Come Challenge Us! Beat the Devs' Wild Builds and Win Rewards!
[p]Hello everyone![/p][p]We've rolled out Version 1.0.5 today, which includes fixes for several known issues and a round of balance adjustments (full details below).[/p][p][/p][p]But more importantlyβ¦ the dev team couldn't resist joining the battle! π[/p][p][/p][p]
[/p][p][/p][h2]π Community Challenge Event[/h2][p][/p][p]A Challenge Letter from the Dev Team:[/p][p][/p][p]We've been watching you in communities and across social media passionately theorycrafting, testing builds, and challenging each other.[/p][p][/p][p]While learning a lot from you, we also found ourselves couldn't help but jump into the action β after all, how could such a lively tabletop battlefield be missing the developers?[/p][p][/p][p]That saidβ¦ after seeing what you toy masters are capable of, we knew we couldn't just walk in unprepared.[/p][p][/p][p]So, to avoid being instantly defeated, we decided to unleash developer power β We've "cheated" a little to create two defender lineups, each featuring mysterious new toys, and put them up as a challenge for everyone![/p][p][/p][p]The arena is set. Come and knock us off the throne![/p][p][/p][h3]Defender Lineups[/h3][p][/p][p]We've prepared two lineups for you to challenge. Feel free to take on either one![/p][p][/p][h3]\[Species Outburst] Boss_1: [/h3][p][/p][p]
[/p][h3]\[False Thor] Boss_2: [/h3][p][/p][p]
[/p][h3]Challenge Entry[/h3][p][/p][p]
[/p][p][/p][h3]Rewards[/h3]
- [p]Lightning Fast (1 Winner)[/p]
- [p]Β Β Defeat \[Species Outburst] Boss_1 in the shortest time. (If tied, the lineup with the lower total cost wins)[/p]
- [p]Best Value (1 Winner) Defeat \[False Thor] Boss_2 using the lowest-cost lineup.[/p]
- [p]Creative Build (5 Winners) Selected from all submissions that defeat the dev lineups, based on creativity and effectiveness![/p][p][/p]
- [p]Required: You must submit your entry via Google Form for it to count (so we can contact you if you win! :D)[/p]
- [p]Only original lineups are allowed. If multiple submissions use identical lineups, the earliest posted one will be considered the winner.[/p]
- [p]If you adapted another player's lineup, please explain your changes in the post.[/p]
- [p]Videos must include the entire battle, from start to the results screen, with no obstruction of the timer.[/p]
- [p]Videos must be unedited, raw gameplay recordings.[/p]
- [p]Please include your lineup code in the description or comments.[/p]
- [p]Any use of modifiers or external tools will result in disqualification.[/p][p][/p]
- [p]Added Community Challenge Event[/p]
- [p]Added Turkish language support[/p][p][/p]
- [p]Adjusted the Dodge mechanic:[/p]
- [p]DMG from summons can be dodged.[/p]
- [p]Fatigue DMG can no longer be dodged.[/p]
- [p]Items can now be moved as a group when dragging them in the table[/p]
- [p]Added a checkbox in Settings to set the zoomed-in view as the default[/p]
- [p]Added a cursor sensitivity option for controller mode in Settings[/p]
- [p]Added a one-click claim feature to the Diary[/p]
- [p]You can now delete your shared lineup codes[/p]
- [p]You can now favorite lineup codes[/p]
- [p]Entry for Challenge Mode and Ranked Mode no longer conflict[/p][p][/p]
- [p]Removed the Summon-type tag from 3D Printing[/p]
- [p]Electrified DMG can now be triggered even when a shield is active[/p]
- [p]Summons[/p]
- [p]Minimum attack interval set to 0.5 seconds[/p]
- [p]Maximum movement speed bonus capped at +50%[/p]
- [p]Maximum movement speed reduction capped at β50%[/p]
- [p]Each stack of Haste now increases movement speed by 2.5%[/p]
- [p]Block Warrior: HP 50 β 40, Knockback RES 1.2 β 1[/p]
- [p]2-Stack Block Warrior: Knockback RES 1.25 β 1.1, Attack Interval 1.7s β 2s, Max Attack Range: 4 β 3[/p]
- [p]3-Stack Block Warrior: Knockback RES 1.3 β 1.2, Knockback Power 2.5 β 2, Attack Interval 1.7s β 2.2s, Max Attack Range 6 β 4[/p]
- [p]4-Stack Block Warrior: Knockback Power 3 β 2, Movement Speed 1.1 β 1, Attack Interval 1.7s β 2.5sοΌMax Attack Range 8 β 5[/p]
- [p]5-Stack Block Warrior: Knockback Power 3.5 β 2, Movement Speed 1.1 β 1, Attack Interval 1.7s β 2.5s, deleted additional Stun abilityοΌMax Attack Range 10 β 7[/p]
- [p]Top Dancer: Knockback RES 1.4β1.5[/p]
- [p]Hamster Helicopter: Attack Range 14 β 16[/p]
- [p]Hamster Air Wing: Attack Range 14 β 16[/p]
- [p]Graveyard: HP 150 β 180, little skeleton summon cooldown 20s β 18s[/p]
- [p]Hamster Hole: Hamster summon cooldown 13s β 12s[/p]
- [p]Peapod Shooter: DMG 8 β 7[/p]
- [p]Flaming Yarn Ball: Burn stacks 2 β 3[/p]
- [p]Raging Rhino: HP 70 β 60[/p]
- [p]Rhino No.2: HP 150 β 140, Shield stacks 80 β 70[/p]
- [p]Captain Panda: DMG 25 β 20[/p]
- [p]Gacha Machine:[/p]
- [p]Fixed an issue where HP could not be deducted[/p]
- [p]HP cost 50 β 40[/p]
- [p]Nutcracker Captain: HP 250 β 220, Summon cooldown 20s β 22s[/p]
- [p]Big Skeleton: Knockback RES 1.6 β 1.5[/p]
- [p]Little Crocodile: HP 230 β 220[/p]
- [p]Vengeful Hamster King:[/p]
- [p]New ability: For each Hamster-type summoned unit that dies on the battlefield, the Hamster King gains 1 stack of Rage and 1 stack of Lifesteal[/p]
- [p]DMG 25 β 20, HP 300 β 280[/p]
- [p]Reactive Armor: Bravery stacks 3 β 2[/p]
- [p]Mechanical Heart: Bravery stacks 5 β 3[/p]
- [p]Tornado:[/p]
- [p]Area bonus 25% β 12%[/p]
- [p]Base DMG 4 β 5[/p]
- [p]DMG per enemy bonus 1 β 2[/p]
- [p]Invisibility Cloak: Dodge stacks 5 β 4[/p]
- [p]Exploding Bubble: Stun chance 25% β 20%[/p][p][/p]
- [p]Fixed an issue where Empty Box placed on spider webs would not function properly[/p]
- [p]Fixed an issue where Pineapple Juice cooldown could not be accelerated[/p]
- [p]Fixed an issue where images could disappear when clicking too quickly in the Pop-up Book[/p]
- [p]Fixed an issue where Wormhole Zone failed to drop class-exclusive items[/p]
- [p]Fixed an issue where Flame Zone did not affect certain items[/p]
- [p]Fixed an issue where The AΒ·LΒ·IΒ·EΒ·N. could not attack enemy heroes under certain conditions[/p]
- [p]Fixed an issue where the Magic Lamp bounus did not apply double effects correctly to Plant-type units[/p]
- [p]Fixed an issue where the "Turn Targets into Dolls" effect could affect summons with control immunity[/p]
- [p]Fixed abnormal bonus effects on items summoned via 3D Printing[/p]
- [p]Fixed Lightning Talisman not affecting Lightning Vial[/p]
- [p]Fixed several text description errors[/p][p][/p]
- [p]Official Discord: https://discord.gg/GfrHR2mn5r[/p]