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The Survival Revamp Update

[h3]It's time. After so many failed attempts on fixing a lot of issues this game mode brought, the Survival game mode revamp is finally here![/h3][p][/p][h3]What is Survival?! [/h3][p]It's a round based game mode where you survive as long as you can by going to high rounds.[/p][p][/p][h3]You also get to go into different arenas every round, and get to choose which perk you desire the most... and upgrade them too![/h3][p][/p][h3]Oh yeah! You get to upgrade your perks up to 3 tiers![/h3][p]This feature is not only in Survival mode, but it's also in the main campaign mode! Go nuts, have fun![/p][p][/p][h3]We also revamped most of the game too, so there's that! :3[/h3][p][/p][h3]Additions:[/h3]
  • [p]Added perk tiers[/p]
  • [p]Added new music in all of the main levels[/p]
  • [p]Added new HUD[/p]
  • [p]Added new death sequence[/p]
  • [p]Added new blood particles[/p]
  • [p]Added new hint text in Hassei No Mori for those who are speedrunning the game and go a specific part of the map[/p]
  • [p]Added a new achievement[/p]
[h3]Changes:[/h3]
  • [p]Revamped Survival[/p]
  • [p]Revamped Hassei No Mori[/p]
  • [p]Revamped House of the Dead[/p]
  • [p]Revamped the perk models[/p]
  • [p]Revamped the medkit models[/p]
  • [p]Revamped the gas models[/p]
  • [p]Revamped the ammo box[/p]
[p][/p]
  • [p]Reduced how difficult Unreal difficulty was[/p]
  • [p]Changed how final sequences works in almost all levels[/p]
  • [p]Almost all levels now have a baked lighting system that greatly improves performance (I hope)[/p]
  • [p]House of the Dead's final sequence now locks certain areas[/p]
  • [p]Bullets are now affective with physics objects[/p]
  • [p]House of the Dead's gas fuel objective length now depends on difficulty[/p]
[p][/p]
  • [p]Changed the executable name of the game from "TheUnrealStory" to "UnrealZombies" (Note, that because of this change, a lot of save files won't be transferred into a new folder. We'll have a segment in the next devlog video on how you can transfer save files from the old folder, into the new folder. So stay tuned for that!)[/p]
[h3]Bug fixes:[/h3]
  • [p]Fixed where most cutscenes don't pause when the game is paused[/p]
  • [p]Fixed where Tonk can get stuck in some areas in Hassei No Mori[/p]
[h3]What's next:[/h3][p]Now that we finally release the Survival game mode revamp, we can finally focus on the next chapter for Unreal Zombies, ACT II. We might release more survival maps in the future. But for now, enjoy the fully fledge survival game mode![/p]