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Patch 1.43.a

[p]Hey scouts! Another round of small changes and fixes. We're continuing to look at feedback and bug reports for the ROOTS update so keep it coming and have a fantastic, zombie-filled weekend![/p][p][/p][h3]BALANCE CHANGES[/h3]
  • [p]If scouts have been infected by enough spores, your death timer still decays when carried. So, they can now turn into zombies while being carried by another scout!! Good luck!! [/p]
  • [p]Added a tell on the Death Bar for knowing when a player has enough spores to become a zombie,[/p]
  • [p]Zombies will now recalculate their aggro target and begin chasing the closest player every ~10 seconds.[/p][p][/p]
[h3]MAJOR FIXES[/h3]
  • [p]Fixed a bug where throwing a Cursed Skull in the lava would crash the game.[/p]
  • [p]Fixed missing root collision on redwood stumps.[/p]
  • [p]Fixed an issue where you would jump unnaturally high on mushrooms if falling with a parasol,[/p]
  • [p]Player-specific audio sliders will now properly save their settings after a player disconnects and reconnects.[/p]
  • [p]Fixed an issue where a player's zombie could bite you on the first frame they turned into a zombie.,[/p]
  • [p]Re-allowed the Scout Cannon Glitch but only with the backpack.[/p]
    • [p]Look, let's talk about this. We removed the glitch and you know why? It was never really a glitch. Cannons are supposed to shoot items with a force of 30. For some reason we typed in 5000 instead. It was literally just shooting them at Mach 10 for no reason. As a game developer it would hurt me not to just fix that. But hey we're reasonable. We know you want to skip the whole level for some reason. Great. This is our compromise. Only the backpack will still shoot with a velocity of 5000. Let's never speak of this again.[/p]
[h3]
MINOR FIXES[/h3]
  • [p]The Cursed Skull and Book of Bones ambient sfx are now muted when in the backpack.[/p]
  • [p]Fixed a typo in the description of Applied Esoterica Badge.[/p]
  • [p]Fixed Mandrake scream volume not being affected by the SFX slider,[/p]
  • [p]Fixed rare cases where the Mandrake wouldn't stop screaming even when far away.[/p]
  • [p]Fixed an issue where the extra stamina bar wouldn't update if you only had a sliver of extra stamina remaining[/p]