You've Changed Core Gameplay and Tutorial Sneak Peek!
[h3]What is You've Changed?[/h3]
You've Changed is like scary spot-the-difference. It is an indie horror game about finding and reporting anomalies. An anomaly is a cursed entity that will cause changes in the environment. Examples of things an anomaly might do: cause an object to go missing, alter an object's appearance, become an extra object in the room, mimic an existing object, cause an object to move, or take the form an evil enemy.
In You've Changed, you have a limited time to memorize how rooms look like normally. After a short amount of time, the anomalies' presence will start to affect the room and cause changes. If anomalies go unnoticed, they will cause you to lose health. The worst anomalies, classed as "Evil", are enemies that are capable of killing you instantly.
[h3]Tutorial[/h3]
Here is a sneak peak of the tutorial in You've Changed. It has been developed after careful playtesting and explains the core mechanics of the game.
[previewyoutube][/previewyoutube]
The game features more advanced mechanics that explained the first time the situation comes up. The 'Decay' mechanic, which prevents you from losing to an unnoticed anomaly on easier difficulties, will be explained in a pop-up the very first time an anomaly decays. Reporting anomalies too frequently causes your report times to take longer, this is explained in a pop-up the first time you have the penalty applied.

A public demo for You've Changed will launch soon. Keep your eyes peeled for a demo release date announcement!
[h3]Wishlist on Steam to get notified the moment the public demo drops![/h3]
You've Changed is like scary spot-the-difference. It is an indie horror game about finding and reporting anomalies. An anomaly is a cursed entity that will cause changes in the environment. Examples of things an anomaly might do: cause an object to go missing, alter an object's appearance, become an extra object in the room, mimic an existing object, cause an object to move, or take the form an evil enemy.
In You've Changed, you have a limited time to memorize how rooms look like normally. After a short amount of time, the anomalies' presence will start to affect the room and cause changes. If anomalies go unnoticed, they will cause you to lose health. The worst anomalies, classed as "Evil", are enemies that are capable of killing you instantly.
[h3]Tutorial[/h3]
Here is a sneak peak of the tutorial in You've Changed. It has been developed after careful playtesting and explains the core mechanics of the game.
[previewyoutube][/previewyoutube]
The game features more advanced mechanics that explained the first time the situation comes up. The 'Decay' mechanic, which prevents you from losing to an unnoticed anomaly on easier difficulties, will be explained in a pop-up the very first time an anomaly decays. Reporting anomalies too frequently causes your report times to take longer, this is explained in a pop-up the first time you have the penalty applied.

A public demo for You've Changed will launch soon. Keep your eyes peeled for a demo release date announcement!
[h3]Wishlist on Steam to get notified the moment the public demo drops![/h3]