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Monsters' Den: Book of Vengeance News

Weekly Update - Under Siege

[p]- New campaign: The Siege of Sel'Zabar. This is a new phased wave survival mode. Interested in feedback![/p][p]- New encounter: Emporium Portal (infinite only)[/p][p]- Added a universal brightness slider to options [/p][p]- Added character info on hover when in dungeon or siege (lets you see persistent buffs)[/p][p]- Added a notification of last autosave time[/p][p]- 'No Experience' mode now awards 4 stat points on level up (just like old times!)[/p][p]- Changed encounter glows to slightly more muted colors[/p][p]- Fixed the Outfitter encounter appearing outside the first floor[/p][p]- Fixed 'Amplified' and 'Power' dealing less damage than their previews indicated[/p][p]- Fixed 'first completion' bonus for campaigns not being properly awarded. Missing renown should be restored[/p][p]- Fixed the 'sell' sound FX playing too many times when selling multiple items at once[/p][p]- Fixed crash on loading a custom portrait that's been moved/deleted from filesystem[/p][p]- Fixed a VFX bug with the 'Stealth' skill[/p]

v0.3.5 Hotfix

[p]- Fixed missing condition names on special item effects [/p][p]- Fixed missing icons from new temporary companion skills[/p][p]- Fixed misaligned companion UI on inventory screen[/p][p]- Fixed bug with enemy skill 'Incorporeal'[/p][p]- Fixed the rotation speed of the skill selection box when using battle speed multiplier[/p]

Weekly Update

[p]- New modifier: No Experience. Gives a level-up experience more like Book of Dread[/p][p]- New encounter: Outfitter (always appears on the first floor only)[/p][p]- New encounter: Summoning Circle[/p][p]- New encounter: Bolanite Gong[/p][p]- Changes to Shell Game encounter[/p][p]- Changes to Abandoned Pack encounter[/p][p][/p][p]- Added options to scale the game speed in battle[/p][p]- Options screen now shows percentage values where relevant[/p][p]- Health Regen has changed to Health Regen % in most places throughout the game (to scale better)[/p][p]- Campaign target selection UI now shows the number of times they have each been completed[/p][p]- When temporary allies join the party they now take party level instead of dungeon level[/p][p][/p][p]- Randomized class now gains Endurance on level[/p][p]- Randomized class now gets a random passive ability[/p][p]- 'Mark' and 'Target' skills now always hit[/p][p]- Enemy 'Royal Decree' skill changed to short range[/p][p][/p][p]- Fixed being able to pass turn multiple times with quick inputs[/p][p]- Fixed being able to sell items belonging to a merchant[/p][p]- Fixed screen position of nature buff VFX[/p][p]- Fixed the game awarding first completion bonus erratically (and it is called out better in UI)[/p][p][/p][p]Next week: The Siege of Sel'Zabar![/p]

Book of Vengeance v0.3.3

- Added 'Randomized' option for secondary class. Unlock with Renown
- Fixed the Frost passive 'Chill Factor' being removed too early
- Changed duration of 'Barking Orders' to 'End of Next Turn'
- Fixed missing tags on 'Snap' Assist and 'Rebirth'

v0.3.2

- Fixed the tooltip for alert level going off-screen
- Fixed the gold value of white-rarity items
- Changed stat names for "vs healthy" and "vs injured" to be clearer
- Made 'Raiders' dungeon modifier more consistent