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Trailblazers | Update 3.4

[p]Greetings Commanders,

A new update has been released for Elite Dangerous featuring Powerplay improvements.

Features of Note
[/p]
  • [p]New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy.[/p]
  • [p]Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.[/p]
    • [p]Control Scores will now decay on each weekly turn.[/p]
      • [p]Decay will not affect, or take a system to, below 25% of the current system state.  [/p]
        • [p]For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar. [/p]
        • [p]Therefore, Systems cannot change their state via decay alone.[/p]
      • [p]The actual amount systems decay is non linear and is dependent on the current control score of the system.[/p]
        • [p]Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.[/p]
    • [p]Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier.[/p]
      • [p]Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.[/p]
        • [p]For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.[/p]
    • [p]Merit gain bonuses have been adjusted as follows:[/p]
      • [p]Offensive activity - undermining another power's system: +15% (up from +5%)[/p]
      • [p]Offensive activity - acquiring an unoccupied system: 0% (down from +5%)[/p]
      • [p]Defensive activity - unchanged[/p]
[p]Fixes
[/p]
  • [p]Fix for Power Conflict Zones not starting due to missing faction information.[/p]
  • [p]Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation.[/p]
  • [p]Fixed additional causes of console accounts failing to transfer from Legacy to Live.[/p]
[p]
Please note that system score and merit gain from the on-foot transfer power data activity remains disabled at this time. The team is actively working on a general solution to prevent future exploitation of mechanics such as this to the state of Powerplay. Once implemented, the intent remains to re-enable this activity.[/p]