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怪獸分解公司 News

【Demo Update Announcement】

In the past few days, we have received a massive amount of playtest feedback. We've read every single comment carefully—thank you so much! (Bows)

Based on your reports, we quickly fixed a number of bugs that were affecting the experience:
✅ Mischievous Camera Reset: Fixed the issue in the "Capital Monster" mode where the camera would wander off on its own. Now, when it acts up, just press the return key to bring it right back to you.
✅ Clearer Breakdown Daily Report: Corrected some miscalculated values in the daily report, so you can now get a more accurate view of your earnings.
✅ Salary Calculation Optimized: Fixed a calculation error that could lead to a "wage assassin," causing decomposition costs to skyrocket. Cost-saving plan, activated!
✅ Awkward Bar Chat Fix: Resolved the issue of getting stuck in a "repetitive dialogue loop" while drinking with employees. Conversations are now much smoother.
✅ Major English UI Adjustments: Fixed the problem of overlapping text in the English version, making it much more pleasant to look at!

We will continue to monitor your feedback and work hard to make the game even better!

Kaiju Cracking Corporation Playable Demo is Now Available!

Dear future CEOs of Kaiju Cracking Corporation,

After a period of intense preparation, the Demo trial version of Kaiju Cracking Corporation is officially live today! We're excited (and a little nervous) to invite you to step into this world of giant kaiju and "violent" demolition!

Demo Download: https://store.steampowered.com/app/3748730/_Demo/

In this Demo, you can already experience the core gameplay and main flow of the game:
Progress: Available up to the end of the Prologue.
Kaiju: Only the monster's arm and Santo from the main story.
Staff: 2 initial employees (Bob, George), with 2 additional hires available later (Joe, Visual).
Company: You can hire and upgrade employees, and buy/sell materials.
Gameplay: Includes all main gameplay, but mechanics outside of dismantling need to be experienced in the "Capital Kaiju" mode.

[Current Version Notes & Known Issues]

We know this first Demo version is far from perfect. To set the right expectations, we're being transparent about the current known issues:

The primary known issue: The scene camera occasionally goes rogue.
This is the top-priority bug we are currently addressing. During gameplay, there's a chance the camera might suddenly jump outside the map or to a strange angle.
Don't panic! We've found two effective temporary workarounds:
1. Prevention is better than cure: We've discovered that performing time pause operations within small scenes (e.g., the warehouse, company interior) can significantly reduce the chance of this bug occurring.
2. Quick recovery: If the camera does go astray, try returning to the city map and then re-entering the scene. The camera will most likely return to normal.

Our programmers are working tirelessly to trace the root cause of this camera bug and aim to fix it completely ASAP!

Other minor bugs and optimization issues
Additionally, you might encounter minor issues like incomplete text display, occasional missing sound effects, or slight model clipping. We will continue to optimize and fix these in future updates.

While this Demo isn't flawless, your every playtest and piece of feedback is a huge motivation that helps us make the game better!

If you encounter any of the issues mentioned above, or discover new bugs we haven't noted, please send us an email. You can communicate directly with the development team and report bugs.

Thank you for your support and understanding! We'll see you in the game (and in your inbox)!

— Sincerely, The Kaiju Cracking Corporation Development Team