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Hotfix 1.42.a (Zombie Nerf)

[p]ALRIGHT, what a day. Hope you've been enjoying the ROOTS! [/p][p]We'll be continuing to balance things during the coming days, but the big immediate thing on our radar is tweaking the zombies' stats. We want them to feel properly terrifying for, well, a zombie, but they're clearly feeling like too much of a constant run-ender in the area and deserve to be nerfed a bit and show up significantly less often.[/p][p][/p][p]But to those being mean to me, yes, we did playtest the zombies. I guess the playtesters were just too good at the game ;)[/p][p][/p][p]Balance Changes[/p]
  • [p]Removed zombies entirely from Tenderfoot difficulty.[/p]
  • [p]Significantly reduced the number of zombie spawn points on the map.[/p]
  • [p]Slightly reduced zombie walk and sprint speed.[/p]
  • [p]Increased the amount of time a zombie will take to recover after a lunge.[/p]
  • [p]Reduced the radius at which a sleeping zombie will wake up and begin chasing the player.[/p]
  • [p]Reduced the distance at which a zombie will go from a walk to a sprint.[/p]
  • [p]BUT, zombies will now attack skeletonized players. Good luck![/p]
[p]Minor Fixes[/p]
  • [p]Fixed faulty text on the Applied Esoterica Badge.[/p]