Patch 1.48.a: Rope exploit is back and potential vine/chain fixes
Patch 1.48.a
[p][/p][p]Just a routine bugfix patch la-di-da nothing to see here.[/p][p][/p]PATCH NOTES
[p][/p][h3]FIXES:[/h3]- [p]Climbing on vines and chains should do less Weird Stuff if the game lags[/p]
- [p]For a long time we've had an issue where, on rare occasion, a chain launcher could fire a chain that was so buggy that it would crash entire runs. We've dragged our feet on a fix for this because unfortunately neither us nor our QA team have been able to reproduce the issue. This patch introduces a bunch of refactor work to the chains and vines that we THINK will fix the bug, but if it still happens to you, please reach out at [email protected] or on discord.[/p]
- [p]This also makes vine/chain climbing framerate-independent, because we realized it wasn't. That means this WHOLE time, the speed at which you climbed chains and vines was dependent on your FPS. This is a cardinal sin for any game developer and very embarrassing for us. points at sign reminding that this whole game was originally a 1 month game jam[/p]
- [p]You may notice that you go really fast on the vines, we hope to balance it better but just wanted to get this fix out![/p]
- [p]The "rope storage" exploit has been brought back. Real PEAK heads will know what this means. Sorry, sometimes we just see a bug and we fix it, and then only after the fact realize the community wants us to leave it in. In this case, we're happy to! See? We listen!![/p]
- [p]The Statue has been added to the Shore.[/p]