⚓Patch Notes - 250619⚓
[p]Ahoy again, dredgers of the deep![/p][p]We've been swimming through your feedback and squashing some of the slipperiest bugs yet. From phantom boats clipping through islands to mysterious shop upgrades with zero explanation — this patch should smooth out some of the roughest waters.[/p][p]Thanks to everyone who's been testing, breaking, and occasionally screaming their way through Dreadline — you're helping us reel in the chaos, one patch at a time.[/p][p][/p][h2]🛥️ Boat & World Interaction[/h2]
Now get back out there and catch something weird. 🎣[/p]
- [p]No more sailing through solid matter! The boat will now properly collide with islands. (Turns out, player boat shouldn’t be ghost ships.)[/p]
- [p]Clock visual overhaul
Both the HUD and the ship’s in-game clock got a clarity pass.
Time to actually know what time it is.[/p] - [p]Shop hover-over text added
Now you can see what upgrades do before buying them.
Imagine that![/p] - [p]Float rods moved slightly
We nudged them to the right — should make clicking the correct rod way easier.
(Muscle memory: updated.)[/p]
- [p]Crash reports now auto-send (with permission)
This helps us track down and squash more bugs moving forward.
Thanks for suffering for science![/p]
Now get back out there and catch something weird. 🎣[/p]