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Come Challenge Us! Beat the Devs' Wild Builds and Win Rewards!

[p]Hello everyone![/p][p]We've rolled out Version 1.0.5 today, which includes fixes for several known issues and a round of balance adjustments (full details below).[/p][p][/p][p]But more importantly… the dev team couldn't resist joining the battle! πŸ‘Š[/p][p][/p][p][/p][p][/p][h2]πŸ† Community Challenge Event[/h2][p][/p][p]A Challenge Letter from the Dev Team:[/p][p][/p][p]We've been watching you in communities and across social media passionately theorycrafting, testing builds, and challenging each other.[/p][p][/p][p]While learning a lot from you, we also found ourselves couldn't help but jump into the action β€” after all, how could such a lively tabletop battlefield be missing the developers?[/p][p][/p][p]That said… after seeing what you toy masters are capable of, we knew we couldn't just walk in unprepared.[/p][p][/p][p]So, to avoid being instantly defeated, we decided to unleash developer power β€” We've "cheated" a little to create two defender lineups, each featuring mysterious new toys, and put them up as a challenge for everyone![/p][p][/p][p]The arena is set. Come and knock us off the throne![/p][p][/p][h3]Defender Lineups[/h3][p][/p][p]We've prepared two lineups for you to challenge. Feel free to take on either one![/p][p][/p][h3]\[Species Outburst] Boss_1: [/h3][p][/p][p][/p][h3]\[False Thor] Boss_2: [/h3][p][/p][p][/p][h3]Challenge Entry[/h3][p][/p][p][/p][p][/p][h3]Rewards[/h3]
  • [p]Lightning Fast (1 Winner)[/p]
    • [p]Β Β Defeat \[Species Outburst] Boss_1 in the shortest time. (If tied, the lineup with the lower total cost wins)[/p]
  • [p]Best Value (1 Winner) Defeat \[False Thor] Boss_2 using the lowest-cost lineup.[/p]
  • [p]Creative Build (5 Winners) Selected from all submissions that defeat the dev lineups, based on creativity and effectiveness![/p][p][/p]
[p]Each winner receives a Steam gift card worth $10.[/p][p][/p][p]All winning lineups will be added to Challenge Mode, allowing all players to try them out![/p][p][/p][h3]Event Details[/h3][p][/p][p]Event Period[/p][p]The event will begin following the completion of the Version 1.0.5 update and end on December 31 (PST)[/p][p][/p][p]How to Participate[/p][p]We are launching this challenge across multiple social media platforms! Pick your favorite platform to upload your gameplay video, tag our official account, and then submit your entry via the Google Form below.[/p][p][/p][p]Google Form Link: https://forms.gle/xoNpttwXwAkoDM2Q7[/p][p][/p][p]Note: If your preferred platform isn't listed below, that's totally fine too! Just make sure to indicate your preferred platform when you submit via the Google Form.[/p][p][/p][p]X (Twitter)[/p][p]Share your challenge gameplay video with the hashtag #ToySmashKaboom and tag our official account @FreeParticle_US to enter the selection, then submit your tweet link via Google Form.[/p][p][/p][p]Reddit[/p][p]Post your challenge gameplay video within the community r/ToySmashKaboomGame/ using the flair #Event to enter the selection, then submit your post link via Google Form.[/p][p][/p][p]YouTube[/p][p]Upload your challenge gameplay video with the hashtag #ToySmashKaboom and mention our official account @FreeParticleStudio in the description, then submit your video link via Google Form.[/p][p][/p][p]Submission Notes[/p]
  • [p]Required: You must submit your entry via Google Form for it to count (so we can contact you if you win! :D)[/p]
  • [p]Only original lineups are allowed. If multiple submissions use identical lineups, the earliest posted one will be considered the winner.[/p]
  • [p]If you adapted another player's lineup, please explain your changes in the post.[/p]
  • [p]Videos must include the entire battle, from start to the results screen, with no obstruction of the timer.[/p]
  • [p]Videos must be unedited, raw gameplay recordings.[/p]
  • [p]Please include your lineup code in the description or comments.[/p]
  • [p]Any use of modifiers or external tools will result in disqualification.[/p][p][/p]
[p]Our defending codes are now live in Challenge Mode![/p][p][/p][p]Are you ready? It's time to prove your lineup strategy, showcase your wild creativity, and unleash your unique style! We're waiting for you to take us down![/p][p][/p][h2]Patchnotes[/h2][h3]New Features[/h3]
  • [p]Added Community Challenge Event[/p]
  • [p]Added Turkish language support[/p][p][/p]
[h3]Adjustments[/h3]
  • [p]Adjusted the Dodge mechanic:[/p]
    • [p]DMG from summons can be dodged.[/p]
    • [p]Fatigue DMG can no longer be dodged.[/p]
  • [p]Items can now be moved as a group when dragging them in the table[/p]
  • [p]Added a checkbox in Settings to set the zoomed-in view as the default[/p]
  • [p]Added a cursor sensitivity option for controller mode in Settings[/p]
  • [p]Added a one-click claim feature to the Diary[/p]
  • [p]You can now delete your shared lineup codes[/p]
  • [p]You can now favorite lineup codes[/p]
  • [p]Entry for Challenge Mode and Ranked Mode no longer conflict[/p][p][/p]
[h3]Balance[/h3]
  • [p]Removed the Summon-type tag from 3D Printing[/p]
  • [p]Electrified DMG can now be triggered even when a shield is active[/p]
  • [p]Summons[/p]
    • [p]Minimum attack interval set to 0.5 seconds[/p]
    • [p]Maximum movement speed bonus capped at +50%[/p]
    • [p]Maximum movement speed reduction capped at βˆ’50%[/p]
  • [p]Each stack of Haste now increases movement speed by 2.5%[/p]
  • [p]Block Warrior: HP 50 β†’ 40, Knockback RES 1.2 β†’ 1[/p]
  • [p]2-Stack Block Warrior: Knockback RES 1.25 β†’ 1.1, Attack Interval 1.7s β†’ 2s, Max Attack Range: 4 β†’ 3[/p]
  • [p]3-Stack Block Warrior: Knockback RES 1.3 β†’ 1.2, Knockback Power 2.5 β†’ 2, Attack Interval 1.7s β†’ 2.2s, Max Attack Range 6 β†’ 4[/p]
  • [p]4-Stack Block Warrior: Knockback Power 3 β†’ 2, Movement Speed 1.1 β†’ 1, Attack Interval 1.7s β†’ 2.5s,Max Attack Range 8 β†’ 5[/p]
  • [p]5-Stack Block Warrior: Knockback Power 3.5 β†’ 2, Movement Speed 1.1 β†’ 1, Attack Interval 1.7s β†’ 2.5s, deleted additional Stun ability,Max Attack Range 10 β†’ 7[/p]
  • [p]Top Dancer: Knockback RES 1.4β†’1.5[/p]
  • [p]Hamster Helicopter: Attack Range 14 β†’ 16[/p]
  • [p]Hamster Air Wing: Attack Range 14 β†’ 16[/p]
  • [p]Graveyard: HP 150 β†’ 180, little skeleton summon cooldown 20s β†’ 18s[/p]
  • [p]Hamster Hole: Hamster summon cooldown 13s β†’ 12s[/p]
  • [p]Peapod Shooter: DMG 8 β†’ 7[/p]
  • [p]Flaming Yarn Ball: Burn stacks 2 β†’ 3[/p]
  • [p]Raging Rhino: HP 70 β†’ 60[/p]
  • [p]Rhino No.2: HP 150 β†’ 140, Shield stacks 80 β†’ 70[/p]
  • [p]Captain Panda: DMG 25 β†’ 20[/p]
  • [p]Gacha Machine:[/p]
    • [p]Fixed an issue where HP could not be deducted[/p]
    • [p]HP cost 50 β†’ 40[/p]
  • [p]Nutcracker Captain: HP 250 β†’ 220, Summon cooldown 20s β†’ 22s[/p]
  • [p]Big Skeleton: Knockback RES 1.6 β†’ 1.5[/p]
  • [p]Little Crocodile: HP 230 β†’ 220[/p]
  • [p]Vengeful Hamster King:[/p]
    • [p]New ability: For each Hamster-type summoned unit that dies on the battlefield, the Hamster King gains 1 stack of Rage and 1 stack of Lifesteal[/p]
    • [p]DMG 25 β†’ 20, HP 300 β†’ 280[/p]
  • [p]Reactive Armor: Bravery stacks 3 β†’ 2[/p]
  • [p]Mechanical Heart: Bravery stacks 5 β†’ 3[/p]
  • [p]Tornado:[/p]
    • [p]Area bonus 25% β†’ 12%[/p]
    • [p]Base DMG 4 β†’ 5[/p]
    • [p]DMG per enemy bonus 1 β†’ 2[/p]
  • [p]Invisibility Cloak: Dodge stacks 5 β†’ 4[/p]
  • [p]Exploding Bubble: Stun chance 25% β†’ 20%[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Empty Box placed on spider webs would not function properly[/p]
  • [p]Fixed an issue where Pineapple Juice cooldown could not be accelerated[/p]
  • [p]Fixed an issue where images could disappear when clicking too quickly in the Pop-up Book[/p]
  • [p]Fixed an issue where Wormhole Zone failed to drop class-exclusive items[/p]
  • [p]Fixed an issue where Flame Zone did not affect certain items[/p]
  • [p]Fixed an issue where The AΒ·LΒ·IΒ·EΒ·N. could not attack enemy heroes under certain conditions[/p]
  • [p]Fixed an issue where the Magic Lamp bounus did not apply double effects correctly to Plant-type units[/p]
  • [p]Fixed an issue where the "Turn Targets into Dolls" effect could affect summons with control immunity[/p]
  • [p]Fixed abnormal bonus effects on items summoned via 3D Printing[/p]
  • [p]Fixed Lightning Talisman not affecting Lightning Vial[/p]
  • [p]Fixed several text description errors[/p][p][/p]
[hr][/hr][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p][p][/p][p]Get your lineup codes ready, see you in the game![/p]