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BETA Patch 0.28.d

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BETA Patch 0.28.d
[p][/p][p]Hey scouts, we have another patch live now on the Beta branch of the game!
[/p][p]Visit discord.gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.[/p][p][/p][h2]Patch Notes
[/h2][p]FEATURES[/p]
  • [p]Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.[/p]
[p]BALANCE[/p]
  • [p]Reduced the maximum time before the first tornado can spawn.[/p]
  • [p]Slightly increased the minimum time before a tornado can spawn again.[/p]
  • [p]Slightly reduced the commonness of the "Tornado Hell" biome variant,[/p]
  • [p]It is now wayy less likely that the maze is blocked after entering the TOMB.
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[p]MAJOR FIXES[/p]
  • [p]Fixed an issue where players would be unable to obtain the Endurance Badge![/p]
  • [p]Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.[/p]
  • [p]Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.[/p]
  • [p]Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.[/p]
  • [p]We gave the backpack new physics that should prevent more cases where people would lose their backpack.
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[p]MINOR FIXES[/p]
  • [p]Fixed an issue where the Magic Bugle and Scoutmaster's Bugle play at a strangely low volume. (its not too loud now I promise)[/p]
  • [p]The Guidebook renders at a higher resolution if you set the Render Scale to low.[/p]
  • [p]Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.[/p]
  • [p]A missing treetop has been added to a branch on the giant tree.[/p]
  • [p]Removed the annoying flicker on the end game countdown.[/p]
  • [p]Removed Scoutmaster grain effect in Photosensitive Mode.[/p]
  • [p]Rainbow stamina bar is now slower in Photosensitive Mode.[/p]