Day 1 Update - v1.0.1
[p]Hey alchemist![/p][p]Thank you for playing Penny for Your Potion Demo! We're updating Penny for Your Potion Demo to v1.0.1, which includes a host of major updates to the gameplay, balance and quality of life, as well as bug fixes 🌻 Read more below![/p][p][/p]
Updates
[h2]Gameplay Updates[/h2]- [p]The day no longer ends automatically at 23:59; you must now manually end the day by clicking the bed.[/p]
- [p]Customers are now automatically accepted when you talk to them. You can still decline them manually. Talking to a customer now grants 60 extra seconds to serve them.[/p]
- [p]Customer visits are now spaced out, giving players more downtime between interactions.[/p]
- [p]Stirring potions is now significantly easier and provides a smoother player experience.[/p]
- [p]The potion table now only completes potions when the recipe is fully valid, rather than after any stirring is completed.[/p]
- [p]You can now either plant seeds you already own or buy new ones to plant.[/p]
- [p]The player now stops moving when opening the building panel. (Previously, the panel couldn’t be opened while walking.)[/p]
- [p]Save files now create a backup in case something goes wrong.[/p]
- [p]Added load/save functionality to the main menu with multiple save slots.[/p]
- [p]Added 15 new potion requests.[/p]
- [p]Added a loading screen.[/p]
- [p]Added a settings menu to the main menu.[/p]
- [p]Added demo version text to the main menu.[/p]
- [p]Added control instructions to the building menu.[/p]
- [p]Progression panel icons now display with light yellow borders when achieved (previously all borders were yellow).[/p]
- [p]Improved tutorial UI highlighting.[/p]
- [p]Updated various UI elements for clarity and consistency.[/p]
- [p]The tutorial now appears at the potion table when you first interact with it.[/p]
- [p]The building grid is now hidden when not in building mode.[/p]
- [p]Crop plot tooltips now appear above the plant instead of below it.[/p]
- [p]Updated main menu lighting and post-processing.[/p]
- [p]Disabled the FPS counter text in the top-right corner.[/p]
- [p]Adjusted potion difficulty balance — adding ingredients now slightly reduces brewing difficulty.[/p]
- [p]Increased the sell value and score gain for Poison potions.[/p]
- [p]Decreased starting reputation from 10 to 0.[/p]
- [p]Increased starting money from 25 to 30.[/p]
- [p]Villagers can no longer move inside the Market or Adventurers’ Guild.[/p]
- [p]Optimized performance for low-end PCs.[/p]
- [p]Renamed various in-game objects for consistency.[/p]
Bug Fixes
- [p]Fixed an issue where clicking the bed could sometimes softlock the game.[/p]
- [p]Fixed an issue where the tutorial would not appear for some players.[/p]
- [p]Fixed a save issue preventing some players from loading their most recent save.[/p]
- [p]Fixed an issue where the final tutorial section would not trigger when ending the day.[/p]
- [p]Fixed an issue where potion stirring didn’t work correctly near the cauldron’s edges.[/p]