THE ROOTS - UPDATE OUT NOW! 🍄🌲
THE ROOTS UPDATE
[p][/p][p]AT LONG LAST, our second Biome update has arrived! [/p][p][/p][p]Full patch notes can be found at the end of this post. Avoid it if you want to go in blind.[/p][p][/p][p]Delve into the ROOTS: a shrouded redwood forest infested by mushrooms and creepy-crawlies alike.This Biome replaces the TROPICS, and will be present in every run until November 17 - after which, future maps will rotate randomly between TROPICS and ROOTS.
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Since the launch of PEAK, cooking has been a pretty weird mechanic. In our quest to make it so everything can be cooked, we didn't stop to think if everything should.[/p][p]
So we've made the following changes:[/p]
- [p]A lot more non-food items will now Actually Do Something when cooked. If it seems like a good idea to set something on fire, give it a try! [/p]
- [p]Cooked usable but non-food items such as bandages will no longer grant Extra Stamina.[/p]
- [p]Cooked poisonous berries will now be safe to eat. You still cannot cook the poison out of mushrooms.[/p]
- [p]Added a new biome: the ROOTS. [/p]
- [p]11 new badges to earn, each with associated cosmetics to unlock as rewards![/p]
- [p]New Roots-specific Items:[/p]
- [p]Shroomberries[/p]
- [p]Each color of Shroomberry gives a random effect, which cycles out every day alongside the map. The best way to find out what they do is to try one! (Or feed one to an unsuspecting friend)[/p]
- [p]Fortified Milk[/p]
- [p]Cloud Fungus[/p]
- [p]Bounce Fungus[/p]
- [p]...And some more we won't tell you about![/p]
- [p]Shroomberries[/p]
- [p]New items that can spawn in every biome:[/p]
- [p]Rescue Claw[/p]
- [p]Checkpoint Flag[/p]
- [p]Book of Bones (new mystical item!!)[/p]
- [p]Cooking Overhaul[/p]
- [p]8 NEW EMOTES!!![/p]
- [p]Various new interactions when cooking a wide variety of items in the game... 👀[/p]
- [p]Players can now join a game or be invited without first having the game open, provided Steam is open.[/p]
- [p]The divorce court has allowed Bing Bong to visit his kids on weekends.[/p]
- [p]Players can no longer point at stuff (ping) while unconscious[/p]
- [p]Fixed an issue where status over time (hunger, poison, etc) could result in the stamina bar being visually full of status, but the player would not pass out.[/p]
- [p]Extra stamina will now reset to 0 when a scout is killed.[/p]
- [p]Fixed an issue where a reconnecting player could spawn with a different player's statuses/inventory.[/p]
- [p]The game will end properly if all living players disconnect, leaving only dead ones behind.[/p]
- [p]Fixed an issue causing items with limited uses to spontaneously regain all their uses sometimes.[/p]
- [p]Improved the interaction highlight on several items where it was missing or partially missing.[/p]
- [p]Updated a number of badge illustrations lightly for readability.[/p]
- [p]The Napberry Plant spawns again in the Alpine![/p]