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Update #13

[p]
Every decision leaves a mark. Every choice, even the smallest one, remains imprinted somewhere. With this update, the Agency begins to remember. And it does so in ways that profoundly change your relationship with work, with space… and with yourself.[/p][p]Runs are no longer isolated. Psychological results persist. Rooms transform.
And what you find along the corridors may follow you far longer than you imagine.
[/p][h2] 🛠 Update – Identity, Memory & Blueprints[/h2]
  • [p]Added new psychological profiles, expanding the variety of outcomes and interpretations of player behavior[/p]
  • [p]Psychological results are now saved between runs, influencing the long-term path[/p]
  • [p]Added 120 new advertising campaigns[/p]
  • [p]Added 120 new advertising claims[/p]
  • [p]Added the new “Decorations” entry to the Main Menu[/p]
  • [p]Added Lisa’s Office, now fully customizable[/p]
  • [p]Introduced Blueprints: during the climb of the 10 floors you can find them randomly in the office[/p]
  • [p]Blueprints allow you to unlock decorations for the Main Menu and Lisa’s Office[/p]
  • [p]Added an end-of-run reward: in addition to a Token, you will always receive a random Blueprint[/p]
  • [p]Removed vending machines and added the new Shop near the elevator doors[/p]
  • [p]Added an explanatory sheet that guides the player through the process of hiring new employees[/p]
  • [p]Fixed issues with Token assignment at the end of runs[/p]
[p]
“You can change jobs. You can change approach. You can now even change the rooms you work in. But the question remains the same: how much of all this is really under your control?”
[/p][p][/p][p]— The Agency observes.
And this time, it remembers.[/p]

Update #12

[p][/p][p]Sometimes the Agency does not add new rooms.[/p][p]Sometimes it adds something that breathes.[/p][p]And from that moment on, every floor stops being just a test… and becomes a responsibility.[/p][p]
Starting today, from the second run onward, a new office “investment” is unlocked: a 1950s Artificial Intelligence.[/p][p]It is not a menu. It is not an upgrade. It is an entity to follow, keep alive, and help grow.[/p][p]If you neglect it, it shuts down. If you guide it to singularity… it will repay you.[/p][p][/p][h2]🛠 Update – Office AI (1950s) [/h2]
  • [p]Added the 1950s Artificial Intelligence. From the second run onward, the office AI will be unlocked. You will need to take care of it and bring it to “singularity”, in exchange for a Token.[/p]
  • [p]Added a surprise in the bathroom… Will you manage to find it?[/p]
  • [p]Minor bugs fixed[/p]
[p]
Taking care of it means listening to it.[/p][p]Helping it process. Repairing it when something breaks. Teaching it. Talking to it.[/p][p]The more you follow it, the more it evolves. And the more it evolves… the more the way it looks at you changes as well.[/p][p]And yes: you will be able to collect all its “forms” and versions, like an Agency catalog.[/p][p][/p][p]“In an office where everything repeats itself, the only thing that is truly new is what grows.
But every growth has a price.
And the Agency is very interested in seeing… how much you are willing to pay.”
[/p][p][/p][p]Good luck.
And don’t get too attached.
Daniele[/p]

Update #11

[p][/p][p]Not everything that seems correct truly is. And not everything that gets approved… should be.[/p][p]This update expands the margin of error. More images. More choices. More chances to make mistakes.[/p][p][/p][h2]🛠 Update – Checks & Deviations [/h2]
  • [p]Added 100 new images to the Claim game[/p]
  • [p]Increased the number of false positives per floor[/p]
  • [p]Added a new persistent upgrade to the Vending Machine[/p]
  • [p]Improved the images broadcast on the TV[/p]
  • [p]Added the Auditor: from the second run onward, it can appear on odd-numbered floors[/p]
  • [p]Changed the animation of earned money[/p]
  • [p]Fixed the bug that allowed infinite money collection[/p]
[p]
The Auditor does not judge. It observes. And when it appears, every decision weighs more.[/p][p]
With more false positives and new visual content, distinguishing the error becomes increasingly difficult.[/p][p]The system sharpens. The pressure increases.[/p][p]
“The more precise the mechanism becomes, the more human the error becomes. And someone, sooner or later, will have to point it out.”
[/p][p][/p][p]More updates are already on the way.
The Agency continues to adapt.
Daniele[/p]

Update #10

[p][/p][p]Some decisions do not end with a run.[/p][p]Some mistakes follow you even after you restart.[/p][p]And some choices… become permanent.
[/p][p]With this update, ALL IN changes its nature. The cycle breaks, but it does not stop.[/p][p][/p][h2]🛠 Update – Roguelite Expansion[/h2]
  • [p]Tokens added[/p]
  • [p]Added the number of the run currently in progress[/p]
  • [p]Coin game scores are now saved between one run and the next[/p]
  • [p]Added the Permanent Upgrades Vending Machine[/p]
  • [p]Added a new cutscene dedicated to the second run[/p]
  • [p]Added 300 new dismissal cases[/p]
[p]
[/p][p]Tokens are not a reward. They are a choice.[/p][p]You can use them to unlock permanent upgrades that will stay with you forever, run after run. Every decision will make the path easier… or harder to endure.[/p][p]
“There are debts that can be paid. And others that become part of you. Every run now leaves a mark. And the Agency… does not forget.”[/p][p]
This is only the beginning of the new roguelite phase.
In the coming days, more important updates will arrive.
Daniele[/p]

Update #9

[p]

There are games that end when a final screen appears.[/p][p]And then there are others… that begin again from there.[/p][p]With this update, the Agency changes the rules of the game and adds a Roguelite system. It’s no longer just about reaching the end. Now what matters is what you carry with you, run after run.[/p][p][/p][h2]🛠 Update – Roguelite System & New Rules[/h2]
  • [p] Redesigned the final screen layout [/p]
  • [p] Changed the design of Lisa’s Debt [/p]
  • [p] Changed the design of the screen that shows the reached floor [/p]
  • [p] Updated the graphics of menus and options [/p]
  • [p] Modified the furnishing of the Waiting Room [/p]
  • [p] Removed the physical buttons from the Investments computer [/p]
  • [p] Added a new agency job: Copywriter Claim Construction [/p]
  • [p] Modified the explanatory cutscene for the Employee Cases [/p]
  • [p] Redesigned the button icons [/p]
  • [p] Added the computer that displays the Total Debt [/p]
  • [p] Added the Roguelite system for managing the Total Debt [/p]
  • [p] Updated all cutscenes [/p]
  • [p] Lowered the prices of the Vending Machine [/p]
[p][/p][p]“Now the debt no longer disappears at the end of a run. It stays. It grows. It shrinks. You can pay it off little by little, floor by floor… but every choice, every mistake, and every renunciation will be remembered. In this place, even when you think you’re starting from scratch… something always carries on.”
[/p][p]This is just the beginning.
In the coming days, new systems, new temptations, and new upgrades will arrive.
The Agency is ready to observe how long you can endure.
Daniele[/p]