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PEAK News

PEAK MERCH IS HERE

FINALLY. YOU CAN SPEND MORE MONEY ON PEAK.
[p][/p][p]After a lot of time in the oven, we finally have brand new merch options from our friends at Fangamer and Youtooz![/p][p][/p][p]Get it here![/p][carousel][/carousel][p][/p][p]First off we've got Fangamer's line, featuring:[/p]
  • [p]A BINGBONG AIRLINES dad cap[/p]
  • [p]Two adorable tees![/p]
  • [p]A super intricate 18x24" poster by Adam Rufino![/p]
[p][/p][p]Get it here![/p][carousel][/carousel][p]We also partnered with Youtooz to create:[/p]
  • [p] A one-of-a-kind vinyl figurine, demonstrating the importance of Rule 0.[/p]
  • [p]A super cute Scout keychain plush! Labubu count your days.[/p]
[p]This collection is only around for a little under a month so get it fast![/p][p]Get it here![/p][carousel][/carousel][p]
With Mighty Merch we've got:[/p]
  • [p]The Guidebook[/p]
  • [p]Stickers[/p]
  • [p]Pins[/p]
  • [p]Shirts[/p]
  • [p]and more!
    [/p]
[p][/p][p]Get it here![/p][p][/p][p]
Annnnnd I know we've shilled this on the main menu for months but if you still haven't gotten your Bing Bong Plush before your trip to Mt. Everest, you still have some time to get it :)[/p]

PEAK is running for Better With Friends in the Steam Awards!

[h2]The Steam Awards are open for voting - vote PEAK for BETTER WITH FRIENDS![/h2][p][/p][p]You can also vote for us in every other category (Best Game You Suck At for some of you...) but since so many amazing games came out this year, we think we have the best shot in BETTER WITH FRIENDS. Especially considering we won Best Multiplayer last week at The Golden Joysticks and are nominated for Best Multiplayer at The Game Awards. Can we go 3 for 3? Only with your help!!

We appreciate you, scouts - PEAK Team[/p][p][/p][p][/p]

Patch 1.45.a

[p][/p]
OK BEFORE ANYTHING ELSE:
PEAK IS NOMINATED FOR BEST MULTIPLAYER IN THE GAME AWARDS
[p][/p][p]omgomgomgomgomgomg??????????????????[/p][p][/p][p]This might just be the biggest award either of us have ever been nominated for. We are absolutely stoked and so thankful for this community's continued support
Please consider giving us your vote at https://thegameawards.com/nominees!!
[/p][p]You can also vote for us in The Streamer Awards for Stream Game of the Year!! https://thestreamerawards.com/vote
[/p]
PATCH 1.45.a 1.46.a
[p]
EDIT: We had an issue that required rolling back the patch, but it's fixed now!
[/p][p]The biome you guys love to hate, the TROPICS, is back in the rotation!! [/p][p][/p][p]Or do we all forgive the TROPICS now that ROOTS is out? lol... [/p][p][/p][h3]FEATURES[/h3]
  • [p]The Tropics are back in the rotation. We now have a new map rotation algorithm instead of just swapping between MESA and ALPINE every other day:[/p]
    • [p]The map cannot be the same exact configuration two days in a row.[/p]
    • [p]You will never see the same biome three days in a row.[/p]
  • [p]The Roots now has biome variants. You know how sometimes the tropics is freaky and full of more bombs than usual? We did a pass like that to the Roots. [/p]
[h3]
BALANCE CHANGES[/h3]
  • [p]Fortified Milk has gone from an Uncommon to a Rare loot.[/p]
  • [p]Beetles knock you slightly less far and put you in ragdoll state for less time, making it less likely they stunlock you.[/p]
[p][/p][h3]BUGFIXES[/h3]
  • [p]Fixed an issue where players could still become zombies in Tenderfoot, despite zombies not spawning in the world.[/p]
  • [p]Thickened giant mushroom colliders to make it less likely to get stuck in them when falling from a great height[/p]

Brill co-op climbing game PEAK gets a major fix for gamepads

PEAK remains a favourite this year, easily one of the best casual co-op games and the latest bug-fix update is important for gamepad players.

Read the full article here: https://www.gamingonlinux.com/2025/11/brill-co-op-climbing-game-peak-gets-a-major-fix-for-gamepads/

Patch 1.44.a

[p]Hey Scouts! The Roots weeks are almost over, and soon Tropics will be back in rotation on November 17th! In the meantime, we've got a big variety of bugfixes and optimizations for you![/p][p][/p][h3]BALANCE/GAMEPLAY CHANGES[/h3]
  • [p]The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...[/p]
  • [p]We're buffing the Scout Cannon![/p]
    • [p]Scout Cannons can launch zombies now.[/p]
    • [p]Scout Cannon weight reduced 6 -> 4[/p]
    • [p]Scout Cannon forced ragdoll time reduced 2-> 1[/p]
    • [p]Made the Scout Cannon slightly easier to jump out of.[/p]
  • [p]You will now be able to walk in the Caldera lava if you are invincible.[/p]
  • [p]Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.[/p]
  • [p]Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)[/p]
[p][/p][h3]MAJOR FIXES[/h3]
  • [p]‼️ Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam...?) That's fixed now, but because of that, If you play on gamepad, there's a good chance your look sensitivity will have changed when you next open the game and you'll need to tweak it a bit.[/p]
  • [p]Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.[/p]
  • [p]Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.[/p]
  • [p]Fixed visual issues on the player ghost when the Third Eye accessory is equipped.[/p]
  • [p]The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.[/p]
  • [p]Fixed an issue where zombie footsteps would play from the wrong position.[/p]
  • [p]Fixed an issue caused by the cooking update where dynamite would create two explosions.[/p]
[p][/p][h3]MINOR FIXES[/h3]
  • [p]Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.[/p]
  • [p]Fixed an issue where the campfires would no longer burn players.[/p]
  • [p]Fixed shroomberries spawning on the wrong side of the vine.[/p]
  • [p]Fixed players not being able to grab a piton while hanging from a vine.[/p]
  • [p]Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.[/p]
  • [p]Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.[/p]
  • [p]Fixed an issue where a frisbee that landed in the water would still be considered "in flight" for purposes of the Ultimate Badge.[/p]
  • [p]The Emote wheel can no longer be accessed as a ghost.[/p]
  • [p]Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.[/p]
  • [p]Dynamite explosions slightly more optimized.[/p]
  • [p]Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).[/p]
[p][/p][p]OTHER THINGS[/p]
  • [p][c]PlayerHandler.OnCharacterRegistered[/c] event re-instated (modders will know what this means)[/p]
[p][/p]