Your Christmas Gift Has Arrived 🎁 Balance & Optimization
[p]Hi everyone![/p][p]It's been just a week since Toy Smash Kaboom! officially launched, and we want to express our heartfelt thanks for all your support. To celebrate the festive season, we've prepared a small holiday gift:[/p][p][/p][h3]Free Christmas-themed table and scene skins are now available![/h3][p][/p][p]
[/p][p][/p][p]After updating the game, you can change it via Main Menu → Diary (bottom-left) → Memory Film (bottom-left).[/p][p][/p][p]
[/p][p]We hope this brings a bit of warmth and winter cheer to your matches![/p][p][/p][p]But of course, beyond festive surprises, we know what matters most, and what everyone cares about the most, is the gameplay experience. With this update, we continue focusing on balance based on the feedback many of you have shared.[/p][p][/p][h3]Focus of This Update: Balance & Gameplay Improvements[/h3][p]From recent community discussions and reviews, we've received a lot of valuable insights about numerical balance and the relative strength of different builds.[/p][p][/p][p]For an asynchronous PvP game that emphasizes strategy and counterplay, balance tuning is an ongoing process, every adjustment may create new experiences. But rest assured: we are always carefully listening to all of your voices.[/p][p][/p][p]This update mainly focuses on two key goals:[/p]
- [p]Smoother Match Flow: We've made adjustments to mechanics that felt too strong or too weak, ensuring more builds can consistently shine.[/p]
- [p]Enhanced Strategic Depth: We want every battle to be more than just a clash of numbers, but a test of team-building, positioning, and timing.[/p][p][/p]
- [p]Free Christmas-themed scene & table skins are now available![/p]
- [p]Added more community-submitted lineup codes to Challenge Mode.[/p]
- [p]Added Russian language support.[/p][p][/p]
- [p]Optimized the Wormhole Zone roll mechanism: item rolls now tend to provide options with similar value.[/p]
- [p]You can now view item recipe in the Challenge Mode Archive.[/p]
- [p]In Streamer Mode, the Toy Crafting event will no longer display the names of friends.[/p]
- [p]Adjusted the drop rates for each quality to make Common items easier to obtain during the mid and late stages.[/p]
- [p]Updated the descriptions for Hamster Hole, Hamster Mansion, Tombstone, Graveyard, and Gacha Machine to clarify that their summoned units will not inherit buff effects from the original items.[/p][p][/p]
- [p]Strength Duel: Now disables 4 random Magic items for both sides during the first 20 seconds of battle (instead of disabling all Magic items).[/p]
- [p]Rock Superstar: Trigger chance 30% → 35%; Stun duration 4s → 3.5s.[/p]
- [p]Rotating Gear: Now triggers once every 30 seconds.[/p]
- [p]Grave Curse: Slow stacks 2 → 3.[/p]
- [p]Dragon's Roar: Cooldown 20s → 25s.[/p]
- [p]Exploding Bubble: DMG 6 → 5.[/p]
- [p]War of Attrition: Now grants +5 Healing to your hero and all summons upon entering Fatigue.[/p]
- [p]Glass Tabletop: Grants +2 Bravery to all your summons when triggered.[/p]
- [p]Blazing Stage: Burn stacks 4 → 3; Haste stacks 4 → 3.[/p]
- [p]3D Printing: Summoned units now inherit all buff effects from itself.[/p]
- [p]Wind Chime: Haste 6 → 5.[/p]
- [p]Polarity Shift: Multiple Polarity Shift effects on the same unit can only apply once.[/p]
- [p]Glass Cannon: Multiple Glass Cannon effects on the same unit no longer stack.[/p]
- [p]Blood Moon: New effect — triggers Poison on all summons at 30 seconds.[/p]
- [p]Sun: New effect — triggers Fire on all summons at 30 seconds.[/p]
- [p]Reactive Armor: Bravery stacks 5 → 3.[/p]
- [p]Mechanical Heart: Bravery stacks 7 → 5.[/p]
- [p]Shovel: Bravery stacks 2 → 1.[/p]
- [p]Cheese: Heal stacks 20 → 18.[/p]
- [p]Ice Cream: Heal stacks 20 → 18, Haste stacks 5 → 4.[/p]
- [p]Tornado: Duration 4s → 5s.[/p]
- [p]Scooter: Haste stacks 12 → 10.[/p]
- [p]Eraser Little Brother: HP 30 → 35.[/p]
- [p]Golden Kettle: Haste 5 → 4.[/p]
- [p]Multi-Speaker / Flame Speaker / Stage Speaker: Cooldown 5s → 6s.[/p]
- [p]Blaze Note Warrior: Cooldown 4s → 5s.[/p]
- [p]Big Joker: AoE attack chance 50% → 70%.[/p]
- [p]Captain Panda: ATK 30 → 25.[/p]
- [p]Raging Rhino / Rhino No.2: Speed 1.4 → 1.3.[/p]
- [p]Rubber Door: Knockback Power 7 → 8.[/p]
- [p]Steel Beetle: Shield gain on hit 3 → 4.[/p]
- [p]Bamboo Copter: Haste stacks 5 → 4.[/p]
- [p]Mini Striking Note, Striking Note, Striking Duplet, Striking Triplet: Cooldown 6.5s → 7s[/p]
- [p]Death Note Warrior: Enlarg stacks 1 → 2; AoE DMG 3 → 4[/p]
- [p]Nameless Knight: DMG 30 → 35; HP 160 → 170[/p]
- [p]TNT Barrel: Size 4 slots → 2 slots; Buff effect range 2 slots → 1 slot[/p][p][/p]
- [p]Fixed an issue where post-battle DMG statistics were displayed incorrectly.[/p]
- [p]Fixed a bug where heroes might appear stunned upon entering the shop.[/p]
- [p]Fixed an issue where the visual effect range of Death Note Warrior's AoE attack was larger than the actual radius.[/p]
- [p]Fixed a problem where Cookie Master could repeatedly add a "Food" tag to items that already had one.[/p]
- [p]Fixed an issue where speech bubbles would not disappear when the game was paused.[/p]
- [p]Official Discord: https://discord.gg/GfrHR2mn5r[/p]