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Type-11 Prospector Update 2

[p]Greetings Commanders, [/p][p]The Type-11 Prospector Update 2 is now live and addresses the following issues. [/p][p] [/p][p][/p][p]Features of note: [/p]
  • [p]Introduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period[/p]
    • [p]The System Architect may exclusively make claims from the system for 30 minutes [/p]
    • [p]After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours[/p]
      • [p]This will function even if the System Architect is in their own solo Squadron[/p]
    • [p]After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system[/p]
      • [p]Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies[/p]
    • [p]The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration[/p]
[p]Companion API [/p]
  • [p]Facility construction effort requirements info has been included in the /market endpoint [/p]
[p]Bug Fixes [/p]
  • [p]Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217, 78523, 69655, 73348, 78112)  [/p]
  • [p]Fixed instances of a physics issue that could cause ships to explode[/p]
  • [p]Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory [/p]
  • [p]Fixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801)  [/p]
  • [p]Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail [/p]