1. Rivers of Astrum: Daughter of Darkness
  2. News
  3. Public Release Date Set!

Public Release Date Set!

[p]Hey guys!

We're almost there. If anyone has noticed within the last few hours, Steam Achievements for the game have been popping up. There will only be a handful for now, and none of them will be achievable until the public release of version 0.3.2, but they were the last step.

THE PUBLIC STEAM RELEASE OF VERSION 0.3.2 IS SCHEDULED FOR 14, NOVEMBER, 2025.

What Version 0.3.2 will Bring (The Changelog):[/p][p][/p]
  • [p]Added 9 animations, 501 renders, and approximately 3,600 words. Continuing the story.[/p]
  • [p]Due to feedback, the font size was slightly increased, to account for the smaller natural size of the game's font.[/p]
  • [p]Nonconsensual Content Returned for all future Steam releases, unless told otherwise by Steam.[/p]
  • [p]Galleries facelifted, and new Character Screens added. Welcome our new heroes to the team![/p]
  • [p]Steam Achievements added! There are only a handful for now, they will be integrated as the story continues!.[/p]
  • [p]Game now autosaves at the end of current update content, to avoid save file conflicts moving forward.[/p]
  • [p]Official Credits Roll! I know, no one really watches credits. But if you happen to be someone who does, I'd love feedback![/p]
  • [p]All characters' names now have a small outline, to help them remain visible during certain scenes.[/p]
[p][/p][p][/p][p][/p][p]Known Issues(1):
[/p][p]
There is a version of Cara's scene where there are 3-4 lines that are not voiced. This was an oversight on my part, they were simply missed when I delivered the script to Claire, and a scheduling conflict prevented us from getting them voiced in time for the release.[/p][p][/p][p]
[/p][p]Planned Items:[/p][p][/p][p]The big planned item for now is Chinese translation. I've entered into a contract with a translator, and work on that has begun. If it's ready in time to meet the public release date (and I can get it coded in without too many snags) then it will go live in 0.3.2. If not, then it will be included in the following release!

Other languages are in the plan, but I'm one guy. I gotta bring it in as I can afford to do so :)[/p][p][/p][p][/p][p]Update news aside (and this is the last time I'll be bringing it up), I want to thank everyone for sticking with me. This dev cycle brought me a lot of heartache. I lost my dog, Cadie. Collective Shout tried to attack our livelihoods, and succeeded in a few cases. In the middle of that, I lost my cat, and best friend, Biscuit. So ... I was down for a while, and working much slower than usual for a longer while still. I'm still recovering from Biscuit's loss. It still doesn't feel real yet. But the grief has largely passed, and i will be getting back to work at a normal pace now! :)

I can't wait for you guys to continue the story! Some heavy plot drops in this one! ːsteamhappyː

~ Paper Tiger



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