The Survival Revamp Update
[h3]It's time. After so many failed attempts on fixing a lot of issues this game mode brought, the Survival game mode revamp is finally here![/h3][p][/p][h3]What is Survival?! [/h3][p]It's a round based game mode where you survive as long as you can by going to high rounds.[/p][p][/p][h3]You also get to go into different arenas every round, and get to choose which perk you desire the most... and upgrade them too![/h3][p][/p][h3]Oh yeah! You get to upgrade your perks up to 3 tiers![/h3][p]This feature is not only in Survival mode, but it's also in the main campaign mode! Go nuts, have fun![/p][p][/p][h3]We also revamped most of the game too, so there's that! :3[/h3][p][/p][h3]Additions:[/h3]
- [p]Added perk tiers[/p]
- [p]Added new music in all of the main levels[/p]
- [p]Added new HUD[/p]
- [p]Added new death sequence[/p]
- [p]Added new blood particles[/p]
- [p]Added new hint text in Hassei No Mori for those who are speedrunning the game and go a specific part of the map[/p]
- [p]Added a new achievement[/p]
- [p]Revamped Survival[/p]
- [p]Revamped Hassei No Mori[/p]
- [p]Revamped House of the Dead[/p]
- [p]Revamped the perk models[/p]
- [p]Revamped the medkit models[/p]
- [p]Revamped the gas models[/p]
- [p]Revamped the ammo box[/p]
- [p]Reduced how difficult Unreal difficulty was[/p]
- [p]Changed how final sequences works in almost all levels[/p]
- [p]Almost all levels now have a baked lighting system that greatly improves performance (I hope)[/p]
- [p]House of the Dead's final sequence now locks certain areas[/p]
- [p]Bullets are now affective with physics objects[/p]
- [p]House of the Dead's gas fuel objective length now depends on difficulty[/p]
- [p]Changed the executable name of the game from "TheUnrealStory" to "UnrealZombies" (Note, that because of this change, a lot of save files won't be transferred into a new folder. We'll have a segment in the next devlog video on how you can transfer save files from the old folder, into the new folder. So stay tuned for that!)[/p]
- [p]Fixed where most cutscenes don't pause when the game is paused[/p]
- [p]Fixed where Tonk can get stuck in some areas in Hassei No Mori[/p]