1.0.3 Updates
[p]Hey Alchemists![/p][p]Thanks again for playing Penny for Your Potion Demo! We're updating Penny for Your Potion Demo to v1.0.3, which includes a host of major updates to the gameplay, balance and interface improvements, as well as bug fixes 🌻 Read more below![/p][p][/p]
Updates
[h2]Major Gameplay Updates[/h2]- [p]Major Gameplay Updates[/p]
- [p]Added new starter items: Short Vase, Door, and Stool.[/p]
- [p]Reduced reputation requirements for progression stages.[/p]
- [p]Added more items to early progression stages.[/p]
- [p]Extended shop open duration for longer sessions.[/p]
- [p]Customer spawn rate increased.[/p]
- [p]Customer spawning now begins after completing the tutorial.[/p]
- [p]Adjusted customer spawn timing based on reputation level.[/p]
- [p]Added a “Not in Demo” label for unavailable demo content.[/p]
- [p]Added a text label above the Market area.[/p]
- [p]Farm tiles now have a limit that increases with reputation.[/p]
- [p]Item rotation no longer resets after placing a built object.[/p]
- [p]Localization added for Turkish and English, covering:[/p]
- [p]Main Menu, Settings, in-game panels and lists[/p]
- [p]Customer requests, potion names (with descriptions)[/p]
- [p]Tutorial and dialogue sequences[/p]
- [p]Updated the town area.[/p][p][/p]
- [p]Slightly reduced reputation gains from potion sales.[/p]
- [p]Adjusted potion request multipliers for better balance.[/p]
- [p]Reduced customer patience acceleration.[/p]
- [p]Increased seed growth durations.[/p]
- [p]Reduced potion profit values.[/p]
- [p]Decreased customer spawn acceleration and increased minimum spawn interval.[/p]
- [p]Updated the Progress Window button for better visibility and usability.[/p][p][/p]
Bug Fixes
- [p]Fixed an issue where the “Day” label did not display the correct day number.[/p]
- [p]Fixed an issue where the day counter changed when the shop closed.[/p]
- [p]Fixed an issue preventing the shop from opening when loading or continuing a game.[/p]
- [p]Fixed missing customer request panel in the bottom-left corner after loading or continuing a game.[/p]
- [p]Fixed an issue where grass removed from dark soil areas reappeared after reloading.[/p]
- [p]Fixed an issue where unlocked plant states persisted only during play but reset after restarting the game.[/p]
- [p]Fixed an issue where locked ingredients appeared as preferred materials.[/p]
- [p]Fixed an issue where the farm tile count displayed incorrectly.[/p]
- [p]Fixed an issue that returned ingredients after completing a potion.[/p][p][/p]