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Patch 1.44.a

[p]Hey Scouts! The Roots weeks are almost over, and soon Tropics will be back in rotation on November 17th! In the meantime, we've got a big variety of bugfixes and optimizations for you![/p][p][/p][h3]BALANCE/GAMEPLAY CHANGES[/h3]
  • [p]The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...[/p]
  • [p]We're buffing the Scout Cannon![/p]
    • [p]Scout Cannons can launch zombies now.[/p]
    • [p]Scout Cannon weight reduced 6 -> 4[/p]
    • [p]Scout Cannon forced ragdoll time reduced 2-> 1[/p]
    • [p]Made the Scout Cannon slightly easier to jump out of.[/p]
  • [p]You will now be able to walk in the Caldera lava if you are invincible.[/p]
  • [p]Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.[/p]
  • [p]Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)[/p]
[p][/p][h3]MAJOR FIXES[/h3]
  • [p]‼️ Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam...?) That's fixed now, but because of that, If you play on gamepad, there's a good chance your look sensitivity will have changed when you next open the game and you'll need to tweak it a bit.[/p]
  • [p]Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.[/p]
  • [p]Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.[/p]
  • [p]Fixed visual issues on the player ghost when the Third Eye accessory is equipped.[/p]
  • [p]The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.[/p]
  • [p]Fixed an issue where zombie footsteps would play from the wrong position.[/p]
  • [p]Fixed an issue caused by the cooking update where dynamite would create two explosions.[/p]
[p][/p][h3]MINOR FIXES[/h3]
  • [p]Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.[/p]
  • [p]Fixed an issue where the campfires would no longer burn players.[/p]
  • [p]Fixed shroomberries spawning on the wrong side of the vine.[/p]
  • [p]Fixed players not being able to grab a piton while hanging from a vine.[/p]
  • [p]Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.[/p]
  • [p]Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.[/p]
  • [p]Fixed an issue where a frisbee that landed in the water would still be considered "in flight" for purposes of the Ultimate Badge.[/p]
  • [p]The Emote wheel can no longer be accessed as a ghost.[/p]
  • [p]Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.[/p]
  • [p]Dynamite explosions slightly more optimized.[/p]
  • [p]Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).[/p]
[p][/p][p]OTHER THINGS[/p]
  • [p][c]PlayerHandler.OnCharacterRegistered[/c] event re-instated (modders will know what this means)[/p]
[p][/p]