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Toy Smash Kaboom! News

Yarn Ball Legion, Assemble! | Balance & Challenge Event Rule Update

[p]Hello everyone![/p][p]Based on your feedback and our analysis of match data, we've completed and rolled out a fairly extensive round of balance adjustments, which are now live in the latest update.[/p][p][/p][p]In addition, since this update affects many builds and also fixes several long-standing mechanical bugs from previous versions, we want to ensure fair comparability of results and a good participation experience for all players in the ongoing Community Challenge.[/p][p][/p][p]December 26 at 08:00 AM (PST) will serve as the effective time point for supplementary rules, and the evaluation method for challenge submissions will be adjusted accordingly.[/p][h2][/h2][h3]New Items[/h3]
  • [p]Christmas Stocking (Legendary item, randomly appears in the shop; purchasing it costs no Gold, selling it grants 2 Gold; no additional effects)[/p]
  • [p]Lightning Yarn Ball[/p]
  • [p]Poison Yarn Ball[/p]
  • [p]Demon Yarn Ball[/p]
  • [p]Chaos Yarn Ball[/p]
  • [p]Thunder Hamster Ball[/p]
  • [p]Screaming Chicken Plus[/p]
  • [p]Singing Alarm Clock[/p]
[p][/p][p][/p][h3]Adjustments[/h3]
  • [p]Little Hamster and Small Rice Ball can now block Peapod Shooter projectiles.[/p]
  • [p]TNT Barrel is now exclusive to Dr. Hamster.[/p]
  • [p]Pen Holder Cannon is now exclusive to Puppet Musician.[/p]
  • [p]Screaming Chicken: Crafting recipe removed; can now be purchased directly from the shop.[/p]
  • [p]Yarn Balls: Crafting recipe removed; can now be purchased directly from the shop.[/p]
[p][/p][h2]Balance[/h2]
  • [p]Trumpet: HP 50 → 65, DMG 4 → 5[/p]
  • [p]Top Dancer: Knockback RES 1.5 → 1.6[/p]
  • [p]Flame Top: Knockback RES 1.5 → 1.7[/p]
  • [p]Double-Note Warrior: HP 100 → 120[/p]
  • [p]Fire Note Warrior: HP 50 → 55[/p]
  • [p]Double-Note Fire Warrior: HP 80 → 90[/p]
  • [p]Blaze Note Warrior: Knockback RES 1.5 → 1.6, Movement Speed 1.2 → 1.1[/p]
  • [p]Ghost: HP 42 → 45, Movement Speed 1.1 → 1.3[/p]
  • [p]Chubby Ghost: HP 75 → 80[/p]
  • [p]Prankster Ghost: HP 95 → 100[/p]
  • [p]Tombstone: HP 75 → 90[/p]
  • [p]Bulldozer: Knockback RES 2.2 → 2.1[/p]
  • [p]King: AoE trigger chance 70% → 100%, Buff area bonus 40% → 25%[/p]
  • [p]Sun Knight: Knockback RES 1.6 → 1.7[/p]
  • [p]Little Hamster: Movement Speed 1.5 → 1.7[/p]
  • [p]Mecha Rat: HP 60 → 65[/p]
  • [p]Wheel Rat: HP 100 → 110, DMG 5 → 6[/p]
  • [p]Burrowing Mole: Knockback RES 1.6 → 1.7[/p]
  • [p]Mole Specialist: Knockback RES 1.8 → 1.9[/p]
  • [p]Acrobat Hamster: Now inherits TNT Barrel buff area and buff effects; Deathrattle effect removed[/p]
  • [p]Hamster Acrobatic Troupe: New buff area effect: when a summon within the area dies, apply 4 stacks of Burn to enemy backline; On attack: 25% chance to target the enemy backline; Deathrattle effect removed[/p]
  • [p]Hamster Hole: Enlarge stacks 3 → 4[/p]
  • [p]Hamster Mansion: Subsequent hamsters gain +1 stack of Rage; buff area position optimized[/p]
  • [p]Multi-Meteor Wand: Burn stacks 3 → 4[/p]
  • [p]Cosmic Cube: Duration 20s → 25s[/p]
  • [p]Rainbow Marble: Enlarge chance 25% → 30%[/p]
  • [p]Potato Trap: DMG 15 → 12[/p]
  • [p]Angry Potato: DMG 25 → 20[/p]
  • [p]Kettle: Haste stacks 4 → 3[/p]
  • [p]Lantern Plant: Attack interval 3.1s → 3s, Poison application chance 30% → 40%[/p]
  • [p]Wall of Flame: Limited to a maximum of 5 triggers; Burn stacks 3 → 4; Additionally applies +2 stacks of Slow[/p]
  • [p]Yarn Ball: Shield Break stacks 15→10; Targets 2→3; Can only deal DMG to summons.[/p]
  • [p]One Punch KO: Knockback Power 22 → 20[/p]
  • [p]Fang Crocodile: Buff area requirement changed from Food-type only → Food-type or Poison-type[/p]
  • [p]3D Printing: Trigger time 4 seconds → 6 seconds[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Glass Cannon could cause summons to die immediately upon spawning.[/p]
  • [p]Fixed an issue where Deathrattle effects stacked incorrectly in Challenge Mode.[/p]
  • [p]Fixed an issue where the number of flames fired by Stage Speaker did not match the description.[/p]
  • [p]Fixed an issue where Eraser & Pencil Brothers could gain Rage stacks abnormally in Challenge Mode.[/p]
  • [p]Fixed an issue where Mega Pineapple Juice could not properly stack Thorns.[/p]
  • [p]Fixed an issue where item effects did not pause correctly when the game was paused in Challenge Mode.[/p]
  • [p]Fixed an incorrect description of Screaming Chicken Knockback Power value (actual value is 5).[/p]
  • [p]Fixed an issue where the opponent's name could occasionally display incorrectly during a match.[/p]
  • [p]Fixed an issue where the Weight Limit could occasionally become 0.[/p]
[p][/p][hr][/hr]
🏆Community Challenge Event Rule Update
[p][/p][p]Following the launch of the new version on December 25, we'd like to provide additional clarification regarding the rules for the ongoing Community Challenge Event.[/p][p][/p][p]Original event rule: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Submissions made before December 26[/h3][p]Any videos published and submitted before December 26 at 08:00 AM (PST) that meet either of the following conditions will remain eligible for the original rewards:[/p][p][/p]
  • [p]Lightning Fast (1 winner): Defeat \[Species Outburst] Boss_1 in the shortest time[/p]
  • [p]Best Value (1 winner): Defeat \[False Thor] Boss_2 using the lowest-cost lineup[/p][p][/p]
[p]* Players with video entries recorded on the previous version will have a 24-hour grace period to submit them. All v1.0.5 submissions received during this window will be ranked alongside other pre-update entries.[/p][p]However, entries recorded on the new version will be evaluated separately, as detailed below:[/p][p][/p][hr][/hr][h3]New submissions from December 26 to December 31[/h3]
  • [p]One additional winner will be selected for both \[Lightning Fast] and \[Best Value], with each receiving the full original rewards[/p]
  • [p]All new entries will be evaluated within the v1.0.6 environment[/p]
  • [p]Starting December 26, submissions recorded on older versions will no longer be eligible for the \[Lightning Fast] and \[Best Value] awards.[/p][p][/p]
[h3]Creative Build[/h3]
  • [p]The Creative Build award will still select 5 winners[/p]
  • [p]It covers the entire event period (Dec 18 – Dec 31) and is not affected by the version update[/p][p][/p]
[hr][/hr][p]We'll carefully review every piece of feedback from the community. Further fine-tuning and improvements will continue in the upcoming versions.[/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

Update【Preview】 | Balance Overview

[p]Hello everyone![/p][p]Over the past weeks, we’ve received a lot of feedback regarding balance and gameplay experience.[/p][p]We’re currently planning a fairly extensive balance adjustments, which is expected to go live in the next few days.[/p][p][/p][h3]New Items[/h3]
  • [p]Christmas Stocking (Legendary item, randomly appears in the shop; purchasing it costs no Gold, selling it grants 2 Gold; no additional effects)[/p]
  • [p]Lightning Yarn Ball[/p]
  • [p]Poison Yarn Ball[/p]
  • [p]Demon Yarn Ball[/p]
  • [p]Giant Yarn Ball[/p]
  • [p]Thunder Hamster Ball[/p]
  • [p]Screaming Chicken Big Brother[/p]
  • [p]Singing Alarm Clock[/p][p][/p]
[h3]Adjustments[/h3]
  • [p]Little Hamster and Small Rice Ball can now block Peapod Shooter projectiles.[/p]
  • [p]TNT Barrel is now exclusive to Dr. Hamster.[/p]
  • [p]Pen Holder Cannon is now exclusive to Puppet Musician.[/p]
  • [p]Screaming Chicken: Crafting recipe removed; can now be purchased directly from the shop.[/p]
  • [p]Yarn Balls: Cafting recipe removed; can now be purchased directly from the shop.[/p][p][/p]
[h3]Balance[/h3]
  • [p]Trumpet: HP 50 → 65, DMG 4 → 5[/p]
  • [p]Top Dancer: Knockback RES 1.5 → 1.6[/p]
  • [p]Flame Top: Knockback RES 1.5 → 1.7[/p]
  • [p]Double-Note Warrior: HP 100 → 120[/p]
  • [p]Fire Note Warrior: HP 50 → 55[/p]
  • [p]Double-Note Fire Warrior: HP 80 → 90[/p]
  • [p]Blaze Note Warrior: Knockback RES 1.5 → 1.6, Movement Speed 1.2 → 1.1[/p]
  • [p]Ghost: HP 42 → 45, Movement Speed 1.1 → 1.3[/p]
  • [p]Chubby Ghost: HP 75 → 80[/p]
  • [p]Prankster Ghost: HP 95 → 100[/p]
  • [p]Tombstone: HP 75 → 90[/p]
  • [p]Bulldozer: Knockback RES 2.2 → 2.1[/p]
  • [p]King: AoE trigger chance 70% → 100%, Buff area bonus 40% → 25%[/p]
  • [p]Sun Knight: Knockback RES 1.6 → 1.7[/p]
  • [p]Little Hamster: Movement Speed 1.5 → 1.7[/p]
  • [p]Mecha Rat: HP 60 → 65[/p]
  • [p]Wheel Rat: HP 100 → 110, DMG 5 → 6[/p]
  • [p]Burrowing Mole: Knockback RES 1.6 → 1.7[/p]
  • [p]Mole Specialist: Knockback RES 1.8 → 1.9[/p]
  • [p]Acrobat Hamster: Now inherits TNT Barrel buff area and buff effects; Deathrattle effect removed[/p]
  • [p]Hamster Acrobatic Troupe: New buff area effect: when a summon within the area dies, apply 4 stacks of Burn to enemy backline; On attack: 25% chance to target the enemy backline; Deathrattle effect removed[/p]
  • [p]Hamster Hole: Enlarge stacks 3 → 4[/p]
  • [p]Hamster Mansion: Subsequent hamsters gain +1 stack of Rage; buff area position optimized[/p]
  • [p]Multi-Meteor Wand: Burn stacks 3 → 4[/p]
  • [p]Cosmic Cube: Duration 20s → 25s[/p]
  • [p]Rainbow Marble: Enlarge chance 25% → 30%[/p]
  • [p]Potato Trap: DMG 15 → 12[/p]
  • [p]Angry Potato: DMG 25 → 20[/p]
  • [p]Kettle: Haste stacks 4 → 3[/p]
  • [p]Lantern Plant: Attack interval 3.1s → 3s, Poison application chance 30% → 40%[/p]
  • [p]Wall of Flame: Limited to a maximum of 5 triggers; Burn stacks 3 → 4; Additionally applies +2 stacks of Slow[/p]
  • [p]Yarn Ball: DMG 10 → 15; Shield Break effect removed; Targets 2 → 3; Can now only deal DMG to summons[/p]
[p][/p][h3]Bug Fixes[/h3]
  1. [p]Fixed an issue where Glass Cannon could cause summons to die immediately upon spawning.[/p]
  2. [p]Fixed an issue where Deathrattle effects stacked incorrectly in Challenge Mode.[/p][p][/p]
[hr][/hr][p]We'll carefully review every piece of feedback from the community. Further fine-tuning and improvements will continue in the upcoming versions.[/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

Fixes for Abnormal Attack/Skill Intervals of Certain Summons

[p]Fixed an issue where the attack intervals and skill cooldowns of some summons were not functioning correctly.[/p]

Roadmap Revealed! Let's Look Ahead to the "Expansion Plans" of the Toy Room

[p]Hello there,[/p][p]It's already been two weeks since the toy room opened its doors. During this time, one of our greatest joys has been watching the wildly imaginative builds and toy combinations you've all come up with.[/p][p][/p][p]Take the Community Challenge we just launched yesterday, for example:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Right after the update went live, many players immediately started experimenting with creative strategies, rapidly "intensifying" the speedrun meta, some even caused the Boss to have an existential crisis.[/p][p][/p][p]That said, if lightning-fast clears aren't your thing, don't worry! We also place great value on "Creative Build".[/p][p]As long as your setup is clever, surprising, or just plain fun to watch, you'll still have a chance to win rewards![/p][p][/p][p]And of course, if you have anything you'd like to share with us, feel free to leave a review on the Steam store page. That's the most direct way for us to hear from you: every word of encouragement truly motivates us, and every suggestion will be carefully read and taken into account for future improvements.[/p][p][/p][hr][/hr][p]Moving forward, we’re excited to share what’s next for the game’s development:[/p][p][/p][p][/p][p][/p][h2]2025 Q4[/h2][p]In the final stretch of 2025, we'll continue focusing on community engagement and balance:[/p]
  • [p]Community Event: The official "beat the devs" challenge is already live! Can you defeat the Boss with your genius placement and strategy?[/p]
  • [p]New Toys & More Class Abilities: We'll keep expanding the pool of toy items and abilities, so there's always something new to explore.[/p]
  • [p]More Languages Available: Making sure more players around the world can join the toy brawl![/p][p][/p]
[h2]2026 Q1[/h2]
  • [p]Match Replay: Rewatch those brilliant (or hilarious) moments, learn from top players' placements, and share your clutch plays with a single click.[/p]
  • [p]New Game Mode: Tired of careful calculations in Ranked? We're planning a mode where power scaling goes completely off the rails! With massive buffs and high randomness, enjoy pure, unpredictable chaos.[/p]
  • [p]Free Festive Cosmetics: New year, new look! We'll bring you free cosmetics to dress up your toy world for spring![/p]
  • [p]Hero Skin DLC: Stay tuned![/p][p][/p]
[h2]2026 Q2 and Beyond: Infinite Possibilities[/h2]
  • [p]In Q2, we plan to introduce a new hero. While the concept is still being finalized, this character may have a strong connection with "Water-type" items. Our goal is to expand your tactical toolkit with innovative mechanics that remain intuitive and easy to learn.[/p]
  • [p]Ongoing gameplay refinements and new mechanic explorations to bring even more renewed experiences to Toy Smash Kaboom!.[/p][p][/p]
[p]Note: The above reflects our current development plans. Actual content and timelines may be adjusted based on progress. If you feel there's anything we could improve, you're always welcome to join our official Discord and let us know your feedbacks![/p]
[p][/p][p][/p]

Come Challenge Us! Beat the Devs' Wild Builds and Win Rewards!

[p]Hello everyone![/p][p]We've rolled out Version 1.0.5 today, which includes fixes for several known issues and a round of balance adjustments (full details below).[/p][p][/p][p]But more importantly… the dev team couldn't resist joining the battle! 👊[/p][p][/p][p][/p][p][/p][h2]🏆 Community Challenge Event[/h2][p][/p][p]A Challenge Letter from the Dev Team:[/p][p][/p][p]We've been watching you in communities and across social media passionately theorycrafting, testing builds, and challenging each other.[/p][p][/p][p]While learning a lot from you, we also found ourselves couldn't help but jump into the action — after all, how could such a lively tabletop battlefield be missing the developers?[/p][p][/p][p]That said… after seeing what you toy masters are capable of, we knew we couldn't just walk in unprepared.[/p][p][/p][p]So, to avoid being instantly defeated, we decided to unleash developer power — We've "cheated" a little to create two defender lineups, each featuring mysterious new toys, and put them up as a challenge for everyone![/p][p][/p][p]The arena is set. Come and knock us off the throne![/p][p][/p][h3]Defender Lineups[/h3][p][/p][p]We've prepared two lineups for you to challenge. Feel free to take on either one![/p][p][/p][h3]\[Species Outburst] Boss_1: [/h3][p][/p][p][/p][h3]\[False Thor] Boss_2: [/h3][p][/p][p][/p][h3]Challenge Entry[/h3][p][/p][p][/p][p][/p][h3]Rewards[/h3]
  • [p]Lightning Fast (1 Winner)[/p]
    • [p]  Defeat \[Species Outburst] Boss_1 in the shortest time. (If tied, the lineup with the lower total cost wins)[/p]
  • [p]Best Value (1 Winner) Defeat \[False Thor] Boss_2 using the lowest-cost lineup.[/p]
  • [p]Creative Build (5 Winners) Selected from all submissions that defeat the dev lineups, based on creativity and effectiveness![/p][p][/p]
[p]Each winner receives a Steam gift card worth $10.[/p][p][/p][p]All winning lineups will be added to Challenge Mode, allowing all players to try them out![/p][p][/p][h3]Event Details[/h3][p][/p][p]Event Period[/p][p]The event will begin following the completion of the Version 1.0.5 update and end on December 31 (PST)[/p][p][/p][p]How to Participate[/p][p]We are launching this challenge across multiple social media platforms! Pick your favorite platform to upload your gameplay video, tag our official account, and then submit your entry via the Google Form below.[/p][p][/p][p]Google Form Link: https://forms.gle/xoNpttwXwAkoDM2Q7[/p][p][/p][p]Note: If your preferred platform isn't listed below, that's totally fine too! Just make sure to indicate your preferred platform when you submit via the Google Form.[/p][p][/p][p]X (Twitter)[/p][p]Share your challenge gameplay video with the hashtag #ToySmashKaboom and tag our official account @FreeParticle_US to enter the selection, then submit your tweet link via Google Form.[/p][p][/p][p]Reddit[/p][p]Post your challenge gameplay video within the community r/ToySmashKaboomGame/ using the flair #Event to enter the selection, then submit your post link via Google Form.[/p][p][/p][p]YouTube[/p][p]Upload your challenge gameplay video with the hashtag #ToySmashKaboom and mention our official account @FreeParticleStudio in the description, then submit your video link via Google Form.[/p][p][/p][p]Submission Notes[/p]
  • [p]Required: You must submit your entry via Google Form for it to count (so we can contact you if you win! :D)[/p]
  • [p]Only original lineups are allowed. If multiple submissions use identical lineups, the earliest posted one will be considered the winner.[/p]
  • [p]If you adapted another player's lineup, please explain your changes in the post.[/p]
  • [p]Videos must include the entire battle, from start to the results screen, with no obstruction of the timer.[/p]
  • [p]Videos must be unedited, raw gameplay recordings.[/p]
  • [p]Please include your lineup code in the description or comments.[/p]
  • [p]Any use of modifiers or external tools will result in disqualification.[/p][p][/p]
[p]Our defending codes are now live in Challenge Mode![/p][p][/p][p]Are you ready? It's time to prove your lineup strategy, showcase your wild creativity, and unleash your unique style! We're waiting for you to take us down![/p][p][/p][h2]Patchnotes[/h2][h3]New Features[/h3]
  • [p]Added Community Challenge Event[/p]
  • [p]Added Turkish language support[/p][p][/p]
[h3]Adjustments[/h3]
  • [p]Adjusted the Dodge mechanic:[/p]
    • [p]DMG from summons can be dodged.[/p]
    • [p]Fatigue DMG can no longer be dodged.[/p]
  • [p]Items can now be moved as a group when dragging them in the table[/p]
  • [p]Added a checkbox in Settings to set the zoomed-in view as the default[/p]
  • [p]Added a cursor sensitivity option for controller mode in Settings[/p]
  • [p]Added a one-click claim feature to the Diary[/p]
  • [p]You can now delete your shared lineup codes[/p]
  • [p]You can now favorite lineup codes[/p]
  • [p]Entry for Challenge Mode and Ranked Mode no longer conflict[/p][p][/p]
[h3]Balance[/h3]
  • [p]Removed the Summon-type tag from 3D Printing[/p]
  • [p]Electrified DMG can now be triggered even when a shield is active[/p]
  • [p]Summons[/p]
    • [p]Minimum attack interval set to 0.5 seconds[/p]
    • [p]Maximum movement speed bonus capped at +50%[/p]
    • [p]Maximum movement speed reduction capped at −50%[/p]
  • [p]Each stack of Haste now increases movement speed by 2.5%[/p]
  • [p]Block Warrior: HP 50 → 40, Knockback RES 1.2 → 1[/p]
  • [p]2-Stack Block Warrior: Knockback RES 1.25 → 1.1, Attack Interval 1.7s 2s, Max Attack Range: 4 → 3[/p]
  • [p]3-Stack Block Warrior: Knockback RES 1.3 → 1.2, Knockback Power 2.5 → 2, Attack Interval 1.7s → 2.2s, Max Attack Range 6 → 4[/p]
  • [p]4-Stack Block Warrior: Knockback Power 3 → 2, Movement Speed 1.1 → 1, Attack Interval 1.7s → 2.5s,Max Attack Range 8 → 5[/p]
  • [p]5-Stack Block Warrior: Knockback Power 3.5 → 2, Movement Speed 1.1 → 1, Attack Interval 1.7s → 2.5s, deleted additional Stun ability,Max Attack Range 10 → 7[/p]
  • [p]Top Dancer: Knockback RES 1.4→1.5[/p]
  • [p]Hamster Helicopter: Attack Range 14 → 16[/p]
  • [p]Hamster Air Wing: Attack Range 14 → 16[/p]
  • [p]Graveyard: HP 150 → 180, little skeleton summon cooldown 20s → 18s[/p]
  • [p]Hamster Hole: Hamster summon cooldown 13s → 12s[/p]
  • [p]Peapod Shooter: DMG 8 → 7[/p]
  • [p]Flaming Yarn Ball: Burn stacks 2 → 3[/p]
  • [p]Raging Rhino: HP 70 → 60[/p]
  • [p]Rhino No.2: HP 150 → 140, Shield stacks 80 → 70[/p]
  • [p]Captain Panda: DMG 25 → 20[/p]
  • [p]Gacha Machine:[/p]
    • [p]Fixed an issue where HP could not be deducted[/p]
    • [p]HP cost 50 → 40[/p]
  • [p]Nutcracker Captain: HP 250 → 220, Summon cooldown 20s → 22s[/p]
  • [p]Big Skeleton: Knockback RES 1.6 → 1.5[/p]
  • [p]Little Crocodile: HP 230 → 220[/p]
  • [p]Vengeful Hamster King:[/p]
    • [p]New ability: For each Hamster-type summoned unit that dies on the battlefield, the Hamster King gains 1 stack of Rage and 1 stack of Lifesteal[/p]
    • [p]DMG 25 → 20, HP 300 → 280[/p]
  • [p]Reactive Armor: Bravery stacks 3 → 2[/p]
  • [p]Mechanical Heart: Bravery stacks 5 → 3[/p]
  • [p]Tornado:[/p]
    • [p]Area bonus 25% → 12%[/p]
    • [p]Base DMG 4 → 5[/p]
    • [p]DMG per enemy bonus 1 → 2[/p]
  • [p]Invisibility Cloak: Dodge stacks 5 → 4[/p]
  • [p]Exploding Bubble: Stun chance 25% → 20%[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Empty Box placed on spider webs would not function properly[/p]
  • [p]Fixed an issue where Pineapple Juice cooldown could not be accelerated[/p]
  • [p]Fixed an issue where images could disappear when clicking too quickly in the Pop-up Book[/p]
  • [p]Fixed an issue where Wormhole Zone failed to drop class-exclusive items[/p]
  • [p]Fixed an issue where Flame Zone did not affect certain items[/p]
  • [p]Fixed an issue where The A·L·I·E·N. could not attack enemy heroes under certain conditions[/p]
  • [p]Fixed an issue where the Magic Lamp bounus did not apply double effects correctly to Plant-type units[/p]
  • [p]Fixed an issue where the "Turn Targets into Dolls" effect could affect summons with control immunity[/p]
  • [p]Fixed abnormal bonus effects on items summoned via 3D Printing[/p]
  • [p]Fixed Lightning Talisman not affecting Lightning Vial[/p]
  • [p]Fixed several text description errors[/p][p][/p]
[hr][/hr][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p][p][/p][p]Get your lineup codes ready, see you in the game![/p]