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Codename CURE News

INCOMING TRANSMISSION FROM C.U.R.E. HQ



A severe disturbance was detected at an industrial mining town up north. Lots of snow, and lots of cold. The infected seem completely unaffected by the freezing temperatures, but, that's okay; it's nothing your team can't handle.

More changes to your operations will be coming soon, too. Various improvements that'll make your missions easier, better, and, dare I say, "funner", with various updates and improvements not just to entire gamemodes, but to individual missions across the board.

The C.U.R.E. team's needed once more.

Coming soon.

Gemini Early Access Release!

We are excited to announce the release of 'Gemini: Binary Conflict' into steam early access!

The passion project from the creators of ‘Codename CURE’, Gemini has been a labour of love for a number of years. It's now finally ready for public release and we invite those who would enjoy a good scrap on a hostile alien planet to come and check it out!

Sling black holes at each other and slice people in half! Rebound projectiles around the corner and take down snot pelting gunships - or get shoved around by giant robots; to name but a few of the features.



With up to 16 player PvP, 5 player Coop or even just offline play with full AI bot support (plus a smattering of the five player class DNA that made CURE so fun), there's something for everyone when it comes to a battle arena shooter. Come and support our projects (both current and future) and join the action of an interplanetary war!

https://store.steampowered.com/app/1293660/Gemini_Binary_Conflict/

Gemini: Binary Conflict Festival Demo

As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017. ‘Gemini: Binary Conflict’; a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this new project.




Valve's introduction of the steam game festival (which goes live on the 16th of June, and runs to the 22nd) has given us an opportunity to share a free demo with you during this period, in the hopes of garnering some interest and support from the community in the run up to a full early access release. The demo aims to provide a flavour of the player vs player (PvP) aspect of the game, containing three PvP modes across five unique maps, along with full access to two sidegrades of class weaponry, equipment and customisation. The full release of the game will additionally feature a co-operative mode, and class based xp/leveling/unlock system, with more features, maps, modes, weapons, armour sets and other improvements to come throughout the games time in early access.

We hope to see you in-game, and look forward to your thoughts and feedback for this inaugural public version of our latest project. GLHF ;)

Gemini: Binary Conflict Store Page

CURE Final Release 1.0

All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).



Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing.

The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now go to benefit future projects going forward.

Some of the more noteworthy improvements that have taken place since the games first early access release include:
--------------------------------------------------------
- Additional game modes, including:

Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.

Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.

Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.

Training mode, to help introduce new players to the games mechanics.

- Workshop support, where modders can share their maps and cosmetics for the community to download and play.

- New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.

- All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.

- In-game vote system, for kicking abusive players, or changing difficulty / maps.

- Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.

- Player and weapon skins, selectable via skin selection UI.

- New zombie animations.

- New game icons, logos, trailer and soundtrack, to better match the games look and feel.

- Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.
--------------------------------------------------------

Enjoy all, have fun, and happy halloween!

CURE Final Release 1.0

All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).



Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing.

The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now go to benefit future projects going forward.

Some of the more noteworthy improvements that have taken place since the games first early access release include:
--------------------------------------------------------
- Additional game modes, including:

Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.

Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.

Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.

Training mode, to help introduce new players to the games mechanics.

- Workshop support, where modders can share their maps and cosmetics for the community to download and play.

- New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.

- All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.

- In-game vote system, for kicking abusive players, or changing difficulty / maps.

- Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.

- Player and weapon skins, selectable via skin selection UI.

- New zombie animations.

- New game icons, logos, trailer and soundtrack, to better match the games look and feel.

- Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.
--------------------------------------------------------

Enjoy all, have fun, and happy halloween!