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Monster Mayhem News

πŸ”₯Update 1.1.0 Tower Defense Mode + Price Reduction!πŸ”₯

[p]Dear players, I'm excited to announce a significant update to my game along with a price reduction to make the experience accessible to a wider audience![/p][p]NEW LOWER PRICE! The game is now available at €2.99 / $2.99 / Β£2.49 (previously €4.99 / $4.99 / Β£4.29)[/p][p]WHAT'S NEW IN THIS UPDATE:[/p]
πŸ”₯ Tower Defense Mode Unleashed
[p][/p][p]Defend or die! A massive new Tower Defense mode has arrived.[/p][p]Deploy powerful towers across strategic battlefields as waves of increasingly dangerous enemies assault your base. Master the perfect defense with four unique tower types, each with devastating special abilities.[/p][p]Unlock permanent upgrades through our all-new Skill Tree system, allowing you to customize your defensive strategy to match your playstyle. Construct towers with resources earned from defeating enemies, but spend wisely, your survival depends on it![/p][p][/p][p]This is just the beginning. Prepare for the onslaught![/p][p][/p][p]New Features:[/p]
  • [p]Added explosive skulls to all stages, these hazards activate when players get close, flashing briefly before exploding and dealing damage to everything in range.[/p]
[p]Performance optimization:[/p]
  • [p]slightly improved frame rate in all stages.[/p]
[p]Bug fixes:[/p]
  • [p]Fixed an issue where, in some cases, the side buttons of the main menu did not complete their animation and remained off-screen.[/p]
  • [p]Fixed minor graphical issues in the main menu.[/p]
  • [p]Fixed a crash that occurred at certain points during the fight with the final boss of stage 4.[/p]
  • [p]Fixed some minor issues that prevented proper on-screen object scaling at lower resolutions.[/p]
  • [p]Fixed an issue with the delete save button not clicking properly with the mouse.[/p]
[p]Balancing:[/p]
  • [p]Balanced some enemies in stages 2,3 and 4.[/p][p][/p]
[p]πŸ’ SPECIAL THANKS TO EARLY SUPPORTERS For everyone who purchased the game at its original price, I've included a special in-game reward as a token of my appreciation for your early support. You'll receive this bonus automatically the next time you launch the game![/p][p][/p][p]Thank you for your continued support![/p][p]Lunarhellgames[/p][p][/p][hr][/hr][p]Note: If you purchased the game within the last two weeks and would like to take advantage of the new price, remember that Steam allows you to request a refund and repurchase at the new price. However, I hope you'll consider the special reward I've added for early supporters![/p]

The launch didn't go as expected (3000 wishlists, 14 sales). Here's what's next.

[p]Hey everyone,[/p][p]I'm the solo dev behind Monster Mayhem, a cartoon-style roguelike survivor-like that just launched on Steam.[/p][p][/p][p]Before release, I had around 3,000 wishlists and worked hard on the page, trailer, and game itself. But after launch... only 14 sales and 0 reviews in the first 24 hours. It honestly hurt. I know it's hard to get visibility as an indie, but I was hoping for more.[/p][p][/p][p]I'm not writing this to complain, I just want to be honest about the reality many solo devs face. And also to let you know: I'm not giving up.[/p][p][/p][p]I’ll keep updating the game, improving the experience, and trying to understand what went wrong and what can be better. If you're one of the few people who bought the game: THANK YOU πŸ™ You're early supporters and I genuinely want your feedback.[/p][p][/p][p]If you're just discovering this now and are curious, I'd love to hear what you think. The price is low, the game is short and intense, and I made it with love (and lots of stress).[/p][p][/p][p]Let me know:[/p][p]- What do you think of the trailer / screenshots?[/p][p]- What would convince you to try it?[/p][p]- Or if you played it: what should I improve first?[/p][p][/p][p]Thanks for reading. I’m still here, and I’m listening.[/p][p]Lunarhellgames[/p]

Update 1.0.0

[h3]Added New Feature: Score System & Leaderboards[/h3]
- Added comprehensive scoring with end-game breakdown
- Automatic score submission to Steam leaderboards
- Leaderboards button in main menu
- Damage penalty scales with your score
- Bonus for maintaining high multipliers

[h3]- Balanced the damage of some enemies in Stage 2.[/h3]

[h3]- Fixed an issue with the "Electric Projectile" ability getting stuck when only one enemy was present in the scene.[/h3]

[h3]- Fixed several UI issues where buttons couldn't be selected in certain cases.[/h3]

[h3]- Fixed issues with some achievements not unlocking.[/h3]

[h3]- Fixed issues with the total playtime.[/h3]

Update 0.9.6

[h3]Added 5 new passive abilities:[/h3]

- Enemy Confusion – Periodically confuses a percentage of enemies, causing them to attack each other instead of the player.
- Shockwave Totem – Deploys a totem that unleashes 10 concussive blasts, damaging nearby enemies.
- Skill Mentor – Every few minutes, upgrades a random active ability by one level.
- Adrenaline Rush – Enter an adrenaline state where you deal more damage the lower your health is.
- Midas Touch – Transforms nearby enemies into valuable gold coins every 40 seconds. Greed is good!

[h3]Added 2 new active abilities:[/h3]

- Explosive Blink – Teleport to a random spot, causing explosions that damage and stun enemies at both ends.
- Piercing Ray – Fires a beam that penetrates all enemies in a straight line.

[h3]Fixed an issue related to unlocking the Dubstep music genre.[/h3]

[h3]Fixed various damage and attack speed issues related to the boss PENGUARD.[/h3]

[h3]Fixed an issue where the Gold Rain event did not spawn gold correctly.[/h3]

[h3]Fixed some problems with minion collisions.[/h3]

[h3]Fixed a bug where the music volume would reset when changing the master volume.[/h3]

[h3]Balanced the volume of some abilities.[/h3]

[h3]Improved enemy balancing across all stages.[/h3]

[h3]Added a simple fade animation to props that spawn on various stages..[/h3]