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Dreadline: Net Quota News

🌊 Dreadline Patch Notes - Ghastly Update 👻

[p]Welcome aboard, fish freaks and horror heads!
We’ve netted a load of spooky improvements and fresh features for your next trip into the fog. Steven Seagull is still “working on himself” (or hiding?), but a new creepy arrival is ready to haunt your catch.[/p][p][/p][hr][/hr][p][/p][h2]👻 New Monster Feature[/h2]
  • [p]Sea Ghast Emerges - A spectral horror now roams the Ship Graveyard… Keep your eyes peeled, and be ready to run... Or swim 🌊[/p]
  • [p][/p]
[hr][/hr][p][/p][h2]🎣 Gameplay & Systems[/h2]
  • [p]First-Person Animations - Watch your own hands panic as you fish, repair, and flail. ✋[/p]
  • [p]Interactive Newspaper - A brand new 3D model you can click to read, perfect for catching up on the local news. 📰[/p][p][/p]
  • [p]Fish Rarity Display - Rarity is now shown when you catch a fish, so you know just how special (or cursed) it is. 🐟[/p]
  • [p]Emote Camera - Emotes now zoom out to third-person for full dramatic effect. 🎭[/p]
  • [p]Steam Deck Support - Fish from the comfort of your couch! 🎮[/p]
  • [p]New Islands added - Explore some new islands and landmarks in Driftwood Bay! 👀[/p]
[p][/p][hr][/hr][p][/p][h2]🛠️ Fixes & Polish[/h2]
  • [p]Lighthouse Ambience - Loops correctly and syncs for everyone. 🌊[/p]
  • [p]Fixed Island & Debris Colliders - No more ghost-boating through the scenery. 🏝️[/p]
  • [p]Tentacle Visibility - Fixed (we think) so they can’t vanish into thin water. 🐙[/p]
  • [p]Debris Syncing - Now all players see the same floating junk. ♻️[/p]
  • [p]Tinkering Animation Fix - No more endless tinkering after repairs. 🔧[/p]
  • [p]Silent Swimming - No footsteps while swimming or falling. 🏊[/p]
  • [p]Lobby Death Bug - Players won’t randomly die when someone joins or leaves. 💀[/p]
  • [p]Missing UI Sounds - Added hover sounds where they were missing. 🎚️[/p]
  • [p]Shader Glitches - Patched for a smoother visual experience. 🎨[/p][p][/p]
[hr][/hr][p][/p][h2]🔊 Audio & VOIP[/h2]
  • [p]Death Chat - You can now gossip from beyond the grave. ☠️[/p]
  • [p]VOIP Stability - Fewer cutouts, clearer screams. 🎤[/p]
  • [p]Added Community music - "Ye Cod Father" by Phrieksho / Reali-tGlitch has been added to the radio 📻[/p]
[p][/p][hr][/hr][p][/p][h2]⚓ Quality of Life[/h2]
  • [p]Spectator Mode - Click to switch between players when spectating. 👀[/p]
  • [p]Visible Spectator Head - You can now see your friends noggin yell at you from the grave. 💀[/p]
[p][/p][hr][/hr][p][/p][p]Thanks for sailing with us through these haunted waters! Your bug reports, cursed screenshots, and Steam reviews keep us rowing through the fog. If you’ve enjoyed the chaos, drop us a review and tell us what horrors you want to see next. 😄🎣[/p]

Shark Week Special - Nom Nom Nom!! 🦈

[h3]🦈 Patch Notes – Shark Week Special[/h3][p]Welcome aboard, fish freaks and horror heads, we’ve got a big net full of fixes, features, and festive content to celebrate Shark Week. Whether you're here to dodge monsters or just wear silly hats, this one’s for you.[/p][p][/p][hr][/hr][p][/p][h2]🦑 New & Festive Content[/h2]
  • [p]🦈 Shark Hat Cosmetic A fin-tastic new cosmetic that players unlock only if they launch the game during Shark Week (July 18–26).[/p]
  • [p]🧢 “Shark Bait” Title A special player title earned the same way,  log in during Shark Week to claim it.[/p]
  • [p]🐟 Shark Spawns During Shark Week Special fish (sharks!) now spawn during the event period.[/p]
  • [p]🧰 Special Fish Mechanic Backend system now supports limited-time fish spawns (used for Shark Week, and more in the future!).[/p]
[p][/p][hr][/hr][p][/p][h2]🛠️ Gameplay & Systems[/h2]
  • [p]Fish Balancing General balancing pass on fish behavior and economy.[/p]
  • [p]Redesigned Harbor (Gallows Wharf) Tutorial zone has received a full makeover: more lived-in atmosphere, better layout, and environmental storytelling.[/p]
  • [p]Fishing Spot Logic Fixes[/p]
    • [p]Only the host could access tutorial fishing spots,
    • fixed.[/p]
    • [p]Fishing spots now consistently activated as expected.[/p]
    • [p]Added checks to ensure islands spawn fishing spots properly.[/p]
[p][/p][hr][/hr][p][/p][h2]🪛 Bug Fixes[/h2]
  • [p]Wardrobe Right Click Issue Fixed player movement freezing when right-clicking to exit the wardrobe.[/p]
  • [p]Only Host Could Animate Wardrobe Now synced across clients.[/p]
  • [p]Signs Clipping Through Boat Cleaned up sign placement.[/p]
  • [p]Conger Eel Bug This slippery fella should behave better now.[/p]
  • [p]Boaty McBoat Upgrader Achievement Now unlocks properly for all players, not just the host.[/p]
  • [p]Collision Fixes[/p]
    • [p]Players could get stuck on the crane, fixed with box colliders.[/p]
  • [p]Layer & Map Bugs Fixed house/town layer map issues and mansion map layers.[/p]
  • [p]Debris Sync Debris now correctly syncs position between clients.[/p]
  • [p]Engine Animation Bug Missing humming parts now hum like they should.[/p]
  • [p]Rubber Duck Fix Reattached the duck’s audio and harbor position.[/p]
  • [p]VOIP Echo Reduced spooky feedback from the void. - No more death rooms, we're all in this together, dead or alive![/p]
  • [p]Disable Input UI Tidied up rogue UI elements.[/p]
[p][/p][hr][/hr][p][/p][h2]🎨 Art & Cosmetics[/h2]
  • [p]Shark Hat Cosmetic (again cause it rules) Nom Nom Nom![/p]
  • [p]Double Door It's real. It’s fixed. We don’t talk about it. You saw nothing. 👀[/p]
  • [p]Hat Fixes Various polish on hats and accessories.[/p]
  • [p]Wrong Logo in Tutorial Corrected the Mana Brigade logo across tutorial areas.[/p]
  • [p]New Cosmetic Entries in Credits Alcode and Jinxy added to credits. Thanks for the help 💞[/p]
  • [p]House Map Layer & Other Art Bugs Smoothed out visuals around housing areas.[/p]
[p][/p][hr][/hr][p][/p][h2]🧪 Multiplayer[/h2]
  • [p]Block Option You're now able to kick and ban players as the host, through the TAB menu![/p]
  • [p]Remove All Bans Option Settings menu now supports clearing all bans. (if you “accidentally” banned your friends)[/p]
[p][/p][hr][/hr][p][/p][p]Let us know what you think and don’t forget to log in during Shark Week to unlock the exclusive gear! 🦈💬 Join the Discord, and drop your feedback! Or even better, join the fun and catch some fish and get a shark hat😄[/p][p]
[/p]

⚓Patch Notes - 250624⚓

[h3]🎙️ Hey hey, haunted anglers![/h3][p]We’ve been untangling more bugs and cleaning the deck after the last few chaotic voyages. This patch is a smaller one, but it's all about quality-of-life and weird fish behavior — the wiggling has been stopped, the wardrobe now makes satisfying sounds, and the lobby won't instantly betray you.
We're listening, tweaking, and slowly making the seas a little smoother (and louder).[/p][hr][/hr][h3]🔧 What’s New[/h3]
  • [p]🐟 Fish no longer jitter and spasm on the boat
    Turns out frozen fish don’t flop.[/p]
  • [p]❄️ Inventory fish now freeze in place
    They stay right where you left them — no more accidental cannonballing.[/p]
  • [p]💀 Lobby no longer kills the entire crew when one player leaves
    Who knew the lobby wasn’t supposed to be the final boss?[/p]
  • [p]🔊 Base VOIP volume increased
    You can now hear your crewmates panic a little more clearly.[/p]
  • [p]🧭 Codfather “heads up” ping
    A radar ping now plays when he's locked on to your scent — RUN.[/p]
  • [p]🛍️ UI sounds added[/p]
    • [p]Missing hover sounds filled in[/p]
    • [p]Wardrobe now opens and closes with actual sound. Satisfying.[/p]
[hr][/hr][h3]🌊 Thanks for sailing with us[/h3][p]We’re keeping the chaos alive, but hopefully a little less fish-floppy. Your bug reports, screams, and cursed screenshots help us keep making Dreadline better — one haunted harpoon at a time.[/p][p]See you out there, and remember: frozen fish don’t scream.[/p]

⚓Patch Notes - 250619⚓

[p]Ahoy again, dredgers of the deep![/p][p]We've been swimming through your feedback and squashing some of the slipperiest bugs yet. From phantom boats clipping through islands to mysterious shop upgrades with zero explanation — this patch should smooth out some of the roughest waters.[/p][p]Thanks to everyone who's been testing, breaking, and occasionally screaming their way through Dreadline — you're helping us reel in the chaos, one patch at a time.[/p][p][/p][h2]🛥️ Boat & World Interaction[/h2]
  • [p]No more sailing through solid matter! The boat will now properly collide with islands. (Turns out, player boat shouldn’t be ghost ships.)[/p]
[hr][/hr][h2]🕰️ UI & Visual Updates[/h2]
  • [p]Clock visual overhaul
    Both the HUD and the ship’s in-game clock got a clarity pass.
    Time to actually know what time it is.[/p]
  • [p]Shop hover-over text added
    Now you can see what upgrades do before buying them.
    Imagine that![/p]
  • [p]Float rods moved slightly
    We nudged them to the right — should make clicking the correct rod way easier.
    (Muscle memory: updated.)[/p]
[hr][/hr][h2]🐛 Crash Reporting Improvements[/h2]
  • [p]Crash reports now auto-send (with permission)
    This helps us track down and squash more bugs moving forward.
    Thanks for suffering for science![/p]
[p][/p][p][/p][p]We're still hunting a few deep-sea bugs (and yes, some fish still think they're birds), but your reports are helping us patch faster than ever.[/p][p]Keep sharing what you find, Wishlist the game if you haven’t already, and as always — join the Discord to help out shape the games future! We're counting on you! 💖

Now get back out there and catch something weird. 🎣[/p]

Day one Patch

[p]Hey everyone![/p][p]We’ve been going through your feedback from day one — thank you so much for playing and sharing your thoughts![/p][p]This patch includes some early tweaks to help fine-tune that dreadful feeling we’re aiming for.
We really appreciate all the reviews, bug reports, and chaos — it’s helping us shape this game into something special.[/p][p]Thanks for being part of the journey 💙[/p][p][/p][h2]🦈 Codfather Adjustments[/h2]
  • [p]Codfather aggression rebalanced[/p]
    • [p]Aggro builds up 76% slower than before.[/p]
    • [p]Aggro decays 3x faster by before, making it easier to shake him off... at first.[/p]
    • [p]Speed needed to trigger aggro lowered by 50%[/p]
    • [p]But beware — over your first 10 days, his temper increases...[/p]
  • [p]Spawning behavior improved[/p]
    • [p]Codfather will no longer appear directly in front of the boat — giving you a fair chance to escape.[/p]
    • [p]He now spawns 75% farther away, From 200 → 350 units for more breathing room.[/p]
  • [p]Minimap improvements[/p]
    • [p]Codfather now appears on the minimap when aggroed.[/p]
  • [p]Movement behavior updated[/p]
    • [p]Codfather moves 25% slower when close to the boat, giving tight escapes a better shot.[/p]
[hr][/hr][h2]🛥️ Boat Handling & Performance[/h2]
  • [p]Base speed increased by 37.5%[/p]
    • [p]From 8 → 11. Zoom zoom.[/p]
  • [p]Steering responsiveness increased by 50%[/p]
    • [p]From 10 → 15. Smoother turns, better panic slides.[/p]
  • [p]Client handling now properly synced[/p]
    • [p]Steering and speed should feel consistent across host and clients. No more sluggish turns for passengers![/p]
[hr][/hr][h2]🗺️ Navigation & Radar[/h2]
  • [p]Main island now visible on the minimap[/p]
    • [p]Makes it easier to orient yourself and your crewmates when returning from the fog.[/p]
[hr][/hr][h2]🐛 Known Issues[/h2]
  • [p]Fish physics are still slippery.
    Caught fish may launch, slide, or clip through the boat like they’ve got unfinished business. We're wrangling it![/p]
  • [p]Stability issues on respawn.
    Some players experience occasional crashes or flow-breaking glitches, especially during respawn or transitions.[/p]
[p]We're actively working on these! If you encounter any crashes, please send us your Player.log — it really helps us track these down.

Location of the player log is at C:\\Users\\USER\\AppData\\LocalLow\\Mana Brigade\\DreadLine\\Player.log ![/p]