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VonGarland Castle : Beyond Blood News

more new stuff added to demo

[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]Hey all, [/h3][p][/p][previewyoutube][/previewyoutube][h3][/h3][h3]along with some bug fixes added some new stuff to the demo [/h3][h3](As always best to start with fresh file)[/h3][p][/p][p]*New NPC cut scene added into Plasmadine (following the rules of "first make it exist" I will try to get a better audio take soon, right now my voice acting is sub RE1 lol)[/p][p][/p][p]*new Steve com link event added when you go up funicular for first time[/p][p]*New worm mini boss added[/p][p][/p][p]*QuickTime music added (when split choices are running)[/p][p]*New Save Room music added [/p][p]*added new main menu screen[/p][p]*added Portuguese text to the intro, (just discovered that was missing the other day)[/p][p]*Bug Fixes[/p][p][/p][p][/p][p]should be rolling into early access soon, I have a good chunk of game/bosses/puzzles beyond what the demo has now. more updates coming shortly :) [/p][p]as always please wishlist and follow [/p][p]-Ash [/p][p][/p][p][/p][p][/p]

Split Choices

[p]Demo update! [/p][h3]**as always I would advise starting a new game file in order to prevent bugs**[/h3][p][/p][p]Changes made in this version:[/p][p]*split Choices, just like it OG RE3 there are now points where you will get to make a choice between fighting a monster/running away/etc. depending on what you pick it will change the NPCs you meet and the items you might get. there are now 2 points in the demo where you must pick what to do.[/p][p]*the Wolfer-X battle as been added back in so you can now unlock that achievement and I also added a new hidden achievement[/p][p]* fixed up the shop somewhat, you can now navigate between menus with LR bumpers and also added more SFXs[/p][p]*small bug fixes [/p][p]*adjusting how areas load, so should have less lag on older steam decks / computers [/p][p]*toned down the blur effect when you get a skill notice [/p][h3][/h3][p]almost have two more chapters done, I will be putting the game into early access very soon, then I will add chapters as I finish them with a target release for 1.0 by between oct25-Jan26 hoping folks who are enjoying the game will pick it up and keep leaving feedback as I work my way to the finished full game. all your feedback has been super helpful and really improved the game I think, so it seems like early access is the way to go so we can keep fine tuning our way to something special [/p][p][/p][p]Thanks as always! [/p][p]and be sure to wishlist and follow [/p][p]-Ash [/p][p][/p]

Small update

[h3]you will need to start a new game file for the in-game Achievements[/h3][p][/p][p]*bug fixes [/p][p]*Added weapon upgrading to the shop (I think the pricing is ok, but maybe folks have thoughts on if anything should be cheaper/more expensive, still fine tuning sounds/etc. but it is barebones usable ATM.[/p][p]*new options menu UI, much clearer now[/p][p]*added in-game achievements to the game, you can view them in the options menu and at the start of a file load they will try to call in the Steam Achievements, hoping this will get those to load for folks who were not able to get the Achievements before. [/p][p][/p][p]The best way to test would be to burn a bush, if the Steam Achievement doesn't call, save your game then load that file. it tries to call 1 Achievement every 3 secs after a file is loaded, so I think it would check if you have the bush burning Achievement around 9-12ish secs after the file is loaded. I've tested a few times and it works on my devices at least, I have been able to get all Achievements again.[/p][p][/p][p]More updates soon[/p][p]Thanks [/p][p]-Ash [/p]

Mega update!

[h3]Thanks everyone for playing over nextfest & leaving all the awesome feedback, just pushed a new version of the demo with a ton of stuff[/h3][p](I strongly advise starting a new game file, loading from a old file will likely cause bugs)[/p][p] [/p][p][/p][p][/p][h2]NEW STUFF :[/h2][p]*Boneheads have been overhauled, and now are more aggressive when you are in their area. when at a distance you can also shoot their knees to cause them to fall down & shoot their heads for chance at an insta kill. if you do the jump/slam attack it will stun them back depending on how near you are to them when you land (good for fighting a few at a time) you can also parry​ their attacks and then kick them, this is also good for taking on a few at a time cause Ransom's kick will send them all flying back in OG RE4 style :)  [/p][p]*bone heads now have voices/yell things at you (a lot more fun I think)[/p][p]*RB is now a dodge/roll (good for quickly getting out of the way of large attacks)[/p][p]*Sprint is now triggered by double tapping directionals  [/p][p]*I made new versions of the little crawling enemies, they are more like super Metroid zoomers now[/p][p]* bullets now land where you are aiming rather then moving across the screen so you can be more accurate with shots [/p][p]*re designed most of the buildings, and added a new puzzles to the Plasmadine office, some of the other puzzles have been moved into later parts of the game and will be made better :) [/p][p][/p][p]*A and B are now always confirm and cancel/back across all menus (or SHOULD be, let me know if I missed this anywhere)[/p][p]*X is now the action/interact button[/p][p]*Attack & shoot are now both RT, you will shoot if aiming and do melee attack if not aiming (similar to RE games)[/p][p]*blocking is now just one button, LT [/p][p]*if you stand at chain locks you can now use bolt cutters on them from the pause menu without needing to equip them[/p][p]*new camera system added to almost all areas and more zoomed out in most locations[/p][p]*lore stones now all look the same in all locations.[/p][p]*added another little shack before bloody mouth + made the first shack larger more interesting [/p][p]*in the town area you are now forced to go around some destroyed trucks/cars, this is to force players into the back alley, as some players missed that path. I also extended the back alley and made it more visually interesting as well as the areas past the tunnel[/p][p]*you now can't take damage for 1/2 second after blocking an enemy attack. This was added to account for taking on 3-4 enemies at once [/p][p]*moving items between crate and inventory is now switched to A to help it hopefully feel more intuitive [/p][p]*you can no longer trigger the reload animation when you don't have bullets or if the gun is fully loaded[/p][p]*base zoom level is now more zoomed out, and when large bosses are active the camera pulls back even more.[/p][p][/p][p]*added new SFX to blood raven enemies[/p][p]*item crate made to stand out more from the environment and are in more places[/p][p]*fixed laser sight to track with gun when jumping  [/p][p]*entering and exiting buildings and rooms is much faster now[/p][p]*going between rooms now has door SFX [/p][p]*bloody mouth battle fully done over, new attack patterns and much less jank now[/p][p]*files and notes have been totally done over, shortened a lot of the text and you can now view the front and back of files to discover secrets.[/p][p]*updated the map to be larger and look nicer[/p][p]*new key pad puzzles are now scattered throughout the game, you can find the passwords on files you find. (each time you start a new game the codes are randomized so you will always need to locate the files to get the correct password)[/p][p][/p][p][/p][p]still fine tuning some stuff, so the demo will go a bit further into the game once I have it all ready/ in the next update. [/p][p]hope you'll try it out, and thanks all for the great feedback, most of the changes made were thanks to folks giving great suggestions. and as always please remember to wishlist and follow + tell everyone you know to do the same! lol [/p][p][/p][p]Thanks [/p][p]More soon [/p][p]-Ash [/p]

new update with bug fixes & improvements

Hi All,
[previewyoutube][/previewyoutube]

I have been getting tons of great feedback from folks in the community, thanks so much everyone for playing and giving input, it has been super helpful and feels nice to have people other than myself assessing the game. here is a list of some of the things I've added to the latest update

[h3]NEW STUFF [/h3]

*New boss music added
*jump now has more weight to it.
*adjust jump attack so it doesn't go as high, so hopefully people can't cheat past the breaker puzzle.
*if you are aiming you won't interact with objects if you press the action button.
*you can now switch movement to D-pad, when on you can also use D-pad in the pause/options menu. 
*you can toggle tabs in the pause menu with shoulder buttons.
*options screen now has "return to main menu" option
*adjusted the climb up animation some and also adjusted the camera movement when pulling up so hopefully it looks slightly less janky, I will continue to fine tune it :) 
*Gas station and Plasmadine office/loading dock area cameras improved, I am building out how the room cameras will work within Vongarland Castle and I am using those cam systems in those spots now.
*holding down/up in costume select menu will now scroll quickly
*fixed bug that was causing fence to lock on wrong side at the final boss battle (fixed it for real this time)
*added a better SFX for jumping into water

getting some help from the super talented jake harding he is lent his voice skills to help with new audio for the ship Captain and with the Richard Bentley cut scene (it sounds much better than what I had there, sorry for all those who had to hear my version lol) should have some need voice work for Bloody Mouth very soon as well.

added welcome/goodbye SFX to the captain when you go to the shop.



****************DEMO SPOILERS**********
I have built out the skill tree, in later chapters after Ransom is infected she will be able to trigger Vampire Powers, there are 4 main skills you will unlock, but you can also upgrade them further via the skill tree, things like walking through water at full speed, using waypoints, etc. these will all be optional powers you can unlock 



Thanks again everyone. and if you haven't already don't forget to tell everyone you know to wishlist the game lol -Ash