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Everdream Village News

Update 1.4 is HERE!

[p][/p][p][/p][h2]Update 1.4 Full Changelog: [/h2][p][/p][p]🖥️ System[/p][p]- Added a player unstuck button. Caught yourself in a weird spot? Press F4 and you’re safe![/p][p]- Added a notification pop-up that shows up upon completing all the current Early Access quests.More incoming soon, no worries![/p][p][/p][p]⚒️ NPCs & Quests, Clarity[/p][p]- The Smith now works on ingots more consistently.[/p][p]- Smithing tasks are prioritized better, reducing waiting time.[/p][p]- The Smith now follows the player to the boat to board it correctly.[/p][p]- The misleading “Ready to collect” text above the smithy has been replaced with: “Iron Smelted. Waiting for the smith.”[/p][p]- “Strike While the Iron Is Hot” now shows exact numbers in objectives.[/p][p]- NPCs will no longer wander into collision objects like rocks. We got them some invisible glasses![/p][p]-  XP is no longer shown, as it’s not part of the current gameplay loop.[/p][p]- All remaining elements related to the horseshoe treasure hunt have been fully removed. Yes, somebody won!

[/p][p]🚤 Bug Fixes[/p][p]- NPCs should no longer get stuck on the boat.[/p][p]- Natalie’s dialogue won’t trigger upon every save load anymore![/p][p]- Players can now correctly help animals and progress the quest as intended.[/p][p]- Players can no longer build the Lumberjack’s house too soon.[/p][p]- The Banker’s house can now be built correctly, allowing the quest to progress.[/p][p]- Lumberjack now has something to say! No more placeholder chit-chat![/p][p]- The Lumberjack’s house now states it’s missing materials when players don’t have enough of them to build it.[/p][p]- Changes made in the character select menu are now correctly saved when switching tabs.[/p][p]- Players can no longer get stuck while viewing large tutorial image previews.[/p][p]- Players can no longer get stuck on the other side of the river before repairing the bridge.[/p][p]- Players can no longer get stuck in the camera preview when photographing things![/p][p]- No more placeholder text when trying to chit-chat with animals.[/p][p]- It’s no longer possible to block your boat in shallow waters near the Main Island.[/p][p]- The tutorial video no longer flickers when played in the tutorial menu.[/p][p]- Incorrect flower color names have been fixed (yellow flowers are yellow again, purple are purple)! [/p][p]- The “missing money” pop-up is now displayed correctly when you try to upgrade the Fisherman Hut without enough funds.[/p][p]

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🦫 Claim your FREE Beaver rewards! 🦫

[p]Thanks to your amazing support and Steam follows, we’ve reached the first milestone of the Follow the Beaver event! 💛
[/p][p]Unlocked rewards:[/p]
  • [p]🗿 Bronze Beaver Statue[/p]
  • [p]🧥 Beaver Sweater[/p]
[p] Codes:
woodbud - for the Beaver Statue!
Beaver Sweater - for the Beaver Sweater! (hehe)
[/p][p]How to redeem your rewards:[/p]
  1. [p]Press ESC in-game[/p]
  2. [p]Open the Redeem Code tab[/p]
  3. [p]Paste the codes[/p]
  4. [p]Enjoy your new beaver-themed items 🦫[/p]
[p]🔔 Warning: Codes are case-sensitive.
[/p][p]Keep following Everdream Village on Steam to unlock even more rewards, tiers, and beaver goodness.[/p][h2]

Here's what's next on the Beaver's menu:[/h2][h2]

Everdream Village is just getting started! 🌱[/h2][p][dynamiclink][/dynamiclink][/p]

☀️ Hotfix 1.3 is LIVE! ☀️

[p][/p]
Patch 1.3 Full Changelog:
[p]🌍 Localization, Dialogues, UI
- Added missing translations, general localization update across multiple languages.[/p][p]- Fixed the Redeem Code option in the main menu, it now appears correctly in all languages.

[/p][p]👤 Character Customization[/p][p]- Avatar editor is now accessible during gameplay (next to the clothing editor).
- Added a Restore button in character customization.
- Fixed an issue where the character creation screen was cropped[/p][p]
[/p][p]🏗️ World & Terraforming
- Fixed an issue where ropes could float after terraforming; they’re now properly grounded.
- Fixed an issue where garden beds couldn’t be placed in certain spots and displayed untranslated text/errors.[/p][p]
🎮 Minigames & Crafting[/p][p]- Improved rotation of items in crafting minigames, making element rotation smoother and more intuitive.

[/p][p]🎒 Inventory & Storage[/p][p]- Removed the visibility of the Quick Select bar while browsing the storage chests (not needed there).[/p][p]- Adjusted chest UI so it now opens scrolled to the top, preventing the impression that a chest is empty.[/p][p][/p][p]🚤 NPCs & Quests[/p][p]- Fixed an issue where NPCs could not leave the boat after returning to the Main Island.[/p][p]- Fixed an issue where the “Adventure Time” quest could break if Natalie returned to the farm too fast.
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Hotfix 1.2 is OUT NOW! ✨

Patch 1.2 Full Changelog:
[p]
[/p][p]🐶 Gameplay & Mechanics[/p][p][/p][p]- Scent tracking while morphed into the dog is now clearer and easier to follow.[/p][p]- Reduced NPC behavior where they place campfires too frequently.[/p][p]- Screen shake options have been disabled for now (will return as a toggleable option later).
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🐛 Quest Fixes & Progression

- Fixed progression for the following quests: “Money Making”, “Bones of Time” they should all work fine now
- Improved clarity in the “Cave In” quest, it now explains how to scare away the rats.
- Fixed Natalie’s quest tutorial triggering too late, the Follow NPC tutorial now appears earlier and correctly.[/p][p]- Improved the clarity of the “Animal Helper” quest by adding a task to morph into the dog by using the Magic Hat. [/p][p]- Improved instructions in the tree-marking task, it now clearly states that tape must be used.[/p][p]- Removed an accidentally enabled “Treasure Hunting” quest that was not meant to be live yet.
- Fixed an issue where quest items could disappear when picked up with a full inventory.[/p][p][/p][p][/p][p]🏗️ Buildings & World[/p][p][/p][p]- Fixed an issue where clicking building upgrades multiple times could corrupt the placement range marker.[/p][p]- Treehouse upgrades are temporarily disabled (materials were requested despite upgrades not being possible). No worries, though, it will return![/p][p]- Fixed an issue where an old garden bed near the house reappeared after being removed.[/p][p]- Fixed minimap issues where player position didn’t match the world location.[/p][p]- Fixed an issue where chest icons turned into sailboats on the minimap after the “Banker Savings” quest.[/p][p]
[/p][p]🎒 Inventory & Economy
[/p][p]- Fixed an exploit allowing players to farm infinite gold using items with negative value.[/p][p]- Added buckets to Father’s and Grandpa’s inventories.[/p][p]- Fixed placeholder text appearing in storage chests under the Parents’ house.[/p][p]- Added Hay Cube recipe access. Hay Cubes are now available for purchase at the Merchant.[/p][p]
[/p][p]🖥️ UI & UX
[/p][p]- Fixed the profanity filter incorrectly blocking valid names containing “ass”. Sorry about that![/p][p]- Fixed the Discord button hitbox in the main menu (was smaller than intended).[/p][p]- Fixed save/load issue on Desert Island where the player name reset to a placeholder in dialogues.[/p][p]

Thank you so much for your support and for taking the time to report the issues!
Keep it all coming as we continue our work on new updates.

- Untold Tales & Everdream Village Team[/p][p][dynamiclink][/dynamiclink][/p][p]
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✨ New Patch is on its way! Stay tuned! ✨

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