Deepstone Rift Hotfixes!
[p]Hello miners,[/p][p]Over the last week we listened to your feedback and reports and we delivered on fixes, here is a break down of what's changed and fixed:[/p][p][/p]
- [p]Fixed an issue where saves resets every time player close the game and opens it again[/p]
- [p]Fixed an issue with text to be continue showing on every end screen[/p]
- [p]Removed a Trap arrow covering the end screen[/p]
- [p]Fixed Some UI elements blocking tower selection[/p]
- [p]Fixed an issue where shortcuts for towers from 1 to 10 numbers does not works[/p]
- [p]Fixed an issue where game stay dimmed after unpausing[/p]
- [p]Fixed an issue where worker spawn in random places away from the base, and no animation on spawn and no particle systems[/p]
- [p]Fixed an issue where game plays weird sounds on main menu[/p]
- [p]Possible fix for an issue where block selection shader, gets big white bloom (if you encounter this issue please report it)[/p]
- [p]Fixed an issue where tutorial and and digger unit getting stuck due path finding[/p]
- [p]Fixed an issue where main character getting stuck[/p]
- [p]Fixed an issue where junk tower getting stuck aiming at dead enemies[/p]
- [p]Fixed an issue where main character can't move after destroying a block[/p]
- [p]Fixed an issue in the stacked goblin enemy unit[/p]
- [p]New and improved hover system for towers[/p]
- [p]Add safety checks to make sure that game don't get stuck on certain waves (if you encounter such a problem please let us know)[/p]
- [p]Reworked the guard unit[/p]
- [p]pathfinding issue (should fix the tutorial and digger stuck)[/p]
- [p]character new settings (should fix the stuck)[/p]
- [p]junk tower stuck[/p]
- [p]Added even more safety to make sure waves end[/p]
- [p]Improved diggers code[/p]
- [p]Fixed an issue where chef goblins get stuck[/p]
- [p]Fixed an issue where workers can go through blocks[/p]