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怪獸分解公司 News

It's Time, Hawaii! Kaiju Cracking Corporation Launches March 13!

Dear Players,

Kaiju Cracking Corporation will officially launch at 11:00 AM GMT+8 on March 14th, which is March 13th at 5:00 PM HST (Hawaii-Aleutian Standard Time)! 🎉

During this time, we've received countless expectations and suggestions, and we also experienced an adjustment to the release date. But it's your feedback that has motivated us to polish the idea of "where do monsters go after they die" into a more complete and interesting world. Now, we can confidently say: The Kaiju World is ready!

In this world, you can:

· 🏭 Be the Boss, Dismantle Kaiju – Manage your own disassembly factory and research the most profitable decomposition processes.
· 🤖 Freely DIY Mechs – Assemble unique combat machines from kaiju parts, customize them however you want.
· 🍳 Develop Kaiju Cuisine – Turn strange ingredients into mouth-watering signature restaurant dishes.
· 🚀 Explore Unknown Areas – More secrets, more kaiju await your discovery.

🎁 Special Launch Week Offer: Bundle Discount!
To make your kaiju experience even more complete, we've teamed up with these games to launch the Kaiju Universe Bundle! For a limited time during launch week, purchasing the bundle grants you an extra 20% discount. Check out the games here:

https://store.steampowered.com/app/3508730/_/
https://store.steampowered.com/app/4028160/_/
https://store.steampowered.com/app/3458590/_/

We know that a good game relies on player support. Therefore, we will continue to listen to your voices, constantly optimize the experience, and bring you more exciting updates.

See you on March 14th (March 13th in Hawaii)!
Thank you again to everyone who has followed, supported, and cheered us on. You make this world worth building.

The Kaiju World is waiting for you to crack it open!

— Kaiju Cracking Corporation Team

[Release Date Update] For a Better Monster World – See You March 14th!

Dear Players,

First of all, we want to say: We are truly sorry, but we need to adjust our release date.

After careful consideration by the team, we have decided to postpone the launch to March 14th.

During recent tests, we received a lot of valuable feedback from players. Some of you felt the disassembly process wasn't smooth enough, others hoped for more freedom in Mech DIY, and many wanted to see more quirky monster cuisine... We heard you all.

To truly turn our vision of "where do monsters go after they die" into an interesting, complete, and immersive world worth exploring; to ensure every gameplay element—being a boss, dismantling monsters, piloting mechs, running a restaurant—provides a smoother experience—we have decided to do some more polishing.

We deeply understand the anticipation you've always had, and we know that a delay brings disappointment. However, rather than rushing to launch an imperfect version, we prefer to present a monster world that you can truly enjoy and immerse yourselves in.

Once again, thank you to everyone who has followed, supported, urged us on, and offered suggestions.

See you at the company on March 14th!

Official Release March 9, Launch -20%, Tons of Content Click

Dear Bosses,
Our game's official release date is set! It will launch on March 9th with a special launch discount of -20%!

In the full version, you can experience:

Monster Decomposition
In a world overrun by monsters, Monster Decomposition Corp. was born. After defeating monsters, you can organize teams to professionally decompose 7 types of monsters across 5 main story scenes and 20 free-roaming scenes. Formulate sound strategies to maximize the acquisition of rare materials, laying the resource foundation for your company's operations.


Mecha Upgrade & Construction
The game offers a deep mecha research and development system, allowing you to DIY your combat robots as you wish. Freely combine parts from the Head (17 types), Arms (17 types), Torso (19 types), and Legs (15 types). Configure Head Skills (4 types), Arm Skills (10 types), and Leg Skills (4 types). Utilize the factory for modifications, upgrades, and post-battle maintenance to build your unique mecha.


Mecha vs. Monster
When facing more dangerous monsters, deploy your mecha to engage in spectacular showdowns within the city. The game features 20 destructible battle scenes, recreating intense combat. After the battle, you are still responsible for battlefield cleanup and monster disposal, forming a complete "Battle-Dismantle-Business" loop.


Company Recruitment
As the company boss, you can recruit 24 employees to build an efficient team. Each employee possesses unique skills. Properly combining them boosts operational efficiency. Additionally, engage in deep interactions with employees through nighttime socializing at the bar, managing their moods and relationships to enhance team trust and cohesion.


Material Trading Market
Buy and sell decomposed materials in a dynamic market. The market features material futures/contract trading, with prices fluctuating in real-time based on time, in-game events, and news. Test your investment acumen. You can even influence global material prices through the popularity of monster dishes in your restaurant, achieving cross-system economic manipulation.


Diversified Industries: Museum, Restaurant & Bar
Expand your business beyond monster decomposition into broader fields.

· Museum: Transform monster remains and materials into exquisite specimens, build themed exhibition halls, plan visitor routes wisely to enhance the visitor experience, and earn stable ticket income.
· Restaurant: Develop signature dishes using monster materials, participate in cooking mini-games to improve dish quality. The popularity of these dishes can even trigger global material price fluctuations, creating cross-system economic linkage.
· Bar: Relax and communicate with employees here at night, manage their emotions, build trust, and forge a more cohesive team.
These three industries support each other, collectively building your monster business empire.


Thank you for your support!

Live!

Live!

🛠️ Dev Update | We've heard your feedback and are working hard to optimize it!

Hello everyone!

First of all, we would like to extend our heartfelt thanks for the valuable feedback and suggestions provided during the trial period! 🙏
We have carefully reviewed the comments from the recent discussion boards, community forums, and private messages, and we fully acknowledge some of the experience issues currently present in the game.

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🎯 Key Feedback Areas
Based on your feedback, we have identified the following main areas for improvement:

· UI and Operation Experience: Text is too small, interface layout is too dense, and some button interactions are not intuitive enough.
· Tutorial and Pacing: The initial information overload, fast-paced time progression, and unclear explanations for certain events.
· Resolution and Visual Performance: Screen cropping or display issues on some devices.
· Performance and Bugs: Occasional lag or display abnormalities during the tutorial section or scene transitions.

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🔧 Improvements We Are Working On
Our team is currently focusing on the following optimizations:

· Redesigning the UI layout and adjusting text size to enhance readability and visual comfort.
· Optimizing the tutorial section to ensure a smoother learning curve and clearer information delivery.
· Improving resolution adaptation and pause mechanics to support more screen ratios and operation preferences.
· Fixing lag and interface display issues while continuously optimizing overall performance.

These improvements will be gradually implemented in future updates. Our goal is to maintain the game's unique style and core mechanics while making the overall experience more intuitive and seamless.

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💬 Final Words
Once again, we sincerely thank every player who took the time to try the game and share their thoughts. Your feedback is invaluable to us and serves as the driving force behind our continuous efforts to improve. Please stay tuned for future updates—we will keep listening to your voices with every new version ❤️