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  3. First Devlog After Release – 2.12.2025

First Devlog After Release – 2.12.2025

[p]Hello everyone! Thank you so much for playing Money Simulator: Brokeville!

It genuinely motivates us to see your thoughts on the prologue, your feedback is the biggest driving force pushing both us and the game to the next level.
[/p][p]Since the prologue’s release, we’ve been gathering every piece of feedback from Steam reviews, YouTube videos, Discord messages, and the Discussions section. We turn all of it directly into fixes and improvements.
[/p][p]Here is the checklist for our very first devlog:[/p][hr][/hr][h3]🎮 Design & Balance Adjustments[/h3]
  • [p]Day length has been increased from 15 minutes to 25 minutes.[/p]
  • [p]Vehicle prices reduced for better early progression.[/p]
  • [p]Y’allmart work hours reduced.[/p]
  • [p]Motorcycle fuel consumption slowed by .[/p]
  • [p]Paint spray can capacity increased by 1.5×.[/p]
  • [p]Bicycle race NPC speed balanced.[/p]
  • [p]The game now always starts on Monday.[/p]
  • [p]Energy drain speed reduced.[/p]
[p] [/p][h3]🔧 Logic & Systems Fixes[/h3]
  • [p]Random game crash problem fixed.[/p]
  • [p]Money glitch on market product pricing is fixed.[/p]
  • [p]Tuned the interaction with small curbs to avoid sudden airborne launches.[/p]
  • [p]Collision force threshold for ragdoll has increased.[/p]
  • [p]NPC counter offer logic on selling motorcycles has improved.[/p]
  • [p]Character creation screen text alignment fixed; all languages now positioned correctly.[/p]
  • [p]Bike racer NPC no longer destroys if player is too close or in conversation.[/p]
  • [p]Bicycle race no longer plays wheel drift sound before the race starts.[/p]
  • [p]Player clothing corruption on bicycle is fixed.[/p]
  • [p]Character creation screen now includes animated text warning that outfits cannot be changed later.[/p]
  • [p]Animation glitch on trash-throwing fixed.[/p]
  • [p]Tutorials now use a multi-page system for 2–3 step instructions with next/previous arrows.[/p]
  • [p]Delivery task not appearing bug is fixed.[/p]
  • [p]Player cannot sleep with house door open; door auto-closes if player moves far.[/p]
  • [p]When energy hits 0 and player keeps playing, periodic notifications now remind the player.[/p]
  • [p]Pricing screen now treats “9,51” correctly instead of parsing as “951”.[/p]
  • [p]Bank installments cannot be paid early if not due.[/p]
  • [p]Arm IK fixed when shaking hands with boss.[/p]
  • [p]Checkout numpad input now clearly communicated to players.[/p]
  • [p]Entering garage trigger with vehicles now properly sends notification.[/p]
[p] [/p][h3]🎨 Graphics & Visual Polish[/h3]
  • [p]Fixed scale issues in the starting harbor area and removed misplaced objects.[/p]
  • [p]Addressed interior light leaking inside the house; refined the volumetric settings.[/p]
  • [p]Adjusted lighting at Yallmart’s evening meetup — exterior area was too dark.[/p]
  • [p]Repositioned all street markers to align properly with road layout.[/p]
  • [p]Fixed character’s wrist bending incorrectly while looking at the phone.[/p]
  • [p]Ragdoll camera no longer clips underground (notably during wheelie crashes).[/p]
  • [p]Message deletion: now deletes all messages from selected person instead of one-by-one.[/p]
  • [p]Fixed head/eye popping during ragdoll recovery.[/p]
  • [p]Rear wheel no longer sinks into ground during wheelies.[/p]
[p] [/p][p]And many more minor bugs have been fixed.[/p][hr][/hr]