v1.2 - Going Rogue
Hey guys! You didn't think I was done, did you?
Sorry for the absence though, I was busy script writing and playing a certain Dark Ages themed game for a long amount of time.
[h2]THE GAME'S A ROGUELIKE NOW[/h2]

Play through endlessly shuffled levels with randomized modifiers to choose from, some good and some bad. How far can you make it before you fail?
Rogue Mode also has some exclusive alternate versions of existing tracks, and two secret crossover levels from other Cuppakill titles that I won't spoil for you...
[h2]THERE'S ALSO A RANDOMIZER[/h2]

For the campaign addicts like myself who just want a new way to replay the game in order, there's also now a randomizer mode to shuffle about all the enemy placements each time you die!
Full Changelog: "V1.2 - GOING ROGUE"
New Shit:
- Added an endless 'Rogue Mode'
- Added a Randomizer Campaign playthrough
- 3 New alt version of tracks (Only in Rogue Mode)
- 2 Crossover Maps (Only in Rogue Mode)
Tweaks & Patches:
- Sensitivity settings now have no maximum & minimum values
- Bumped number of max sounds at once from 32 to 100
- Camera Shake turns off when Player spawns to prevent perma-shaking bug
New Rogue Modifiers:
Pros
- EXTRA HIT
- SLOW BULLETS
- SWIFTNESS
- QUICK DRAW
- LITTLE GUYS
- CHAIN REACTION
- DEMOLITION MAN
- BLASTED
- STICKY FINGERS
- DUAL SHOT
Cons
- RAPID FIRE
- TOUGHER
- NESTING DOLL
- SUPER MEATY
- RANDOMIZER
- STAB VESTS
- THORN BARREL
- COSTLY STRIKE
That's all for now! I'm gonna be focusing deeply on Bane Murrain from this point on, but I'll be adding to Clive's game every now and then whenever I get a boost to work on some of it.
I have more ideas in mind for Clive, but for now it's time to get back to the semi-sequel to this... There's more undead Altxyte creatures to deal with!
https://store.steampowered.com/app/2625340/Bane_Murrain/
Stay Tuned, y'all.
- Elias
Sorry for the absence though, I was busy script writing and playing a certain Dark Ages themed game for a long amount of time.
[h2]THE GAME'S A ROGUELIKE NOW[/h2]

Play through endlessly shuffled levels with randomized modifiers to choose from, some good and some bad. How far can you make it before you fail?
Rogue Mode also has some exclusive alternate versions of existing tracks, and two secret crossover levels from other Cuppakill titles that I won't spoil for you...
[h2]THERE'S ALSO A RANDOMIZER[/h2]

For the campaign addicts like myself who just want a new way to replay the game in order, there's also now a randomizer mode to shuffle about all the enemy placements each time you die!
Full Changelog: "V1.2 - GOING ROGUE"
New Shit:
- Added an endless 'Rogue Mode'
- Added a Randomizer Campaign playthrough
- 3 New alt version of tracks (Only in Rogue Mode)
- 2 Crossover Maps (Only in Rogue Mode)
Tweaks & Patches:
- Sensitivity settings now have no maximum & minimum values
- Bumped number of max sounds at once from 32 to 100
- Camera Shake turns off when Player spawns to prevent perma-shaking bug
New Rogue Modifiers:
Pros
- EXTRA HIT
- SLOW BULLETS
- SWIFTNESS
- QUICK DRAW
- LITTLE GUYS
- CHAIN REACTION
- DEMOLITION MAN
- BLASTED
- STICKY FINGERS
- DUAL SHOT
Cons
- RAPID FIRE
- TOUGHER
- NESTING DOLL
- SUPER MEATY
- RANDOMIZER
- STAB VESTS
- THORN BARREL
- COSTLY STRIKE
That's all for now! I'm gonna be focusing deeply on Bane Murrain from this point on, but I'll be adding to Clive's game every now and then whenever I get a boost to work on some of it.
I have more ideas in mind for Clive, but for now it's time to get back to the semi-sequel to this... There's more undead Altxyte creatures to deal with!
https://store.steampowered.com/app/2625340/Bane_Murrain/
Stay Tuned, y'all.
- Elias