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Everdream Village News

❄️💰 Steam Winter Sale 2025 Starts Now! 💰❄️

[h4]The year is almost over. Soon, we'll be taking a well-deserved break to recharge our batteries and catch up with our must-play lists! If there are any missing titles in your library, we've got a treat for you 🍪🥛[/h4]

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Steam Winter Sale 2025 is on! From December 12th to January 5th, you can grab most of Untold Tales' portfolio at astonishingly low prices, Everdream Village included!



If there are collections to complete, titles to play, and adventures to reflect on - there's no better time for that than cozy, wintery evenings. Revel in the snowstorm of indie gems, from weird puzzlers to heartfelt stories and cozy farm sims! 🎄❄️

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[h3]About Everdream Village[/h3]

Build your ideal, cozy farm in a living village. Form bonds with fellow villagers to lend a hand as you grow crops, care for animals, and craft a corner of paradise. Sail across enchanted islands to discover new resources and adventures along the way.

🤍 Get Everdream Village now and enjoy the winter holidays!🤍

https://store.steampowered.com/app/3569950/Everdream_Village/

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[h3]☃️🎮 Other Games on Sale 🎮☃️[/h3]
Curious for more? We got you! Our portfolio is full of indie gems spanning different genres, moods, and scales, whether you're longing for cozy farming sim, bangin' loud action, or enticing, mystical stories!

🛒 Check out the full list of deals: RIGHT HERE

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Update 1.4 is HERE!

[p][/p][p][/p][h2]Update 1.4 Full Changelog: [/h2][p][/p][p]🖥️ System[/p][p]- Added a player unstuck button. Caught yourself in a weird spot? Press F4 and you’re safe![/p][p]- Added a notification pop-up that shows up upon completing all the current Early Access quests.More incoming soon, no worries![/p][p][/p][p]⚒️ NPCs & Quests, Clarity[/p][p]- The Smith now works on ingots more consistently.[/p][p]- Smithing tasks are prioritized better, reducing waiting time.[/p][p]- The Smith now follows the player to the boat to board it correctly.[/p][p]- The misleading “Ready to collect” text above the smithy has been replaced with: “Iron Smelted. Waiting for the smith.”[/p][p]- “Strike While the Iron Is Hot” now shows exact numbers in objectives.[/p][p]- NPCs will no longer wander into collision objects like rocks. We got them some invisible glasses![/p][p]-  XP is no longer shown, as it’s not part of the current gameplay loop.[/p][p]- All remaining elements related to the horseshoe treasure hunt have been fully removed. Yes, somebody won!

[/p][p]🚤 Bug Fixes[/p][p]- NPCs should no longer get stuck on the boat.[/p][p]- Natalie’s dialogue won’t trigger upon every save load anymore![/p][p]- Players can now correctly help animals and progress the quest as intended.[/p][p]- Players can no longer build the Lumberjack’s house too soon.[/p][p]- The Banker’s house can now be built correctly, allowing the quest to progress.[/p][p]- Lumberjack now has something to say! No more placeholder chit-chat![/p][p]- The Lumberjack’s house now states it’s missing materials when players don’t have enough of them to build it.[/p][p]- Changes made in the character select menu are now correctly saved when switching tabs.[/p][p]- Players can no longer get stuck while viewing large tutorial image previews.[/p][p]- Players can no longer get stuck on the other side of the river before repairing the bridge.[/p][p]- Players can no longer get stuck in the camera preview when photographing things![/p][p]- No more placeholder text when trying to chit-chat with animals.[/p][p]- It’s no longer possible to block your boat in shallow waters near the Main Island.[/p][p]- The tutorial video no longer flickers when played in the tutorial menu.[/p][p]- Incorrect flower color names have been fixed (yellow flowers are yellow again, purple are purple)! [/p][p]- The “missing money” pop-up is now displayed correctly when you try to upgrade the Fisherman Hut without enough funds.[/p][p]

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🦫 Claim your FREE Beaver rewards! 🦫

[p]Thanks to your amazing support and Steam follows, we’ve reached the first milestone of the Follow the Beaver event! 💛
[/p][p]Unlocked rewards:[/p]
  • [p]🗿 Bronze Beaver Statue[/p]
  • [p]🧥 Beaver Sweater[/p]
[p] Codes:
woodbud - for the Beaver Statue!
Beaver Sweater - for the Beaver Sweater! (hehe)
[/p][p]How to redeem your rewards:[/p]
  1. [p]Press ESC in-game[/p]
  2. [p]Open the Redeem Code tab[/p]
  3. [p]Paste the codes[/p]
  4. [p]Enjoy your new beaver-themed items 🦫[/p]
[p]🔔 Warning: Codes are case-sensitive.
[/p][p]Keep following Everdream Village on Steam to unlock even more rewards, tiers, and beaver goodness.[/p][h2]

Here's what's next on the Beaver's menu:[/h2][h2]

Everdream Village is just getting started! 🌱[/h2][p][dynamiclink][/dynamiclink][/p]

☀️ Hotfix 1.3 is LIVE! ☀️

[p][/p]
Patch 1.3 Full Changelog:
[p]🌍 Localization, Dialogues, UI
- Added missing translations, general localization update across multiple languages.[/p][p]- Fixed the Redeem Code option in the main menu, it now appears correctly in all languages.

[/p][p]👤 Character Customization[/p][p]- Avatar editor is now accessible during gameplay (next to the clothing editor).
- Added a Restore button in character customization.
- Fixed an issue where the character creation screen was cropped[/p][p]
[/p][p]🏗️ World & Terraforming
- Fixed an issue where ropes could float after terraforming; they’re now properly grounded.
- Fixed an issue where garden beds couldn’t be placed in certain spots and displayed untranslated text/errors.[/p][p]
🎮 Minigames & Crafting[/p][p]- Improved rotation of items in crafting minigames, making element rotation smoother and more intuitive.

[/p][p]🎒 Inventory & Storage[/p][p]- Removed the visibility of the Quick Select bar while browsing the storage chests (not needed there).[/p][p]- Adjusted chest UI so it now opens scrolled to the top, preventing the impression that a chest is empty.[/p][p][/p][p]🚤 NPCs & Quests[/p][p]- Fixed an issue where NPCs could not leave the boat after returning to the Main Island.[/p][p]- Fixed an issue where the “Adventure Time” quest could break if Natalie returned to the farm too fast.
[/p][p][dynamiclink][/dynamiclink][/p]

Hotfix 1.2 is OUT NOW! ✨

Patch 1.2 Full Changelog:
[p]
[/p][p]🐶 Gameplay & Mechanics[/p][p][/p][p]- Scent tracking while morphed into the dog is now clearer and easier to follow.[/p][p]- Reduced NPC behavior where they place campfires too frequently.[/p][p]- Screen shake options have been disabled for now (will return as a toggleable option later).
[/p][p]
🐛 Quest Fixes & Progression

- Fixed progression for the following quests: “Money Making”, “Bones of Time” they should all work fine now
- Improved clarity in the “Cave In” quest, it now explains how to scare away the rats.
- Fixed Natalie’s quest tutorial triggering too late, the Follow NPC tutorial now appears earlier and correctly.[/p][p]- Improved the clarity of the “Animal Helper” quest by adding a task to morph into the dog by using the Magic Hat. [/p][p]- Improved instructions in the tree-marking task, it now clearly states that tape must be used.[/p][p]- Removed an accidentally enabled “Treasure Hunting” quest that was not meant to be live yet.
- Fixed an issue where quest items could disappear when picked up with a full inventory.[/p][p][/p][p][/p][p]🏗️ Buildings & World[/p][p][/p][p]- Fixed an issue where clicking building upgrades multiple times could corrupt the placement range marker.[/p][p]- Treehouse upgrades are temporarily disabled (materials were requested despite upgrades not being possible). No worries, though, it will return![/p][p]- Fixed an issue where an old garden bed near the house reappeared after being removed.[/p][p]- Fixed minimap issues where player position didn’t match the world location.[/p][p]- Fixed an issue where chest icons turned into sailboats on the minimap after the “Banker Savings” quest.[/p][p]
[/p][p]🎒 Inventory & Economy
[/p][p]- Fixed an exploit allowing players to farm infinite gold using items with negative value.[/p][p]- Added buckets to Father’s and Grandpa’s inventories.[/p][p]- Fixed placeholder text appearing in storage chests under the Parents’ house.[/p][p]- Added Hay Cube recipe access. Hay Cubes are now available for purchase at the Merchant.[/p][p]
[/p][p]🖥️ UI & UX
[/p][p]- Fixed the profanity filter incorrectly blocking valid names containing “ass”. Sorry about that![/p][p]- Fixed the Discord button hitbox in the main menu (was smaller than intended).[/p][p]- Fixed save/load issue on Desert Island where the player name reset to a placeholder in dialogues.[/p][p]

Thank you so much for your support and for taking the time to report the issues!
Keep it all coming as we continue our work on new updates.

- Untold Tales & Everdream Village Team[/p][p][dynamiclink][/dynamiclink][/p][p]
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