here! Now you can choose how often you’ll have them. You can set it to “Never,” which pretty much means what it says - disasters will never happen on your planet. You can keep it on “Occasional” - this is what we recommend for a balanced experience, or Often - for the players who like it extra spicy.

Wild Animals Attacks

On top of choosing the frequency of the disasters, you can also choose how often Wild animals attack your village. It can also be Often, Occasional or set to Never happen.

Exile Attacks

And finally, you can also tweak Exile attacks with similar parameters.

We know you wanted these options for a while and we spent a good amount of time making the game fun and engaging no matter what you chose. We hope you’ll love it and of course we’re open for feedback. Let us know on discord.





Nugget Traits

We know a good number of you play The Universim a lot, replaying it over and over and over. To help you keep things fresh, we’re adding the ability for you to customize your Nuggets’ skin tones along with starting Nugget Traits. These Traits will alter your gameplay, check out what our internal QA Team had to say about them:

True Believer: This is an easy mode trait. This trait brings in a lot of extra CP when starting a new game. This can help the player in many different areas. The downside is that there will be more UFOs that can steal Nuggets away.

Arnold: A fun Easy Mode trait. It allows things to be delivered faster which speeds up the early part of the game. However, they also eat a lot of food and tire easily.

Matenator: A very fun trait. Also easy mode. This also speeds up the early part of the game by greatly increasing population for a few generations until it breeds/dies out. This is a great trait for those players who struggle with population early in the game. The downside is that these Nuggets will die from exhaustion before their time, and they also eat a lot of food!

Fugitive: Fun and Easy mode trait as Nuggets move fast for a few generations. However, Nuggets may steal some of your resources!

Nugg Norris: This is a hard mode trait. Nuggets start off very strong, and they can build things very fast. However, Nuggets severely damage other Nuggets for a few generations. This can cause many injuries and death. So be careful!

Greenlander: At a glance, this trait may seem easy to play, but it is not. While these Nuggets will create trees, they have shorter lifespans and consume a lot of water.

Highlander: This is an easy/normal mode trait as it boosts the population early in the game. It's REALLY fun when Elderly mating is active and all the old Highlander's breed. However, if one gets infected, it can RAPIDLY spread. The player must be vigilant to keep any potential infections from starting or spreading.

Coffin Dodger: This is the hardest trait in the game to play. Once zombies start to spread, it can be an incredible challenge to bring them under control and may burn a lot of CP. This is recommended for more hardcore players.

Each Trait will need to be unlocked by playing the game.

We will continue reviewing Traits, and potentially adding new ones, if you guys will like ‘em. Please let us know on our Discord if you have any ideas what Traits we can add or change in the future.


[h3]Overpacked Quest [/h3]

An enterprising Nugget wants your help to open his business. In order to do so, you need to place a Couriers hut and deliver the boxes to appropriate mailboxes.


[h3]Sitting On Powder Quest[/h3]

Nuggets may not have arms, but that doesn’t mean they can’t be armed. One Nugget who is Pro Gun is asking for you to help elect the Pro Gun candidate.

[h3]Improvements and balance changes[/h3]
Merge of Wells and Reservoirs

Wells and Reservoirs are now merged into a single building. Previously, having two buildings would often confuse everyone. Since both buildings’ functionality is to preserve water, one building provided water purely for the buildings, while wells provided water only for Nuggets. We decided to simplify that aspect of the game and merged those two buildings into one. Now the well part of the building will take water from the reservoir that is being filled with water pumps.



Perk Finder

With each patch, the amount of perks was only increasing, and it got to the point where it was a chore to find it in the research tree. This is why we decided to add some extra help that allows a player to find and identify the needed perk. Each perk description now has a small eye icon next to the Perk Requirement. Clicking on that eye will bring you to the required perk.



Improved trait / skin color inheritance

Due to the addition of the customization screen before the game starts, we also reviewed how our traits and skin color were passed on, and we decided to improve that aspect of the game as well. Previously, your Nuggets would get the trait from their parents no matter what, and therefore, your civilization was always limited to a certain amount of traits. The current system provides a high chance of passing one of the parent’s traits, but it also has a chance to generate a new one or be left out without a trait.

Skin color of the Nuggets, similar to traits, was passed down based on the parents color skin. It was either from a father or a mother. We added some changes to the system, and now it will take a middle color between two colors of your parents. This way their kids can have slightly different shades of the colors based on their parents skin color.



Street lights Simulation

Previously, all street lights located on the modern roads were turned on all at once when night time was falling. It created an illusion of a lightbulb that would turn on immediately when you flip a switch. It was breaking the immersion of the game and didn't feel right. We added some randomization to it. Now certain lights might flikker on while others will turn on after a short delay.



Fish respawn in the lakes

To our surprise, this was one of the most asked for features to be added to the game. When the lake/ocean would dry out, all the fish would be destroyed and never replenished. This was causing a lot of players to constantly build and destroy their fishing piers. With the new system, the fish will regenerate back to its original state based on the amount of water in the lake. So if the lake does not have water, there won’t be any fish, but as you add more and more water, the fish will start regenerating slowly, and based on the amount of water the regeneration, speed will be increased.

Construction pause button

This is another request that was asked for on multiple occasions. Sometimes, when a lot of buildings are placed all at once, Nuggets will do their best to build all the buildings in order they were placed. But if there were not enough resources for the first placed building, they would try to deliver resources that they have to other buildings. In some situations this caused a pretty long delay for that first building. The Pause button allows you to stop the construction, and any delivery of the resources. Now Nuggets will concentrate on the other buildings that are being constructed first.

Save Game option

The Save Game option was added to the ESC menu. It will be available immediately after the epicenter is placed. A lot of players, who were not familiar with the game, were struggling with our unique saving system. Quite often, it led to frustration and confusion. We reviewed that system and added a save game option to the ESC menu. The Archive is still being used to autosave the game, but you no longer need to place it in order to save the game.

Continue button was added to the Main Menu

You’ll now find a new continue button that allows you to continue from your last saved game, getting players back to their game faster.

Save Filters

Buildings Menu and Nuggets Menu will save the filters now for 5 minutes before being reset to default settings. Previously, opening one of those windows, selecting certain filters, and then closing it would reset all the filters immediately and you had to go through this whole process once again. Not any more.

UI Scaling & Saving Settings

While completely reworking the settings screen, we also went through our current settings and made sure that they are all working properly. Besides that, we also tested our UI scaling on very high and low resolutions and adjusted our UI to work correctly.

Improved Nuggets speed on the road

Roads will provide an additional speed to Nuggets which will allow your Nuggets to zip around your sprawling world and transport materials more quickly.

Improved Couriers and General Transportation AI

We reviewed the efficiency of our Nuggets delivering resources to their destination and found some aspects that needed to be improved. Couriers and Nuggets that transport resources will choose the most efficient route to deliver resources to the destination based on a score system that evaluates distance, the amount of Nuggets that are delivering those resources as well as other Nugget needs.

Improved Engineers AI

With additions of the roads, instead of helping our engineer Nuggets, it actually increased the travel time for them due to incorrect building prioritization by engineers. We reviewed & improved AI in order to make sure that they will always select the most efficient path to the buildings, and they will make a better decision on which building they should be fixing next based on the distance, building health, and their needs.

Option to disable camera shake

Out settings received an additional setting for people who have motion sickness. Now you will be able to turn off camera shake when you bump into the buildings or when any explosions or rumblings are happening in the game.

[h3]Additional Improvements[/h3]

-Construction supporters are limited to 10
-Nuggets will be removed from the buildings if it is being turned off manually by the player
-If crop is not selected, farm will display an icon above it
-Nuggets drink twice as fast as before
-Сars and Roads appear at the same time after industrialization perk is researched
-Building Boundary Changes
We heard you say that buildings were spread too far apart - especially on the shorelines. Pumps and Fishing Huts can now be placed much closer together. Regular buildings had the needed space between them reduced by 50%. This will also allow you to build a bit closer to roads as well.


[h3]Bug Fixes[/h3]

  • Fixed: The roads were not showing up properly for hardware supported mac users.
  • Fixed: Dead Nugget quest did not trigger a second part of the quest which led to the quest failure.
  • Fixed: Le Cupidon would cause connection lines between Nuggets to stay on the screen.
  • Fixed: Nuggets in some cases would not select the best and optimal way to reach a resource
  • Fixed: The game had a chance to crash if it was saved and loaded while buildings and ground were on fire.
  • Fixed: Road would not be correctly built based on evolution tower placement
  • Fixed: In some cases Crytivo Club on the main screen would not show up
  • Fixed: Rename a Nugget quest could have been completed by utilizing Nuggets found in the space box
  • Fixed: Nuggets sometimes would repeatedly reenter the road
  • Fixed: Construction site supporters would not show up immediately when assigned to the construction site
  • Fixed: Building area radius would blink when clicked at night time
  • Fixed: Random Nuggets and hunters were getting stuck on the roads
  • Fixed: Building ghosters would not scale correctly on certain resolutions
  • Fixed: Multiple issues with culling system that would remove parts of the world objects from the screen
  • Fixed: Nugget would get stuck if a building was shut off while he was heading to it
  • Fixed: Added the correct Blizzard sound
  • Fixed: Camera sometimes would flip over when “Fly To” button was clicked in order to move to an important location
  • Fixed: Creator powers would not work consistently during pause menu
  • Fixed: Nuggets’ tooltip staying up on a screen from the Nugget panel
  • Fixed: Graveyards would keep slots reserved even after the grave disappeared, preventing new Nuggets to be added to the graveyard
  • Fixed: Unable to cancel archive while it is being constructed
  • Fixed: Quest icons did not show up consistently on the game load
  • Fixed: Nuggets would proceed going to the hospital despite being healed before reaching it
  • Fixed: Exile Airport had a status icon that indicated no water or electricity
  • Fixed: Exile village orators and priest were constantly adding a negative effect which was breaking the game after some time
  • Fixed: Incorrect Archive Icon
  • Fixed: Pre-Medieval warehouse was missing the storage space for the glass
  • Fixed: Firefighters modern building was unlockable without unlocking prior age building
  • Fixed: Grass was not appearing in the game
  • Fixed: Incorrect windows sporting while being in the construction menu
  • Fixed: Connect Button to twitch would not always be clickable
  • Fixed: Twitch Connection Issues
  • Fixed: Drinking water in wells carries over between upgrades
  • Fixed: Incorrect name handling during Twitch Integration
  • Fixed: Nugget kids were able to wonder underground in some cases
  • Fixed: Icon filter in the Nuggets menu


[h3]UI and Art[/h3]
  • Completely redesigned Main Menu
  • Completely redesigned Settings Menu
  • New Nugget customization screen that includes Nuggets Skin Color Tone Picker and disaster frequencies selections toggles.
  • Unique Nugget Traits perks design
  • Redesigned and merged water well with water reservoir UI Panel
  • New - Farm No Crop Selected Icon
  • Redesigned and Merged Water Well and Water Reservoir 3D models for Stone Age, Medieval and Modern Ages



Thank you all for being awesome. We’re working really hard on a Space Age, and soonish we’ll have an exciting announcement. Again, leave a review on steam to boost our Devs morale and help them output the best results, like ever!

Make sure to follow us on Twitter!
All the best,

The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/