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Isekai: I'm a FPS Hero, I was summoned to an another world News

Update – New Content and Major Gameplay Changes

[p]This update focuses on new content and overall quality of life improvements. We took your feedback very seriously and used it to introduce significant changes to the core gameplay.[/p][p]The game is now more accessible, but that does not mean less is happening, quite the opposite. The gameplay remains intense, while giving the player more control and more meaningful decisions during combat.[/p][p]As announced, elements now play a key role in gameplay.[/p][p]The tutorial has also been updated, so we recommend starting a new game to fully experience all the new mechanics.[/p][p][/p][p][/p][h2]New Features[/h2][p]• Poison element cores have been added. New enemies related to this element have also appeared. These cores can be applied to weapons, causing bullets to poison enemies for a few seconds.[/p][p]• New weapon types have been added: [/p]
  • [p] Shotgun – short range, high damage, perfect for eliminating multiple enemies at once [/p]
  • [p] Sniper rifle – slower, but with very long range
    The sniper rifle features a deliberately modified zoom system that helps maintain awareness during fast-paced combat.[/p]
[p][/p][p][/p][p]• New blessing: Magnet – after completing a goddess task, dropped cores are automatically pulled toward the player[/p][p]• Grinding portals have been added. During officer fights, you can descend into Nymaria to farm cores[/p][p]• Hall of Glory (NEW!)
Unlocked after defeating the first officer. Allows you to fight any enemy at a chosen level, making it an ideal place to test weapons[/p][p]• Core upgrade system has been added, allowing you to upgrade cores to higher levels (unlocked during gameplay)[/p][p]• New enemy: Water Elemental[/p][p]• In Nymaria, you can now return to the Pantheon and regenerate
(Note: bosses also regenerate, but this can be a good moment to change your strategy)[/p][p]• Added new on-screen notifications (level ups, blessings, etc.)[/p][p]• Domain shields with icons now appear above goddess areas to improve navigation[/p][p][/p][h2][/h2][p][/p][h2]Changes and Improvements[/h2][p]• The tutorial has been slightly reworked to make the early missions easier to get into
(yes, the demon boss has changed its element)[/p][p]• Elements now have a major impact on combat
At Kana, you can find a guide showing which elements are effective against others[/p][p][/p][p]• Officers do not have assigned elements, so player skill and understanding enemy behavior still matter most[/p][p]• Normal and Blessed difficulty levels have been slightly reduced[/p][p]• The pistol now fires faster starting from rank E[/p][p]• Scene transitions have been improved (no more “white screens”)[/p][p]• The starting location has been completely redesigned
(the previous anime-style reference was confusing for some players)[/p][p]• Removing a weapon from inventory now returns: [/p]
  • [p]the loaded core [/p]
  • [p]50% of the weapon’s value[/p]
[p]• Nymaria optimization improvements[/p][p]• In the local shop, you can now exchange all cores for: [/p]
  • [p]white cores [/p]
  • [p]coins[/p]
[p]• Increased mission rewards, giving more cores and currency[/p][p]• The game now features a cohesive, dedicated soundtrack created specifically for the game by a single composer[/p][p]• Portal colors have been updated[/p][p]• Improved visibility of direction indicators (pointers)[/p][p] [/p][h2]What’s Next?[/h2][p]New missions and quests will be added in the next update.
Combat encounters and locations are already prepared, and we are currently polishing animations and final details.[/p][p][/p][h2]Additional[/h2][p]With this update, we have replaced the game’s visuals and logo, moving from a temporary AI version to our own original designs.[/p][p][/p][h2]Final Note[/h2][p]If you haven’t picked up the game yet, now is a great time.
The goddesses are waiting to meet you[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

We’re getting closer to the next update!

[p]We’re currently actively testing the latest changes to make sure everything runs smoothly and is ready for release.[/p][p]This update will focus on improving the overall game experience, including various gameplay tweaks, fixes, and general polish.
It will also be a direct response to player feedback. The game will become more accessible on standard difficulty levels. Cores will play a much bigger role in combat. Instead of chaotic encounters in the field, the gameplay will become more clear and structured.[/p][p]At the same time, we’ve decided it’s the right moment to move on from our current AI-generated graphics. We will introduce a new main graphic and logo - something that better reflects the direction and identity of the game.[/p][p] [/p][p]Both the new visual elements and gameplay changes will be released together in the upcoming update.[/p][p]More details coming soon.[/p]

Work in Progress, The Update's Coming Soon!

[p]It’s been a while since our last announcement, but that definitely doesn’t mean we’ve been inactive. We’ve been working at full speed, and preparations for the upcoming update and the release of the full version are moving forward as planned.[/p][p]We want to thank you for your patience and, most importantly, for all the feedback you’ve given us. We read everything, we analyze everything, and many of the upcoming changes are a direct response to your suggestions.[/p][p][/p][p][/p][p]In the upcoming update you’ll find, among other things:
• New quality of life improvements, including balancing core effects and upgraded weapon behavior
• Two new weapon types
• New cores
• Grind portals, which we’re finally opening
• Additional improvements and features that we’ll reveal in detail once the update launches[/p][p]We also have a small surprise prepared, waiting behind the scenes, but we’ll share the details once the update is ready.[/p][p][/p][p][/p][p]As for the story, the main plot is approaching its finale, but the ending will be full of twists and confrontations you might not expect.[/p][p]Thank you for being with us. More information is coming soon, and we’re heading back to work to deliver the best update we can for Early Access.[/p][p]See you soon.[/p][p][dynamiclink][/dynamiclink][/p]

Update #1 – Thank you for your feedback!

[p]Thanks to your reports, we’ve prepared the first patch with some important improvements:[/p]
  • [p]Japanese Translation Fixes
    We're working on improving the Japanese localization. If you notice any issues, please let us know on Discord or in the Steam Community discussions.[/p]
  • [p]Early Game Balance
    On Blessed and Easy difficulty levels, the first enemies have been nerfed to make sure every player can comfortably get through the tutorial and initial encounters.[/p]
[p]Join our Discord community, share your thoughts, and help us make the game even better.[/p][p][/p]

Isekai: I'm an FPS Hero... NOW AVAILABLE ON STEAM

[p]The Early Access version of Isekai: I'm an FPS Hero... has just launched – and this is only the beginning.
Your feedback is incredibly important to us – join our Discord or share your thoughts on the Steam discussion forum.[/p][p]What awaits you:[/p]
  • [p]fast-paced FPS action with a bullet hell twist[/p]
  • [p]real challenges, especially on Hard difficulty[/p]
  • [p]a combat system based on rank and progression – the higher your level, the stronger the demons[/p]
  • [p]a unique storyline featuring goddesses, summoning, and online shopping[/p]
  • [p]a cute world slowly consumed by chaos – and only you can stop it[/p]
[p]Looking for adrenaline, humor, and an unconventional story?
Dive into Isekai today. Buy now on Steam and join the players who took up the challenge.[/p][p]Join us on Discord[/p][p][/p][p][/p][p][/p][p][/p][p][/p]