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CURE BETA - Update 2.0b

CURE BETA - Update 2.0b
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The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=580567274



Changes in this version (since live branch 1.3.1):
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Features:
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Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins

Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy

HQ remakes/re-imaginings of Office and Bunker
- With the other official maps to come on full release

New survival map csv_forest

Steam Workshop Support!!! (Beta)
- Allows for users to upload and share content with the community
- To access the beta workshop please join the following steam group https://steamcommunity.com/groups/codenamecure
- Please see below guide for workshop operation instructions
http://steamcommunity.com/sharedfiles/filedetails/?id=775363373

A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)

Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade

New animations for runner and walker zombies
- Added ability for zombies to jump in certain places

New game soundtrack
- Based on Ghosts (courtesy of Nine Inch Nails)
- If however you prefer the original soundtrack (composed by yours truly ^.^) there is a workshop item that restores it

Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points

Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles

Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings
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Tweaks/Fixes:
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Revamped fire sounds for all weapons

Fire grenades optimisation
- To help improve fps drops caused by number of flame entities

Nerfed female zombie attack speed

Buffed fiveseven reload time

Fixed bots not interacting with survival crates correctly

Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)

Fixed a potential infinite melee loop when picking up a chest/sentry and using melee

Fixed spectators being able to poltergeist map objects (such as doors/buttons)

Fixed zombies spawning behind some translucent objects

Fixed an issue where players could pick up the wrong type of grenade from dead players

Fixed an issue with death cam allowing roam, which can cause respawn problems

Fixed seeing player names in the wrong location during cinematic escape

Fixed an exploit involving a desk on csv_neighbourhood
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Patch 25/11/16:
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Added HQ remake of survival map House!

Tweaked some visual aspects of Neighbourhood to bring into line with newer maps
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Patch 30/11/16:
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Fixed VIP lists not displaying correctly in scoreboard

Amended all current official revamped maps, to improve navigation spawning and remove certain exploits (Bunker, Office, Forest, House, and Neighbourhood)

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Patch 08/12/16:
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Fixed VIP lists not always picking up every player (depending on when they join the server)

Separated out weapon sound scripts so modders replacing weapon models can have custom sounds.

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Patch 22/12/16:
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Added new achievement “Lumberjack” for the Forest survival map

Added Forest to the list of official maps other survival achievements can be gained on

Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)

Improvements to weapon file encryption

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Be sure to post any problems (or praise) in the feedback section of the forums, remembering to mark it as beta. GLHF ;)