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Scary Shadow Spot - All In News

Update #3

[p][/p][p]Today is December 24th. While celebrations take place outside, the Agency has decided to leave something under the tree. It’s not a package. It’s not a ribbon. It’s memory. With this update comes an important change: the game now remembers what you have already faced, conquered, and discovered.

Some progress is no longer erased, but becomes part of your journey, run after run. A small Christmas gift. Designed to stay with you longer… between one floor and the next.
[/p][h2]🎁 Update – Happy Holidays & Improvements [/h2]
  • [p] Added the Autosave system. Between one run and another, the game remembers which cards you have already unlocked and which Employees of the Month you have already found.[/p]
  • [p] Added the ability to move between personality meters.[/p]
  • [p] Updated the visuals of the personality meters. [/p]
  • [p] Changed all the photos in: "Do you prefer this or this?". [/p]
  • [p] Added 50 new photos for: "Do you prefer this or this?". [/p]
  • [p] Changed all advertising campaign phrases. [/p]
  • [p] Fixed some textual typos. [/p]
[p]Thank you for entering the Agency, for observing, doubting, and continuing to climb. [/p][p]Happy holidays.
And be careful what you remember. See you on the next floor.[/p]

Update #2

[p][/p][p]When debt stops biting and slowly begins to smile… the Agency grants privileges![/p][p]With this update comes a new key element for those who manage to turn their fate around: the Vending Machine.[/p][p]It doesn’t sell simple snacks.
It sells possibilities.
Second chances.
Sugary choices… with a bitter aftertaste.[/p][p]Some products can save you from a mistake. Others can push you forward faster. Others still play with chance, risk, and memory.[/p][p]But be careful: not everything that looks like help truly is.[/p][p][/p][h2]🛠 Update – New Content & Improvements[/h2][p][/p]
  • [p] Added 2 new False Positives[/p]
  • [p] Added mirror reflection in the bathroom flashback[/p]
  • [p] Fixed the photo minigame. Images can no longer run out[/p]
  • [p] Corrected some textual typos[/p]
  • [p] Added the vending machine with power-ups[/p]
  • [p] Added an indicator showing which floor you are on before taking the elevators[/p]
  • [p] Added Purchases to Progress[/p]
  • [p] Added 12 new TV advertisements[/p]
[p]The game continues to expand floor by floor. And now… even your choices have a price.[/p][p]See you in front of the vending machine.[/p]

Update #1

[p]

Scary Shadow Spot – ALL IN has just launched. And the shadows have already begun to move.
This is the first post-launch update: a focused intervention to fix, refine, and begin expanding the experience — because ALL IN is not a game that stands still.
[/p][h2]🛠 Update #1 – Hotfix & Content [/h2]
  • [p] Fixed an issue that made some Post-its invisible [/p]
  • [p] Translated the playstyle in the final results into all languages [/p]
  • [p] Added a new anomaly [/p]
  • [p] Added a new false positive [/p]
  • [p] Added 100 new Post-its [/p]
[p]This is only the beginning.
New anomalies, subtler variations, and unexpected content are already in development.
As always, keep reporting everything: in ALL IN, every detail matters.[/p][p]See you on the next floor.[/p]

Scary Shadow Spot - All In

[p] Some games are made to be finished.
And then there are others that are meant to be lived.

Scary Shadow Spot – ALL IN clearly belongs to the second category.

This project has been with me for almost two years.
Two years of rewritten ideas, systems thrown away and rebuilt, nights spent wondering whether what I was building truly made sense.

Today I can finally say it:
ALL IN is real.
And it’s available in Early Access.

[/p][h2]What is Scary Shadow Spot – ALL IN[/h2][p]
ALL IN is a loop-based psychological horror set in a 1950s advertising agency.
Neatly arranged desks.
Reassuring slogans.
Televisions always on.

An environment that feels stable, safe, almost comforting.

Until it isn’t.

ALL IN was born from a very simple question:
is it possible to create an anomaly game you can’t memorize?

In traditional anomaly games, after a while, the same thing always happens:
you learn what to look at, what to ignore, what to expect.
Tension turns into a checklist.

ALL IN tries to do the opposite.

[/p][h3]It’s not just about observing[/h3][p]
In ALL IN, you don’t just notice if something has changed.
The game also observes how you play.

During a run you may encounter:
[/p]
  • [p] psychological questions hidden in computers, walls, and unlikely places
    [/p]
  • [p] seemingly harmless choices the game does not forget
    [/p]
  • [p] visual and perceptual tests
    [/p]
  • [p] advertising cases where you decide whether to invest
    [/p]
  • [p] résumés to analyze, people to hire… or to fire
    [/p]
[p]
As you play, ALL IN builds a profile.
At the end, it gives it back to you.

And no: it’s not just a final screen.
It affects what you experience, what you will see… and what you will never see.


[/p][h3]No two playthroughs are the same[/h3][p]
Already now, in Early Access, ALL IN includes:
[/p]
  • [p] numerous different endings
    [/p]
  • [p] events that combine in unpredictable ways
    [/p]
  • [p] situations that depend on who you are and how you play
    [/p]
[p]
One run can feel almost calm.
The next may slowly become suffocating.

And often you won’t immediately understand why.

[/p][h3]Why Early Access[/h3][p]
ALL IN isn’t a game meant to be “completed and shelved.”
It’s a living project.

Early Access allows the game to grow over time, adding:
[/p]
  • [p] new anomalies
    [/p]
  • [p] floor variations
    [/p]
  • [p] new events and interruptions
    [/p]
  • [p] expansions of the psychological tests
    [/p]
  • [p] new paths and new endings
    [/p]
[p]
Reaching the end of a run doesn’t mean you’ve seen everything.
In some cases, failing on purpose is the best way to discover something new.


[/p][h3]Why this matters so much to me[/h3][p]
Because ALL IN is one of the most personal projects I’ve ever made.
It’s risky.
It’s strange.
It’s not designed to please everyone.

But if it resonates with you, it does so deeply.

If you love games that make you uncomfortable without immediately explaining why…
if you enjoy discussing, theorizing, questioning what you’re experiencing…
ALL IN might surprise you.

[/p][h3]If you’re even a little curious[/h3][p]
You can check out the Steam page here:
➡️ Scary Shadow Spot – ALL IN on Steam

And if you decide to step inside…
just remember one thing:

shadows never change by accident.

Happy haunting
Daniele
Doesn’t Matter Games
[/p]

The Shadowletter - December 2025

[p][/p][p]Welcome to the December Shadowletter!
Yes, we know: it’s been a while since the last one.
But this time it’s not because we stopped.

It’s because we were building something big.
Something risky.
Something that, if it works the way it should, will make you say:

“Okay… I’ve never played anything like this.”[/p][p] [/p][h2]Friday, December 19th at 3:00 PM[/h2][p]Scary Shadow Spot – ALL IN arrives in Early Access

It’s official: this Friday, the doors of the agency open.
And inside that agency, there’s more than just a horror game.

There’s an experiment.

[/p][h3]An anomaly game you can’t memorize[/h3][p]In recent years, anomaly games have defined a very specific subgenre:
you’re always in the same environment, and you have to figure out if something has changed.

A moved object.
A different light.
A detail out of place.

The problem?
After a while, you learn them. They become a mental checklist, and the tension dies.

ALL IN was born from a single question:
Is it possible to make an anomaly game you can’t memorize?

[/p][h3]A 1950s advertising agency[/h3][p]Perfect desks.
Motivational posters.
Reassuring slogans.
Televisions always on.

Everything clean.
Everything orderly.
Everything fake.

And when something feels off, it’s not just an anomaly.
It’s as if the entire building is playing a role.

[/p][h3]Much more than simple anomalies[/h3][p]Scary Shadow Spot – ALL IN is not just about observing.

It’s a game that watches you while you play.

During a run you’ll encounter:
[/p]
  • [p] Psychological questions on computers, walls, and unlikely places
    [/p]
  • [p] Choices that seem harmless, but that the game remembers
    [/p]
  • [p] Visual tests based on images
    [/p]
  • [p] Advertising cases where you decide whether to invest
    [/p]
  • [p] Resumes to analyze and employees to hire
    [/p]
  • [p] And yes… even people to punish or fire
    [/p]
[p]
As you play, ALL IN builds your psychological profile.
At the end, it gives it back to you.

And no: it’s not a screen placed there by chance.
It affects what you’ve experienced and what you’ll be able to experience.

[/p][h3]No two playthroughs are the same[/h3][p]Already in Early Access, ALL IN includes:
[/p]
  • [p] more than ten different endings
    [/p]
  • [p] systems that combine in unpredictable ways
    [/p]
  • [p] events that change based on who you are and how you play
    [/p]
[p]
With future updates, it will become increasingly difficult for two players to even experience similar situations.

[/p][h3]Why it’s launching in Early Access[/h3][p]Because ALL IN is a living project.

Each update will add:
[/p]
  • [p] new anomalies
    [/p]
  • [p] new floor variations
    [/p]
  • [p] new events and interruptions
    [/p]
  • [p] expansions of psychological tests
    [/p]
  • [p] new paths and endings
    [/p]
[p]
Not just more scares.
More possibilities.

[/p][h3]Add it to your wishlist now[/h3][p]If this idea intrigues you even a little, there’s one best way to support the launch:

add Scary Shadow Spot – ALL IN to your wishlist.

Wishlist the game and you’ll receive a notification at launch.

➡️ Add Scary Shadow Spot – ALL IN to your wishlist

[dynamiclink][/dynamiclink]
[/p][h3]See you in the agency[/h3][p]Friday, December 19th at 3:00 PM.

And remember:
shadows never change by accident.

Happy haunting
Daniele and the Scary Shadow Spot team[/p]