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  3. 🎉 Wrap House Simulator v1.03 Is Here! 🎉

🎉 Wrap House Simulator v1.03 Is Here! 🎉

Your feedback keeps the grill hot, and we’re back with another update focused on performance, balance, and some long-requested management improvements!

[h2]🆕 New Features[/h2]

🛠️ Network Optimization
We’ve increased bandwidth limits and tick rate for multiplayer sessions.
This should result in less desync and smoother object syncing especially for players with slower connections.

👷‍♂️ Fire Your Workers
You can now fire employees directly from the tablet!
  • If you fire someone, you’ll need to pay again to rehire them.
  • Want to disable them without spending money? Just set their Work Speed to 0 instead it works like a free toggle.


⏱️ Cashier Speed Fix
The cashier felt broken to many players because their default speed was super slow.
  • Now they serve customers every 6 seconds instead of 20.
  • You can still adjust their work speed from 1–40 seconds using the slider.
    Should feel much more responsive now!


📦 Order Generation Rebalancing
We’ve reworked how orders appear in both modes:
  • In Singleplayer, later levels now offer a smoother progression curve.
  • In Multiplayer, order pacing is more balanced to match the number of active players.


😇 Fairer Patience System
Customer patience is now smarter and fairer:
  • Early levels give you more breathing room
  • Later levels scale patience to match the increasing order complexity


🖥️ DX11 Launch Option
We’ve added a new ""Launch with DirectX11"" option when starting the game.
  • If your graphics card has trouble with DX12, now you can use DX11.
  • Much smoother experience on older or integrated GPUs.


[h2]✅ Fixes & Tweaks[/h2]

💡 Highlighting Bug Fixes
  • Fixed a bug where some screens or objects stayed highlighted when they shouldn’t
  • No more blinking distractions!


🧂 Singleplayer Money Buff
  • We’ve increased money gain in Singleplayer Mode to make solo play more rewarding.
  • Treat yourself you’re doing all the work, after all 💰


[h2]🚧 Known Issues We’re Working On[/h2]

  • In some cases, movement keys get mixed up – keyboard detection doesn’t always work properly (especially after device/controller switches)
  • Optimization is ongoing we're continuing to improve overall performance for all hardware levels