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Codename CURE News

CURE Release Candidate 1.0

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***

For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.



Changes in this version (since 2.3.2):
========================
New official map cbe_trainstation!

Buffed dual infinites damage and fire rate

Added a bot part way through training mode
(to help reduce the added difficulty of having all zombies focus on one player)

Minor tweak to csv_house

Fixed an issue with workshop upload/update tags

Fixed an issue with respawning in a moving lift

Improvements for view entity handling when disconnecting mid escape cinematic

Spanish translation updated by Franco Vega

========================

Patch 07/Oct/17
========================
Patch to trainstation to prevent players blocking the train

========================

Patch 10/Oct/17
========================
Fixed a number of issues with trainstation, most notably train getting stuck occasionally (in a different way to the previous patch)

Fixed an issue where items / dropped weapons could block elevators / trains

Fixed an occasional glitch with cpvp_streetwar where a newly joining player could win the game straight away, “ResetGGProgress” input added to “ccs_give_items” entity and called on first spawn.

Setup sentries to be capable of being placed (by mapper) in custom maps, with flag options to both not take damage from players and to target players

========================

Patch 26/Oct/17
========================
Fixed a crash caused by custom zombie spawners.

Prevented bots from teleporting in PvP modes.

========================

The mapping guide has also been updated detailing the entities and prefixes required for custom and pvp gameodes:
http://steamcommunity.com/sharedfiles/filedetails/?id=493806250
P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop.
"Blazeris The Cat" graciously obliged with this: http://steamcommunity.com/sharedfiles/filedetails/?id=1158149052 (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)

CURE Release Candidate 1.0

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***

For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.



Changes in this version (since 2.3.2):
========================
New official map cbe_trainstation!

Buffed dual infinites damage and fire rate

Added a bot part way through training mode
(to help reduce the added difficulty of having all zombies focus on one player)

Minor tweak to csv_house

Fixed an issue with workshop upload/update tags

Fixed an issue with respawning in a moving lift

Improvements for view entity handling when disconnecting mid escape cinematic

Spanish translation updated by Franco Vega

========================

Patch 07/Oct/17
========================
Patch to trainstation to prevent players blocking the train

========================

Patch 10/Oct/17
========================
Fixed a number of issues with trainstation, most notably train getting stuck occasionally (in a different way to the previous patch)

Fixed an issue where items / dropped weapons could block elevators / trains

Fixed an occasional glitch with cpvp_streetwar where a newly joining player could win the game straight away, “ResetGGProgress” input added to “ccs_give_items” entity and called on first spawn.

Setup sentries to be capable of being placed (by mapper) in custom maps, with flag options to both not take damage from players and to target players

========================

Patch 26/Oct/17
========================
Fixed a crash caused by custom zombie spawners.

Prevented bots from teleporting in PvP modes.

========================

The mapping guide has also been updated detailing the entities and prefixes required for custom and pvp gameodes:
http://steamcommunity.com/sharedfiles/filedetails/?id=493806250
P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop.
"Blazeris The Cat" graciously obliged with this: http://steamcommunity.com/sharedfiles/filedetails/?id=1158149052 (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)

CURE LIVE Update 2.3

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***

This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects.



https://youtu.be/JxFIeuUIsNA

Changes in this version (since 2.2.2):
========================
Introducing custom gamemodes, to give workshop modders more options when making maps
- mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_")
- includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode

Added two new official PvP maps (based on the above custom map entities)
- cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins
- cpvp_minetown, a straight up free-for-all in a large zombie infested environment with collectable items, first to get to 15 frags wins

Added a "single player" option to the create server menu, when selected bots will fill all player slots, giving you a full team to play with
- can also be activated in private matches via "bot_fillslots" cvar (*but note other human players will not be able to join when a bot is occuping the last slot)

Added "HammerConfigSetup.exe" binary to the hammer directory "steamapps/common/Codename CURE/bin" to simplify the hammer setup process for making maps

Fixed a number of server crashes most notably with bots and clients joining/disconnecting

Fixed zombies being able to attack players from great distance occasionally

Fixed survival barricades sometimes showing on the hud after they have been destroyed

Fixed players being able to plant equipment on top of items such as ammobox

========================

Patch 28/06/17
========================
Fixed an issue with respawning on recently empty dedicated servers

Fixed an issue with assert dialog boxes appearing when connecting to some custom servers

========================

Patch 2.3.1 - 25/07/17
========================
Updated to the latest Source SDK binaries

Patched a number of client security vulnerabilities (as mentioned in the Source SDK patch notes)

Fixed training mode intro being shown as the bomb escape intro

========================

Patch 2.3.2 - 05/08/17
========================
Fixed an issue with custom co-op gamemodes auto mission failing on spawn

========================

CURE LIVE Update 2.3

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***

This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects.



https://youtu.be/JxFIeuUIsNA

Changes in this version (since 2.2.2):
========================
Introducing custom gamemodes, to give workshop modders more options when making maps
- mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_")
- includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode

Added two new official PvP maps (based on the above custom map entities)
- cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins
- cpvp_minetown, a straight up free-for-all in a large zombie infested environment with collectable items, first to get to 15 frags wins

Added a "single player" option to the create server menu, when selected bots will fill all player slots, giving you a full team to play with
- can also be activated in private matches via "bot_fillslots" cvar (*but note other human players will not be able to join when a bot is occuping the last slot)

Added "HammerConfigSetup.exe" binary to the hammer directory "steamapps/common/Codename CURE/bin" to simplify the hammer setup process for making maps

Fixed a number of server crashes most notably with bots and clients joining/disconnecting

Fixed zombies being able to attack players from great distance occasionally

Fixed survival barricades sometimes showing on the hud after they have been destroyed

Fixed players being able to plant equipment on top of items such as ammobox

========================

Patch 28/06/17
========================
Fixed an issue with respawning on recently empty dedicated servers

Fixed an issue with assert dialog boxes appearing when connecting to some custom servers

========================

Patch 2.3.1 - 25/07/17
========================
Updated to the latest Source SDK binaries

Patched a number of client security vulnerabilities (as mentioned in the Source SDK patch notes)

Fixed training mode intro being shown as the bomb escape intro

========================

Patch 2.3.2 - 05/08/17
========================
Fixed an issue with custom co-op gamemodes auto mission failing on spawn

========================

CURE LIVE Update 2.2

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***





Changes in this version (since 2.1):
========================
New remastered bomb escape map Flatline!

Fixed a number of exploits / bugs on exsisting bomb escape maps
- special thanks to @stillunt1tled for pointing out most of these issues

Made the sentry non-solid to players
- in an effort to reduce potential exploits, and eliminate door block trolling

Standing on a zombies head causes it to die, to eliminate zombie jump exploits

Re-programmed lifts to properly kill players that attempt to block them

Fixed sniper scope showing for other weapons after a disconnect while zoomed in

========================

Patch 29/04/17
========================
Fixed a number of issues with flatline including:
- Third guidence node not activating during the escape
- First door opening/looping sound glitch
- Optimisation of explosion fire/smoke to improve framerates

Added italian translation courtesy of: ZombieFake

========================

Patch 14/05/17 (2.2.1)
========================
Optimisation / minor fixes for all official maps

========================

Patch 18/05/17 (2.2.2)
========================
Rolled back new zombie attack system (as was causing some players to take excessive damage "from nowhere")

========================