1. Dreadline: Net Quota
  2. News

Dreadline: Net Quota News

⚓Patch Notes - 250624⚓

[h3]🎙️ Hey hey, haunted anglers![/h3][p]We’ve been untangling more bugs and cleaning the deck after the last few chaotic voyages. This patch is a smaller one, but it's all about quality-of-life and weird fish behavior — the wiggling has been stopped, the wardrobe now makes satisfying sounds, and the lobby won't instantly betray you.
We're listening, tweaking, and slowly making the seas a little smoother (and louder).[/p][hr][/hr][h3]🔧 What’s New[/h3]
  • [p]🐟 Fish no longer jitter and spasm on the boat
    Turns out frozen fish don’t flop.[/p]
  • [p]❄️ Inventory fish now freeze in place
    They stay right where you left them — no more accidental cannonballing.[/p]
  • [p]💀 Lobby no longer kills the entire crew when one player leaves
    Who knew the lobby wasn’t supposed to be the final boss?[/p]
  • [p]🔊 Base VOIP volume increased
    You can now hear your crewmates panic a little more clearly.[/p]
  • [p]🧭 Codfather “heads up” ping
    A radar ping now plays when he's locked on to your scent — RUN.[/p]
  • [p]🛍️ UI sounds added[/p]
    • [p]Missing hover sounds filled in[/p]
    • [p]Wardrobe now opens and closes with actual sound. Satisfying.[/p]
[hr][/hr][h3]🌊 Thanks for sailing with us[/h3][p]We’re keeping the chaos alive, but hopefully a little less fish-floppy. Your bug reports, screams, and cursed screenshots help us keep making Dreadline better — one haunted harpoon at a time.[/p][p]See you out there, and remember: frozen fish don’t scream.[/p]

⚓Patch Notes - 250619⚓

[p]Ahoy again, dredgers of the deep![/p][p]We've been swimming through your feedback and squashing some of the slipperiest bugs yet. From phantom boats clipping through islands to mysterious shop upgrades with zero explanation — this patch should smooth out some of the roughest waters.[/p][p]Thanks to everyone who's been testing, breaking, and occasionally screaming their way through Dreadline — you're helping us reel in the chaos, one patch at a time.[/p][p][/p][h2]🛥️ Boat & World Interaction[/h2]
  • [p]No more sailing through solid matter! The boat will now properly collide with islands. (Turns out, player boat shouldn’t be ghost ships.)[/p]
[hr][/hr][h2]🕰️ UI & Visual Updates[/h2]
  • [p]Clock visual overhaul
    Both the HUD and the ship’s in-game clock got a clarity pass.
    Time to actually know what time it is.[/p]
  • [p]Shop hover-over text added
    Now you can see what upgrades do before buying them.
    Imagine that![/p]
  • [p]Float rods moved slightly
    We nudged them to the right — should make clicking the correct rod way easier.
    (Muscle memory: updated.)[/p]
[hr][/hr][h2]🐛 Crash Reporting Improvements[/h2]
  • [p]Crash reports now auto-send (with permission)
    This helps us track down and squash more bugs moving forward.
    Thanks for suffering for science![/p]
[p][/p][p][/p][p]We're still hunting a few deep-sea bugs (and yes, some fish still think they're birds), but your reports are helping us patch faster than ever.[/p][p]Keep sharing what you find, Wishlist the game if you haven’t already, and as always — join the Discord to help out shape the games future! We're counting on you! 💖

Now get back out there and catch something weird. 🎣[/p]

Day one Patch

[p]Hey everyone![/p][p]We’ve been going through your feedback from day one — thank you so much for playing and sharing your thoughts![/p][p]This patch includes some early tweaks to help fine-tune that dreadful feeling we’re aiming for.
We really appreciate all the reviews, bug reports, and chaos — it’s helping us shape this game into something special.[/p][p]Thanks for being part of the journey 💙[/p][p][/p][h2]🦈 Codfather Adjustments[/h2]
  • [p]Codfather aggression rebalanced[/p]
    • [p]Aggro builds up 76% slower than before.[/p]
    • [p]Aggro decays 3x faster by before, making it easier to shake him off... at first.[/p]
    • [p]Speed needed to trigger aggro lowered by 50%[/p]
    • [p]But beware — over your first 10 days, his temper increases...[/p]
  • [p]Spawning behavior improved[/p]
    • [p]Codfather will no longer appear directly in front of the boat — giving you a fair chance to escape.[/p]
    • [p]He now spawns 75% farther away, From 200 → 350 units for more breathing room.[/p]
  • [p]Minimap improvements[/p]
    • [p]Codfather now appears on the minimap when aggroed.[/p]
  • [p]Movement behavior updated[/p]
    • [p]Codfather moves 25% slower when close to the boat, giving tight escapes a better shot.[/p]
[hr][/hr][h2]🛥️ Boat Handling & Performance[/h2]
  • [p]Base speed increased by 37.5%[/p]
    • [p]From 8 → 11. Zoom zoom.[/p]
  • [p]Steering responsiveness increased by 50%[/p]
    • [p]From 10 → 15. Smoother turns, better panic slides.[/p]
  • [p]Client handling now properly synced[/p]
    • [p]Steering and speed should feel consistent across host and clients. No more sluggish turns for passengers![/p]
[hr][/hr][h2]🗺️ Navigation & Radar[/h2]
  • [p]Main island now visible on the minimap[/p]
    • [p]Makes it easier to orient yourself and your crewmates when returning from the fog.[/p]
[hr][/hr][h2]🐛 Known Issues[/h2]
  • [p]Fish physics are still slippery.
    Caught fish may launch, slide, or clip through the boat like they’ve got unfinished business. We're wrangling it![/p]
  • [p]Stability issues on respawn.
    Some players experience occasional crashes or flow-breaking glitches, especially during respawn or transitions.[/p]
[p]We're actively working on these! If you encounter any crashes, please send us your Player.log — it really helps us track these down.

Location of the player log is at C:\\Users\\USER\\AppData\\LocalLow\\Mana Brigade\\DreadLine\\Player.log ![/p]

Dreadline: Net Quota is OUT NOW!

Hey Crewmates!
[p]The engine's smoking, the fish are cursed, and you're deep in debt — Dreadline: Net Quota is officially LIVE in Early Access on Steam![/p][p]Grab your 2–6 player crew and plunge into co-op chaos, where every run is a mess of sea monsters, engine breakdowns, and arguments over fuel (and hats).[/p][p]We didn’t manage to fit everything we wanted into the game for Early Access—there’s still more we’re dying to add. As a bit of a “sorry” (and a thank-you), we’re launching with a [/p][h2]Launch Discount: 40% off for two weeks![/h2][p]This is just the start. We’re going to keep building, patching, and adding the weird stuff we couldn’t squeeze in yet—and your feedback on Discord is going to help shape all of it.[/p][p]So if you want to help steer this chaotic ship (or at least keep it afloat), now’s the time to jump in.[/p][p][/p][h3]❗ Note: We’ve temporarily taken down the demo to focus on improving the full game. Thanks for your patience and understanding![/h3][p][/p][p][/p][p][/p][h2]🚢 Roadmap: What’s Coming Next?[/h2][p]We’re building Dreadline with the community at the helm — and here’s what’s on the horizon:[/p][h3]📍 New Biomes[/h3]
  • [p]Coral Reef[/p]
  • [p]Tree-Infested Waters[/p]
  • [p]Rocky Ocean[/p]
[h3]👹 Upcoming Monsters[/h3]
  • [p]Angry Seagull[/p]
  • [p]Sea Ghast[/p]
  • [p]Cthulhu?!?[/p]
  • [p]Necksnapper Fish[/p]
  • [p]Vengeful Walrus[/p]
  • [p]…and more 👀[/p]
[h3]🎯 Side Quests[/h3]
  • [p]Catch specific fish for NPCs to unlock bizarre fishy rewards.[/p]
[h3]🎣 New Fishing Rod Types[/h3]
  • [p]Spearfishing[/p]
  • [p]Netfishing[/p]
  • [p]Magnetfishing[/p]
  • [p]Dynamite fishing?![/p]
[h3]🚢 More Coming[/h3]
  • [p]New boat mechanics[/p]
  • [p]New fish species[/p]
  • [p]More events, disasters, and glorious hats[/p]
[h2]Here’s a teaser featuring two monsters. 👹[/h2][h3]Angry Seagull aka. Steven[/h3][h2][/h2][h3]Sea Ghast[/h3][p][/p]

Release notes

⚓ Dreadline Patch Notes
[h3]"Yes, there's a goat."[/h3][hr][/hr][h2]🛠️ Gameplay Improvements[/h2]
  • [p]You can now steer and repair even while holding fishing rods or gear. Multi-tasking unlocked![/p]
  • [p]Ladders added to boats and harbors! Save yourself if your crew won’t.[/p]
  • [p]Float fishing no longer locks you in place — feel free to panic and move.[/p]
  • [p]Boat now stops when all players jump off. Seems fair.[/p]
  • [p]Boat now steers properly in reverse. Finally.[/p]
  • [p]Boat is 30% faster. Speed is safety... Sometimes.[/p]
  • [p]Days are 50% longer. Enjoy the calm. Fear the dark.[/p]
[hr][/hr][h2]🧭 UI & Clarity Improvements[/h2]
  • [p]New mini-map icon for the boat — now shows which way you’re facing.[/p]
  • [p]Lighthouse icons now visible on map. Find your way home.[/p]
  • [p]Safe zones are now clearly indicated. You’ll know when you're safe.[/p]
  • [p]Clock now stops at lighthouses. Time finally respects you.[/p]
  • [p]Shop sliders no longer draggable. Less UI rage.[/p]
  • [p]Settings sliders easier to grab. Your mouse thanks you.[/p]
  • [p]Updated splash screen. It's pretty now![/p]
  • [p]Blue highlight removed from boat inventory sign. Clean.[/p]
[hr][/hr][h2]🧢 Cosmetics & Achievements[/h2]
  • [p]Achievements are in! Some unlock hats and titles. Go fish for glory![/p]
  • [p]Hover-over hints added to hats and titles. Unlocking clues included![/p]
[hr][/hr][h2]🧼 Bugs, Fixes & Polish[/h2]
  • [p]VOIP fixes:[/p]
    • [p]More stable.[/p]
    • [p]Press F1 to reset voice.[/p]
    • [p]Death chat now works. Ghost talk returns.[/p]
  • [p]Shop and selling bugs fixed. You now get paid correctly.[/p]
  • [p]Boat inventory got extra collisions. Fish shouldn't fall through the floor anymore![/p]
  • [p]Fish physics:[/p]
    • [p]Oarfish no longer freaks out.[/p]
    • [p]Conger eel calmed down.[/p]
    • [p]No more fish on game reset.[/p]
  • [p]Players can now explore islands while docked. Stretch those legs.[/p]
  • [p]Biome circle syncing fixed. Colors too![/p]
  • [p]Goat sync. That’s it. That’s the note.[/p]
  • [p]Trash cleanup improved:[/p]
    • [p]Cleared on game restart.[/p]
    • [p]Cleared when tossed into the ocean.[/p]
  • [p]Extra in-game signs added:[/p]
    • [p]“Leave fish in the boat”[/p]
    • [p]“How to drive”-note[/p]
    • [p]“Return your rods!”[/p]
  • [p]VSync is now functional. Smoothness achieved.[/p]
[hr][/hr][h2]🐛 Known Issues[/h2][p](Yes, we see them. Yes, we’re working on them.)[/p]
  • [p]Some resolutions mess with the UI. If buttons start doing parkour, try another res.[/p]
  • [p]Fishes may still fly off the boat. We call it... skyfishing.[/p]
  • [p]VOIP can get laggy.[/p]
    • [p]Temporary fix: press F1 to reset.[/p]
  • [p]Dropping a fish from your rod can launch it into orbit.[/p]
    • [p]Pro tip: crouch and drop until we sort it out.[/p]
  • [p]Fish may jitter on deck for other players. They’re just excited.[/p]
  • [p]Boat can clip into islands when lag collides with physics.[/p]
    • [p]Dock with care.[/p]
  • [p]Tabs in the upgrades menu don’t always visually switch. Functionally there, visually confused.[/p]
  • [p]VOIP is currently fully stereo.[/p]
    • [p]3D positional audio coming soon™.[/p]
  • [p]Some rare crashes still exist.[/p]
    • [p]If it happens to you, please send us your Player.log file![/p]
    • [p]📂 C:\\Users\\\[YourName]\\AppData\\LocalLow\\Mana Brigade\\DreadLine[/p]
  • [p]Tentacle enemy may turn invisible.[/p]
    • [p]It’s either a bug or a feature. We’re not sure yet.[/p]