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  3. ⚓Patch Notes - 250619⚓

⚓Patch Notes - 250619⚓

[p]Ahoy again, dredgers of the deep![/p][p]We've been swimming through your feedback and squashing some of the slipperiest bugs yet. From phantom boats clipping through islands to mysterious shop upgrades with zero explanation — this patch should smooth out some of the roughest waters.[/p][p]Thanks to everyone who's been testing, breaking, and occasionally screaming their way through Dreadline — you're helping us reel in the chaos, one patch at a time.[/p][p][/p][h2]🛥️ Boat & World Interaction[/h2]
  • [p]No more sailing through solid matter! The boat will now properly collide with islands. (Turns out, player boat shouldn’t be ghost ships.)[/p]
[hr][/hr][h2]🕰️ UI & Visual Updates[/h2]
  • [p]Clock visual overhaul
    Both the HUD and the ship’s in-game clock got a clarity pass.
    Time to actually know what time it is.[/p]
  • [p]Shop hover-over text added
    Now you can see what upgrades do before buying them.
    Imagine that![/p]
  • [p]Float rods moved slightly
    We nudged them to the right — should make clicking the correct rod way easier.
    (Muscle memory: updated.)[/p]
[hr][/hr][h2]🐛 Crash Reporting Improvements[/h2]
  • [p]Crash reports now auto-send (with permission)
    This helps us track down and squash more bugs moving forward.
    Thanks for suffering for science![/p]
[p][/p][p][/p][p]We're still hunting a few deep-sea bugs (and yes, some fish still think they're birds), but your reports are helping us patch faster than ever.[/p][p]Keep sharing what you find, Wishlist the game if you haven’t already, and as always — join the Discord to help out shape the games future! We're counting on you! 💖

Now get back out there and catch something weird. 🎣[/p]