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Battle AI Update



Update 9 October 2017

A new update has just been made available. This update was mainly focused on improving combat, plus a few small issues that came up over the last couple of weeks. We would like to thank all of you for your feedback, especially regarding the combat mechanics and we want you to know that more improvements are on the horizon!

The full changelog can be found below. Please let us know what you think in the forums or comments.

- Surtur

  • Fixed some pathing issues around cities
  • Fixed a problem with units congregating on top of shooting unit when waiting to attack breach
  • Improved charge behavior and made soldiers charge if targeting an opponent more than a few metres away
  • Fixed various issues when units perform drill maneuvers with soldiers that are out of position.Fixes a lot of line dancing issues.
  • Soldiers that get stuck will try to rejoin units
  • Small units won't form up with more rows than columns
  • Tuned target selection in battles. Closer targets more important
  • Switched around models for IC Noble cavalry
  • Fixed problem with missing WS Cavalry bodyguard for herders
  • Allowed whirlwinds to breach lowest level earth wall
  • Fixed very rare freeze bug
  • Added warning if player's siege engines can't breach walls
  • Fixed erroneous warning about horse archers being unable to burn walls