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Money Simulator: Brokeville News

Devlog #2 – Bug Fixes & Improvements

Devlog – Bug Fixes & Improvements
[p][/p][p]Hello everyone!
Thank you so much for the incredible support. Your feedback continues to guide our work and helps us bring Brokeville — and the full release — closer to the polished experience we envision.[/p][p][/p][p]Below is a clear summary of all fixes and improvements included in this update.[/p][hr][/hr][h2]🎮 Design & Balance Adjustments[/h2]
  • [p]Increased overall energy drain to improve pacing and challenge balance.[/p]
  • [p]Added adjustable camera sensitivity for cars and motorcycles.[/p]
  • [p]Improved queue logic at cash registers for smoother customer flow.[/p]
  • [p]Enhanced NPC traffic awareness for more natural braking behavior.[/p]
  • [p]Improved motorcycle AI responsiveness and decision-making.[/p]
  • [p]Unified detection distances for traffic and crowds to ensure consistent world behavior.[/p]
[hr][/hr][h2]🔧 Logic & System Fixes[/h2]
  • [p]Reduced FPS camera latency for a smoother look experience.[/p]
  • [p]Fixed the Crypto App money glitch.[/p]
  • [p]Resolved an issue where purchased vehicles could disappear.[/p]
  • [p]Major traffic stability pass: vehicles no longer sink, freeze, or spawn incorrectly.[/p]
  • [p]Fixed game freeze that could occur when attempting to sleep.[/p]
  • [p]Updated the trunk saving system for better reliability.[/p]
  • [p]Improved the object placement system and resolved related bugs.[/p]
  • [p]Fixed phantom vehicle entries caused by extreme price inputs.[/p]
  • [p]Crowd bump sounds now only trigger at valid speeds.[/p]
  • [p]Vehicles now handle turns more smoothly.[/p]
  • [p]“Sanches” can now properly climb small bumps.[/p]
  • [p]Adjusted bicycle colliders to prevent unwanted blockages.[/p]
  • [p]Fixed spacing and alignment issues across multiple UI texts.[/p]
  • [p]Roadmap screen now displays correctly.[/p]
  • [p]Disabled the M key during the intro sequence.[/p]
  • [p]Fixed a freeze occurring after selling a vehicle and opening the phone.[/p]
  • [p]Fixed arm animation glitch after motorbike sales.[/p]
  • [p]Improved ragdoll transitions and resolved post-fall camera issues.[/p]
  • [p]Fixed curbs that unintentionally launched bicycles into the air.[/p]
  • [p]Resolved visual glitches when opening the phone while riding a bike.[/p]
  • [p]Improved player interactions with bicycles and trunk colliders.[/p]
  • [p]NPCs no longer push the player while they are using the phone.[/p]
  • [p]Fixed repairman’s door rapidly opening and closing.[/p]
  • [p]Sleeping no longer breaks trade meetings.[/p]
  • [p]“Invert Mouse Y” now toggles correctly.[/p]
  • [p]Fixed issues with walking animations when crossing the bridge.[/p]
  • [p]Job application UI now correctly registers acceptance.[/p]
  • [p]Fixed camera problems while using the cash register.[/p]
  • [p]Resolved wall-teleport issues when leaving the PC too close to a surface.[/p]
  • [p]HUD no longer disappears while walking.[/p]
  • [p]Shelf stocker NPCs no longer freeze during tasks.[/p]
  • [p]Warehouse boxes no longer vanish unexpectedly.[/p]
  • [p]Cleaner NPC no longer gets stuck mid-animation.[/p]
  • [p]Fixed the inability to access the cash register during certain main missions.[/p]
  • [p]Improved NPC behavior to reduce register-area blockage.[/p]
  • [p]Fixed various item duplication issues.[/p]
  • [p]Corrected errors with cashier cleanup and destruction logic.[/p]
  • [p]Shift-ending logic now resets as intended.[/p]
  • [p]Fixed issues with shelf and product interactions.[/p]
  • [p]Floating product boxes removed.[/p]
  • [p]Disabled “I’m stuck” usage at the cash register to prevent soft-locks.[/p]
  • [p]Fixed trash can duplication in purchased shops.[/p]
  • [p]Moving the cash register while in use no longer breaks the system.[/p]
  • [p]Fixed the bug when placing product boxes into the trunk.[/p]
  • [p]Leaving customers no longer break the cash register system.[/p]
  • [p]Improved NPC behavior in Yallmart cash register scenarios.[/p]
  • [p]Striking employees are now properly displayed in the UI.[/p]
  • [p]Added placeholder content in app menu panels.[/p]
  • [p]Outdoor trash cans are now interactable or visually highlighted.[/p]
  • [p]Crowd NPCs no longer loop-walk in place.[/p]
  • [p]Fixed clipping issues with seated NPCs.[/p]
  • [p]Resolved mesh distortions caused by traffic.[/p]
  • [p]Fixed walking animation issues after bicycle collisions.[/p]
  • [p]Improved truck turning behavior.[/p]
  • [p]Fixed jittering Car Trade NPCs.[/p]
  • [p]Vehicle purchase panel no longer freezes temporarily.[/p]
  • [p]Engine sounds now fade naturally with distance.[/p]
  • [p]Fixed console display issues on the Vespa.[/p]
  • [p]Restored missing top-screen text elements.[/p]
  • [p]Trade offer UI no longer overflows.[/p]
  • [p]Fixed interaction issues after purchasing a new vehicle.[/p]
  • [p]Corrected a bug where trucks could jump over the player.[/p]
  • [p]Improved trade meeting spawn logic.[/p]
  • [p]Product delivery trucks now stop at correct distances.[/p]
  • [p]Polished numerous vehicle trading edge cases.[/p]
[hr][/hr][h2]🎨 Graphics & Visual Improvements[/h2]
  • [p]Fixed face model distortions on NPCs.[/p]
  • [p]Corrected broken Asian-language characters.[/p]
  • [p]Fixed small text size issues for languages using Turkish characters.[/p]
  • [p]Updated washing particle effects for clearer dirt-removal visuals.[/p]
  • [p]Hair models now load consistently and correctly.[/p]
  • [p]Fixed screen line artifacts.[/p]
  • [p]Resolved the issue of Nuber car roofs being visible from back seats.[/p]
  • [p]Fixed camera clipping when entering a Nuber.[/p]
  • [p]Clothing now loads properly when switching character genders.[/p]
[p][/p][p]And many more minor bugs have been fixed.[/p]

First Devlog After Release – 2.12.2025

[p]Hello everyone! Thank you so much for playing Money Simulator: Brokeville!

It genuinely motivates us to see your thoughts on the prologue, your feedback is the biggest driving force pushing both us and the game to the next level.
[/p][p]Since the prologue’s release, we’ve been gathering every piece of feedback from Steam reviews, YouTube videos, Discord messages, and the Discussions section. We turn all of it directly into fixes and improvements.
[/p][p]Here is the checklist for our very first devlog:[/p][hr][/hr][h3]🎮 Design & Balance Adjustments[/h3]
  • [p]Day length has been increased from 15 minutes to 25 minutes.[/p]
  • [p]Vehicle prices reduced for better early progression.[/p]
  • [p]Y’allmart work hours reduced.[/p]
  • [p]Motorcycle fuel consumption slowed by .[/p]
  • [p]Paint spray can capacity increased by 1.5×.[/p]
  • [p]Bicycle race NPC speed balanced.[/p]
  • [p]The game now always starts on Monday.[/p]
  • [p]Energy drain speed reduced.[/p]
[p] [/p][h3]🔧 Logic & Systems Fixes[/h3]
  • [p]Random game crash problem fixed.[/p]
  • [p]Money glitch on market product pricing is fixed.[/p]
  • [p]Tuned the interaction with small curbs to avoid sudden airborne launches.[/p]
  • [p]Collision force threshold for ragdoll has increased.[/p]
  • [p]NPC counter offer logic on selling motorcycles has improved.[/p]
  • [p]Character creation screen text alignment fixed; all languages now positioned correctly.[/p]
  • [p]Bike racer NPC no longer destroys if player is too close or in conversation.[/p]
  • [p]Bicycle race no longer plays wheel drift sound before the race starts.[/p]
  • [p]Player clothing corruption on bicycle is fixed.[/p]
  • [p]Character creation screen now includes animated text warning that outfits cannot be changed later.[/p]
  • [p]Animation glitch on trash-throwing fixed.[/p]
  • [p]Tutorials now use a multi-page system for 2–3 step instructions with next/previous arrows.[/p]
  • [p]Delivery task not appearing bug is fixed.[/p]
  • [p]Player cannot sleep with house door open; door auto-closes if player moves far.[/p]
  • [p]When energy hits 0 and player keeps playing, periodic notifications now remind the player.[/p]
  • [p]Pricing screen now treats “9,51” correctly instead of parsing as “951”.[/p]
  • [p]Bank installments cannot be paid early if not due.[/p]
  • [p]Arm IK fixed when shaking hands with boss.[/p]
  • [p]Checkout numpad input now clearly communicated to players.[/p]
  • [p]Entering garage trigger with vehicles now properly sends notification.[/p]
[p] [/p][h3]🎨 Graphics & Visual Polish[/h3]
  • [p]Fixed scale issues in the starting harbor area and removed misplaced objects.[/p]
  • [p]Addressed interior light leaking inside the house; refined the volumetric settings.[/p]
  • [p]Adjusted lighting at Yallmart’s evening meetup — exterior area was too dark.[/p]
  • [p]Repositioned all street markers to align properly with road layout.[/p]
  • [p]Fixed character’s wrist bending incorrectly while looking at the phone.[/p]
  • [p]Ragdoll camera no longer clips underground (notably during wheelie crashes).[/p]
  • [p]Message deletion: now deletes all messages from selected person instead of one-by-one.[/p]
  • [p]Fixed head/eye popping during ragdoll recovery.[/p]
  • [p]Rear wheel no longer sinks into ground during wheelies.[/p]
[p] [/p][p]And many more minor bugs have been fixed.[/p][hr][/hr]