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VonGarland Castle : Beyond Blood News

Auto Sprint added + more changes


hi all, more bug fixes and changes, trying to get the demo tightened up, if you find anything you think needs changing or adjusting please feel free to post in the comments


[h2]NEW STUFF [/h2]

*when you aim at explosive barrels the now show their blast range so you can stand at a safe distance

*you can now toggle auto sprint from the options menu, if on then Ransom will start sprinting automatically if you keep moving 

*Crank is now found in the Plasmadine office, you can no longer access the lighthouse in the first chapter/demo, I did this to tighten up both the main game and demo, and make the pacing better (hopefully).
lighthouse + boss will now be in a later chapter and I am making the lighthouse much bigger/more complex

*you can now activated what will be the waypoints / fast travel in the main game, you can't actually use them until later in the game tho, so you can just turn them on right now

*it is now possible (in the demo) to find the fabric store key and unlock the costume that is a obvious nod to RE2 Claire


*gas station boss now shows HP triggers boss music

*if you pause while Steve is talking to you the dialogue will pause

*made the office puzzle cabinet a bit easier, when you press left or right it spins in set amounts now, I think it was not forgiving enough the way I had it before.

*little bug fixes

*new musics added, the game has a base track and when you enter some areas or get near enemies other layers of the music trigger in on top of the base layer


Thanks as always
Please wishlist & follow
-Ash

Another Demo Update

Got some new stuff into the main game / demo

* new music has been added, the basic level track is new and when you enter a puzzle screen there is a new track. more new music tracks for enemies/safe areas/bosses are coming soon.
* customize your control layout! ABXY LB LT RB BT buttons can now be mapped (button mapping is in the options menu on the title screen or by pressing select when in game)
*when you get larger guns like the shotgun or machine gun they can be seen on Ransom's back in game.
* map regions can be found in the game, and when viewing the map from the pause screen areas now have names and you can zoom in and out on the map with LB RB.
*general bug fixes typo fixes
*files full text should show on all screens now
*files names should show in pause menu now

and as mentioned in the last post

*Added drowning & air supply - now when you are under water you have an air meter and if it runs out you die.
*the Captain now is out on the ship deck when the game starts and will talk if you get near him.
I saw/heard from some players that they were missing that you could enter the ship so hopefully this will fix anyone missing that at the game start.


if loading a old save file all buttons might do the same thing, I THINK i made a failsafe that won't let this happen, but if it does it is because of the new controller mapping, you'll just need to go into the options screen a map them.

Thanks as always!
and if you haven't already, please consider wish listing and following!
-Ash

small update and other progress

[h2]Just put up a new version of the demo [/h2]

*small Bug Fixes
*Added drowning & air supply - now when you are under water you have an air meter and if it runs out you die.
*the Captain now is out on the ship deck when the game starts and will talk if you get near him.
I saw/heard from some players that they were missing that you could enter the ship so hopefully this will fix anyone missing that at the game start.

* you can sit on benches

*add a extra crank point on the ship
*you now acquire map regions but finding / checking maps when exploring



working on making the enemies in the first chapter stay dead, that should be in the next update.
and working on chapter I and II

there will be some new NPCs including some that will follow you / need to be escorted to locations like Ashley in RE4 :)

next post I'll try to give some more details on some new bosses and some of the extra powers you'll be getting later on in the game.

and here is the title screen track by Fredrik Rojas

[previewyoutube][/previewyoutube]


as always
Thanks for playing and if you haven't already please wishlist and follow!
feel free to leave any feedback or thoughts about the game in the community

-Ash
Monster Robot Studios

Demo update bug fixes localization and more!

A new demo update is now live


[h3]You should start a new file with this version, loading an old file may causes some issues, I am not 100% sure. so I would just start with a new save file.[/h3]



Things added after getting feedback :


[h3]*added an extra crate in the lighthouse.
*when you get a new jacket there is now a "NEW JACKET" alert in the pause menu to remind you to check it out
*added extra save point to the office.
*added some pop up guides on how to block, sprint, slide and do different attacks.
*you can now block some of Bloody Mouth's attacks.
*the map now works (kinda) I will be adding more to the map soon + pick ups the give you maps for other regions
*the chapter end now gives your play time, I am working on a ranking system, so you will actually get a rank at the end of the chapter soon
*Language support for German, Japanese, Russian, Chinese & Portuguese [/h3]

Reminder I am a solo dev so I was only able to localize using google translate, there are undoubtedly issues with some of the translations, if you speak one of the above languages and find issues please post in the community and I will get them corrected


[h2]Big bug fixes[/h2]
*moving weapons from inventory into crate or dropping them should now un-equip them.
*Lighthouse boss should always trigger now.
*glitch with ransoms body moving off her legs shouldn't happen anymore
*lots of other little fixes


Thanks again for playing and giving feedback everyone!
I'll have more news about the next chapter soon
-Ash

The DEMO is now live

[previewyoutube][/previewyoutube]


First build of the demo is up! 



The demo includes the first chapter
4 Bosses
4 puzzles 
lots of pickups and enemies.
lots of lore and easter eggs.
5 unlockable achievements 


I really hope people will post thoughts and feedback! I would love to know if I should make enemies and/or puzzles easier or harder and any other thoughts people have.

also if you reach the chapter end you will see your stats displayed :
bullets fired, enemies killed, saves and health used.
feel free to post these stats in the community, I would love to try to get a over all average in order to set up the scoring system and see what kind of stats should earn the precious S rank :)


[h2]a few of the things in the works for the full game and demo:[/h2]
full map functionality / Map region pickups.
Display of full play time on your save file + at each chapter end.
SFXs/voice work for the shop owner/captain on the boat.
more SFXs for the bone head enemies.
more enemy types.
new music by Fredrik Rojas the composer of VonGarland castle : sacrilege of the night.
semi mappable controls, right now I have kind of mirrored Metroid Dread / RE4 controls, so I think they work pretty well but I am working on customization options.
extra move guides into in the select menu, 3 things you can do that are not currently explained anywhere 
Press and hold up then press attack while in the air to do a cool Jump attack (this will have more effect soon, right now it just looks cool)
Press the action button (B) while sprinting to do a slide, good for dodging and getting through crawl spaces quickly.
use the D-pad to quick select guns & close combat weapons. 
Unlockable costumes!
there will be some outfits that are clear nods to RE titles along with some over fun ones
(there are also many unlockable jackets which effect Ransoms over all stats(and style))


and please if you haven't already wishlist and follow! it helps a lot

Thanks much
-Ash
Monster Robot Studios
-Games for Humans-