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Elite Dangerous News

Elite Dangerous: Vanguards Patch 1

[p]Greetings Commanders,[/p][p]Elite Dangerous: Vanguards Patch 1 is now live and you can find the update notes below.[/p][p][/p][h3]Features of Note[/h3]
  • [p]You are now able to install the Vista Genomics and Pioneer Supplies Vendors on your Squadron Carriers.[/p]
  • [p]Improvements have been made to how colonisation built constructions produce and consume goods - the goods produced by the top two economies will no longer be consumed by ports or settlements linked to that economy[/p]
    • [p]This is intended to resolve instances where economies would 'cannibalize' each other via market links, which previously resulted in limited or zero goods being available at a commodity market.[/p]
  • [p]The maximum number of members in a squadron has been raised to 600 (up from 500)[/p]
  • [p]The maximum number of possible applications to a squadron has been raised to 25 (up from 10)[/p]
  • [p]Further improvements have been made to the profanity filtering within squadron mottos, descriptions and recruitment messages. Additionally, commas and accented characters will now be allowed.[/p]
[p]Issue Tracker Fixes[/p]
  • [p]Fixed Fuel Transfer Limpets being destroyed instantly on launch (Issue ID: 77833)[/p]
  • [p]Improved instances of Fleet Carrier hangar bay lighting not working correctly (Issue ID: 77199)[/p]
[p]Bug Fixes[/p]
  • [p]Squadron owners may no longer remove their own management permissions[/p]
  • [p]Fixed inbox messages not triggering on colonisation construction completion[/p]
  • [p]Fixed instances of populations not growing correctly on colonisation planet ports[/p]
  • [p]Fixed instances of crashing that occurred while using Advanced Maintenance[/p]
  • [p]Fixed instances of crashing occurring when scanning planetary bodies[/p]
  • [p]Fixed several issues with approving and rejecting squadron member applications[/p]
  • [p]Fixed shipyard service being able to be switched off on squadron carriers[/p]
  • [p]Fixed personal carrier access settings not persisting.[/p]
  • [p]Fixed errors occurring during squadron carrier decommissioning and cancellation[/p]
  • [p]Fixed a cause of a crash at the ship bank screen[/p]
[p]Known Issues[/p][p]The Squadrons cargo Insurance perk has been temporarily disabled whilst an issue is resolved. The perk will still be selectable at squadron creation, and will still be present in squadrons which have selected it as a perk, however, it will provide no bonus. Please note that perks can be changed under the 'edit squadron details' button on the squadrons page.[/p]

Elite Dangerous | Vanguards

[p]Greetings Commanders! The much anticipated Elite Dangerous: Vanguards update has arrived, bringing with it a full rework of Squadrons to give you more options and customisation in managing your groups! You can read more about this update here.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Update Notes[/p][p][/p][p]Features of Note:[/p]
  • [p]Squadrons feature has had a complete overhaul
    [/p]
    • [p]Squadrons system introduces many new features, including:[/p]
      • [p]Create a unique identity with your own custom logo and banner and the logo to your ships![/p]
      • [p]Create your Squadron motto to declare your purpose!![/p]
      • [p]Use the reworked Squadron Browser to find out more about available Squadrons and their members![/p]
      • [p]Climb to the top of our extended Squadron Leaderboards and earn new rewards[/p]
      • [p]Use the new  Squadron Bank to share resources with your fellow members[/p]
      • [p]Manage your fleet with a dedicated Squadron Carrier with an extended Squadron Bank to host commodities, items and ships![/p]
      • [p]Apply new Squadron perks to benefit your members[/p]
      • [p]Review Squadron influence reports to see how your grip on the galaxy has changed,[/p]
      • [p]…And Much More![/p]
  • [p]Improvements to shadows across various locations in game (Issue ID: 63484) [/p]
[p]Issue Tracker Fixes [/p]
  • [p]Fixed target info distance being obscured by cockpit lights (Issue ID: 77196) [/p]
  • [p]Fixed some gaps in the cockpit model for the Panther Clipper Mk II (Issue ID: 77212) [/p]
  • [p]Fixed instances of harsh shadow flickering in the Panther Clipper Mk II cockpit when facing a planetary location (Issue ID: 77218) [/p]
  • [p]Fixed thrust vectoring for the Panther Clipper Mk II engines whilst rolling (Issue ID: 77215)  [/p]
  • [p]Fixed Gutamaya Corsair thrust vectoring when pitching (Issue ID: 77231) [/p]
[p]Bug Fixes[/p]
  • [p]Fixed instances of a crash that could occur when swapping ships whilst docked on a fleet carrier as it was starting the hyperspace lockdown process [/p]
  • [p]Fixed instances of a crash that could occur when using Advanced Maintenance to repair modules [/p]
  • [p]Fixed mirrored decal in the Panther Clipper Mk II cockpit [/p]
  • [p]Fixed missing HUD audio for telepresence & physical multicrew members in the Panther Clipper Mk II [/p]
  • [p]Fixed community decals not displaying correctly on the Panther Clipper Mk II [/p]
  • [p]Fixed the ramp shutter clipping into the ship mesh upon deploying the landing gear on the Panther Clipper Mk II [/p]
  • [p]Fixed a gap in the mesh of the fighter bay on the Panther Clipper Mk II resulting in light bleeding into the cockpit [/p]
  • [p]Adjusted Colonisation Facility Rename to clarify it includes unlimited random renames of the facility as well [/p]
  • [p]Fixed descriptions of Hologram & Alphabet bobbleheads [/p]
[p]Localisation Fixes[/p]
  • [p]Fixed unlocalised text strings for Panther Clipper Mk II shipkit items [/p]

Elite Dangerous: Vanguards - Arriving 19th August

[p]Greetings Commanders,[/p][p][/p][p]The moment you have been waiting for is almost upon us! Elite Dangerous: Vanguards is coming in to land on Tuesday 19th August![/p][p][/p][p]Update Notes and release schedule will be available closer to release.[/p]

Panther Clipper MK II | Available Now

[p]Greetings Commanders,[/p][p][/p][p]The highly anticipated Panther Clipper MK II from Zorgon Peterson is now available in Elite Dangerous via ARX Early Access

[/p][previewyoutube][/previewyoutube][p] [/p][p]The Panther Clipper MK II is available in the following bundles:[/p][p] [/p][p][/p][p] [/p][p]Panther Clipper MK II Standard[/p][p]Bring the galaxy to their doorstep with the latest version of the legendary freighter from Zorgon Peterson, the Panther Clipper Mk II.[/p][p]Bundle includes:[/p]
  • [p]Panther Clipper MK II Ship[/p]
  • [p]Panther Clipper MK II Shipyard Unlock[/p]
  • [p]Panther Clipper MK II Owners Club Decal (only available during ARX early access)[/p]
[p] [/p][p][/p][p] [/p][p]Panther Clipper MK II Stellar[/p][p]Empty countless warehouses and dominate the market with the Stellar Edition of the Panther Clipper Mk II.[/p][p]Bundle includes: [/p]
  • [p]Panther Clipper MK II Ship[/p]
  • [p]High-Capacity Cargo Transport Loadout[/p]
  • [p]Class 7 FSD (SCO) and MK II Cargo Racks[/p]
  • [p]Panther Clipper MK II Freighter Gold Paint Job[/p]
  • [p]Panther Clipper Mk II Merchant Ship Kit[/p]
  • [p]Panther Clipper MK II Shipyard Unlock[/p]
  • [p]Panther Clipper MK II Owners Club Decal (only available during ARX early access)[/p]
[p][/p][h3]Update Notes.[/h3][p][/p][p]Features of Note:[/p]
  • [p]Added Zorgon Peterson Panther Clipper Mk II via ARX Early Access[/p]
    • [p]In world holo-screen adverts now present for Panther Clipper Mk II[/p]
    • [p]Adjustments made to several of the top-side hardpoint placements since Partner Program Early Access[/p]
    • [p]Following Partner Program Early Access - The ship no longer raises when deploying SRV's [/p]
  • [p]Added pre-built ships:[/p]
    • [p]Panther Clipper MkII Stellar (38,000 Arx)[/p]
    • [p]Panther Clipper MkII Standard (19,020 Arx)[/p]
[p] [/p][p]Issue Tracker Fixes:[/p]
  • [p]Fixed thrust vectoring for the Corsair (Issue ID: 74690)[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed a crash when switching map modes at the same time as the map closing [/p]
  • [p]Fixed a crash when a player recalls their mothership whilst in an SRV, and being targeted by another player[/p]
  • [p]Fixed a crash in the gamma setting screen [/p]
  • [p]Fixed instances of being unable to deploy from Conflict Zone dropships [/p]
  • [p]Fixed instances of connection error messages when attempting to apply Livery via Game Extras menu [/p]
  • [p]Fixed additional instances of placement issues with System Colonisation construction efforts [/p]
  • [p]Fixed instances of strong market links not working correctly in certain circumstances [/p]
  • [p]Fixed Planetary Facilities help screen in colonisation incorrectly stating required distance from existing settlements being 100km rather than 200km[/p]
  • [p]Fixed minor typos in the Market Links/Economy help screens for System Colonisation [/p]
  • [p]Fixed Economy Overrides Codex page incorrectly stating what planetary body with organics provides [/p]
  • [p]Fixed misleading text in Economy Overrides Codex page referencing markets without a specific economy type, when it should be the Colony economy type[/p]
  • [p]Fixed a couple of graphical issues with the Prometheus Scientific Outpost[/p]
  • [p]Fixed instances where Asteroid Stations do not convert from Under Deployment to fully operational [/p]
  • [p]Fixed broken text string for Kinago Violins rare commodity when viewed in ships cargo hold [/p]
  • [p]Fixed the description of the Tier 4 Dominator suit[/p]
[p]Localisation Fixes:[/p]
  • [p]Fixed "Maximum landing pad size" being truncated in the System Colonisation facility picker screen in various languages [/p]
  • [p]Fixed unlocalised "Beacon Deployment Site" string in various languages [/p]
  • [p]Fixed unlocalised port type when selecting what primary port to build in various languages [/p]
  • [p]Fixed incorrect line break in Russian when viewing System Colonisation construction commodity list [/p]
  • [p]Fixed instances of unlocalised commodities for System Colonisation construction efforts in various languages when viewed in Architect mode [/p]
  • [p]Fixed "Commodities" being unlocalised when viewing the System Colonisation Ship market in various languages [/p]
  • [p]Fixed unlocalised and broken text string for "Contacting System Colonisation Ship" in various languages [/p]
  • [p]Fixed unlocalised and broken text string for the warning prompt when not facing the Beacon Deployment Site in various languages[/p]
  • [p]Fixed a typo in the System Colonisation claim inbox message in Russian [/p]
  • [p]Improved translations of System Colonisation Codex page headers in Russian [/p]
  • [p]Fixed truncated string when viewing My Colonies in Russian [/p]
  • [p]Fixed mistranslation of Port in the "Construct Primary Port" mission in Brazilian Portuguese [/p]
  • [p]Fixed minor mistranslation of mission steps for Deploy Claim Beacon in Brazilian Portuguese [/p]
  • [p]Fixed inconsistent translations for the term "Links" in the Colonisation system map help screens in Brazilian Portuguese [/p]
  • [p]Fixed unlocalised references to "Commodities" in the Colonisation system map help screens in Brazilian Portuguese [/p]
  • [p]Fixed unlocalised reference to "Commodities" in the System Colonisation Codex pages in Brazilian Portuguese [/p]
  • [p]Fixed grammatical issues with description of Market Links in the System Colonisation Codex pages in Brazilian Portuguese [/p]
  • [p]Fixed grammatical mistranslation in German in the System Colonisation Codex pages [/p]
  • [p]Fixed instances of incorrectly unlocalised "Orbit" references in the System Colonisation Codex pages in German [/p]
  • [p]Fixed incorrect line break in System Colonisation Codex pages in French [/p]
  • [p]Fixed unlocalised references to "High Tech" & "Terraforming" in the System Colonisation Codex pages in French[/p]
  • [p]Fixed various bobblehead names being unlocalised in various languages when viewed via Game Extras [/p]
  • [p]Fixed various decal names being unlocalised in various languages when viewed via Game Extras [/p]
  • [p]Fixed minor translation typo for Corsair bundles in Portuguese-Brazil [/p]

Trailblazers | Update 3.4

[p]Greetings Commanders,

A new update has been released for Elite Dangerous featuring Powerplay improvements.

Features of Note
[/p]
  • [p]New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy.[/p]
  • [p]Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.[/p]
    • [p]Control Scores will now decay on each weekly turn.[/p]
      • [p]Decay will not affect, or take a system to, below 25% of the current system state.  [/p]
        • [p]For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar. [/p]
        • [p]Therefore, Systems cannot change their state via decay alone.[/p]
      • [p]The actual amount systems decay is non linear and is dependent on the current control score of the system.[/p]
        • [p]Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.[/p]
    • [p]Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier.[/p]
      • [p]Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.[/p]
        • [p]For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.[/p]
    • [p]Merit gain bonuses have been adjusted as follows:[/p]
      • [p]Offensive activity - undermining another power's system: +15% (up from +5%)[/p]
      • [p]Offensive activity - acquiring an unoccupied system: 0% (down from +5%)[/p]
      • [p]Defensive activity - unchanged[/p]
[p]Fixes
[/p]
  • [p]Fix for Power Conflict Zones not starting due to missing faction information.[/p]
  • [p]Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation.[/p]
  • [p]Fixed additional causes of console accounts failing to transfer from Legacy to Live.[/p]
[p]
Please note that system score and merit gain from the on-foot transfer power data activity remains disabled at this time. The team is actively working on a general solution to prevent future exploitation of mechanics such as this to the state of Powerplay. Once implemented, the intent remains to re-enable this activity.[/p]