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Elite Dangerous: Odyssey - PC Alpha End Time

Greetings Commanders,

Thank you all for all the amazing feedback and reports you've sent in throughout the Alpha. Our developers have been reading and reviewing your comments as we continue towards release. The Elite Dangerous: Odyssey PC Alpha will end at 15:30 UTC/16:30 BST on Wednesday 5 May 2021 with full launch scheduled for 19 May 2021.

Once again, we are incredibly grateful for all of your feedback and reports, and we can't wait to bring you the full game for PC later this month!

o7

Odyssey Alpha Phase 4 Hotfix 2

Greetings Commanders!


Today at 16:00 UTC / 17:00 BST we implemented a hotfix to the Elite Dangerous: Odyssey Alpha with the following changes:

  • Further improved stability.
  • Enabled Fleet Carriers in the Alpha at an adjusted cost.
  • Fixed an issue where a small number of players spawned outside the playable bubble.
  • Fixed an issue where terminals would lock the camera off-centre. Players can now adjust the camera to view the terminal more freely.


Commanders who would like to purchase a Fleet Carrier can do so at Sharp Dock in Sumod.

Once again, thank you for your continued feedback as we enjoy the final phase of the Odyssey Alpha!


o7

Odyssey Alpha Phase 4 Hotfix 1

Greetings Commanders!

At 14:15 UTC / 15:15 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Improved build stability.
  • An issue has been fixed whereby cargo could vanish when changing ships at Inter Astra.


Here in the final phase of the Odyssey Alpha, we're as grateful as ever for the valuable feedback provided as always.

See you in the black! o7

Elite Dangerous: Odyssey Alpha Phase 4

Greetings Commanders!


We're excited to announce that Phase 4 of the alpha is now underway! This time, you can play Odyssey with your existing Commanders and ships, so bring on the Cutters, Corvettes, Cobras and more! To help manage your fleet, delivery times and costs for ship transportation have been reduced, allowing you to easily transfer and use any of your existing ships. The snapshot taken from the base game to duplicate for the alpha was taken on 23 April.


The following features will also be available:

  • Wing Missions / Ship Depot
  • Powerplay
  • Tech Brokers
  • Search and Rescue contacts
  • Research Station services contacts


Phase 4 is expected to close on 5 May, continuing as long as necessary for the development team to receive feedback, collect data, and make adjustments. Once the phase ends, the alpha will close so this is your last chance to play Odyssey until launch! Note that any progress made in the alpha will not carry over to the live game.

[h2]Fixes[/h2]

  • Various stability and crash fixes.
  • Fixed missing mission hand-in icons.
  • Fixed an issue with mission hand-in not working for some mission types.
  • Fixed a softlock in the quick comms panel.
  • Fixed an issue with Conflict Zone scores failing to update.
  • Fixed a disconnect when recalling a ship at a Conflict Zone.
  • Fixed a softlock when navigating the Black Market contact's UI using a keyboard.
  • Fixed an issue with items not appearing in players' inventories correctly.
  • The Apply and Cancel buttons are no longer partially cut off at the bottom of the screen in the Settings Menu.
  • Locations on the Galaxy Map can now be selected without plotting a course.
  • NPCs should no longer mumble/be inaudible.
  • A connection error when landing at settlements in a Conflict state was fixed.
  • An issue with the Oculus Rift HMD not displaying Odyssey was fixed.
  • An issue with the "Complete Mission" button not working at station terminals was fixed.
  • An issue with Frontline Solutions dropships attempting to dock at Conflict Zones was fixed.
  • An issue with organics displaying as "Insufficient Diversity" rather than "Already Sampled" was fixed.


[h2]Known Issues[/h2]

  • Some players are unable to select the alpha test from the launcher.
  • Maintenance panels can fall backwards into their housing after being cut, blocking power nodes.
  • The player view is locked after interacting with station terminals, sometimes fixing players' at an awkward angle.
  • Some information in the Galaxy Map which is present in Horizons is missing.
  • Planet icons are difficult to see on ship sensors.
  • Filters in the DSS are not showing.
  • On-foot momentum mid-air is not preserved when jumping.
  • Some NPCs do not display facial animation while speaking.
  • On-foot inventory UI is not accessible.
  • Apex Interstellar ship landing sound is out of sync.
  • Conflict Zones are sometimes empty when they initially appear.
  • The Commander camera suite keybind cannot match ship and SRV camera suite keybinds.
  • Some Russian letters in station terminals are replaced with squares.
  • All missions fail when Commanders die on a mission.
  • Quitting to the main menu just after recalling a ship causes a crash
  • Setting control options to "keyboard and mouse" doesn't set DSS camera control to mouse.
  • Physical multicrew members occasionally find an empty hangar when attempting to board their host ship.
  • An obstructive defect blocks the player visor when performing melee attacks or grenade throws.
  • Graphical artefacts are present on some assets when the visor is down.
  • Sometimes players are unable to choose a side at Conflict Zones via the comms panel while on foot.
  • Collection mission objectives will only update for one player in the instance.
  • Players encounter a crash at the Conflict Zone at Aster's Escape.
  • Autodock music is present in Apex Interstellar shuttles.
  • When using the "Default Context" preset on the Xbox One Controller, the "Hold" button mode for crouch does not work as expected.
  • Emissive Paint Jobs don't appear correctly under bright lights, so will not be in this phase.
  • A connection issue while auto-launching as a physical multicrew passenger may cause players to spawn in a glitched hangar.



We hope you enjoy this final phase and would like to take this moment to thank you all for playing! Your feedback and suggestions have helped steer Odyssey's development, ready for launch on 19 May. We hope you enjoy the last chance to play Elite Dangerous on-foot before the big day!


o7

Elite Dangerous: Odyssey Alpha Extension

Greetings Commanders,


We have been overwhelmed by your feedback and excitement through the Elite Dangerous: Odyssey Alpha, your support and dedication is vital in completing the most ambitious expansion in Elite Dangerous history.

We can confirm that, as of this morning, our live game snapshot has been completed and phase four is set to begin as planned on 28 April.

We have been listening closely to your feedback and many members of our community have requested longer in the Alpha to experience the content and share your valuable feedback. This is why we are pleased to confirm that we will be extending the window of play for our fourth phase, and therefore the Alpha will now end on Wednesday 5 May at 08:00 UTC / 09:00 BST.

In addition to this, after a number of community requests, all stored ships captured in the snapshot will now be made available during the Alpha with reduced transportation time and cost to bring those ships into the playable bubble.

We would like to use this opportunity to thank you all once again for your help in taking this giant leap forward for Elite Dangerous. The development team have been incredibly busy reviewing your reports, comments and data from this period. Some of these fixes you will have seen through the phases of Alpha, and many more will be going live with the full PC release on 19 May.

Please remember, if you would like to leave feedback during the remainder of the public Alpha you can do this via the issue tracker, where our development team are eagerly awaiting your reports.


o7 Commanders