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Last Fuse News

v0.13 - Spires!

v0.13 introduces a new building concept: Spires.



Spires can be built to antagonize the aliens, making them spawn faster or in bigger quantities.

Respectively, they reward people who want to take risks or simply want more challenge.



The Provocation Spire allows you to end the wave earlier, letting you construct the bomb faster.
The Aggression Spire gives you more loot!
I wanted to add this as it speeds up the game loop, making it tighter!

Let me know if you try them out~



-YYZ

https://store.steampowered.com/app/3558060/Last_Fuse/

Demo out now!

Hi all,

I’m excited to share that the demo for Last Fuse is now live and ready to play! 🔥

I'll be updating the game regularly and posting a roadmap soon. In the meantime, I’ve set up a Discord server for the community! Got any feedback, ideas, or just want to hang out? Come join me and other players there!



Let me know what you think and feel free to wishlist/follow the game to get updates!

- YYZ

https://store.steampowered.com/app/3558060/Last_Fuse/

Demo release in 10 days!

Hi all!

I would like to announce the release date of Last Fuse's demo!
[h2]Launching on Steam April 4, 2pm UTC![/h2]

I've always wanted to make a tower defense game, and I'm excited to flesh this out into something you'll all enjoy! Last Fuse was born out of a game jam that took place in late February, according to the theme "Nothing can go wrong". My ideation process in detail here.

Building a bomb in the middle of a city, protecting it from alien invasions, while it's on the verge of meltdown? What can go wrong?

An exciting roadmap is in the works, and I'll reveal it at the end of this week—stay tuned!

Join the Last Fuse Discord to share feedback (if you've tried it on itch.io), discuss the game, and chat with fellow players!



https://store.steampowered.com/app/3558060/Last_Fuse/

Look forward to sharing the game with you all!
-YYZ