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Elite Dangerous: Odyssey adds on-foot gameplay in early 2021

Elite Dangerous is already one of the biggest space games around, but soon it's going to divert back to the, uh, first frontier. Elite Dangerous: Odyssey is due to launch early next year, and will bring on-foot gameplay to the space sim, alongside a host of new content, NPCs, and gameplay systems to support that new way to play.


The new planets you'll land on will have outposts, settlements, and unique geographical features, and you'll pick up new types of contracts to push you through that content. Objective types will be varied, and you'll have the options to choose between everything from "diplomacy and commerce to lethal stealth and all-out combat", as the Steam page explains.


You'll build up your character with different types of gear to engage in "first-person combat", including options to "coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge." There will be social hubs for you to "form alliances, procure services, and even find expert support in highly coveted Engineers", as well.


Read the rest of the story...


RELATED LINKS:

Elite Dangerous Fleet Carriers update release date announced, with changes on the way

Elite Dangerous Fleet Carriers beta 2 launches next week - here's how to join

The Elite Dangerous Fleet Carriers beta 2 snapshot happens next week


Elite Dangerous: Odyssey - Announcement

It's time to disembark, Commander.

We are delighted to share with you a glimpse of the Next Era - Elite Dangerous: Odyssey.

[previewyoutube][/previewyoutube]

Explore distant worlds on foot, expand the frontier of known space and leave your mark on the galaxy as you become the first person in history to explore lands untouched since time began.

So you've disembarked, you're standing for the first time on an unexplored planet. What can you do next? Here's an overview of what you can look forward to in Elite Dangerous: Odyssey.

One Giant Leap

See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Forge Your Own Path

Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Assemble Your Crew

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

The Sphere of Combat

Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

From now until launch, we'll be sharing more information, developer diaries and trailers as we get ready to embark on this exciting new adventure! Click here to wishlist here on Steam.

o7 Commanders

Fleet Carriers Update - Beta 2 has now ended!

Greetings Commanders,

Now that both of the Fleet Carriers Betas have come to an end, we'd like extend a huge thank you to all of the Commanders who took the time to jump in, whether that was on PC, PlayStation or Xbox. All the invaluable feedback that you've shared with us both here, on the forums, across social media and in videos and round-ups, has been incredibly important towards the development of Fleet Carriers.


Over the next couple of weeks, we'll be introducing a number of changes to Fleet Carriers in time for their release in June:
  • The buttons used to increase or decrease both the bank and the commodity market will now scale, like other systems in-game, when depositing credits or adjusting commodity prices.
  • Tritium mining will receive adjustments before launch to make it more lucrative (particularly in relation to sub-surface mining).
  • A credit exploit involving selling modules in a Fleet Carrier's outfitting service has been fixed.
  • A bug that swapped the names of certain locations and markets in the game has also been fixed (with key examples such as Ceres Tarn receiving its original name once more!).
  • A bug preventing the transfer of commodities such as Thargoid Sensors, Guardian Urns and others on Fleet Carriers has been resolved.

You've had a chance to experience Fleet Carriers in the Beta, and we can't wait to see what you'll do with them in the live servers and we're pleased to announce that the wait isn't long! The Fleet Carrier Update will emerge from hyperspace and come to Elite Dangerous on 9 June!

Once again thank you for all your efforts and contributions! See you out in the black.

o7

Fleet Carriers Update - BETA BLOWOUT




Greetings Commanders,


Tied up too many credits in ships and modules to buy a Fleet Carrier this Beta? We have you covered with the BETA BLOWOUT!


Starting from 21 May at 10:00 UTC and lasting until the end of the Beta (26 May), Fleet Carriers will cost a mere 1 million credits and ALL Additional Services will be reduced to 100 credits per service!

We hope that you all get a chance to jump into the Beta over the weekend and show us what you can do with your very own Fleet Carrier!


Please note: The Beta Blowout costs for Fleet Carriers DO NOT reflect the final prices when they are released in June.


o7 Commanders!

Fleet Carriers Update - Beta 2 - Patch 1 Notes

Greetings Commanders!


Today brings our first round of patch changes coming to the currently live Fleet Carrier beta. For Xbox players, the patch will already be available and for PC and PS4, the following changes can be expected at 11:00 UTC today:


Fleet Carriers
  • Fixed missing Fleet Carrier names when the number of Carriers in a system gets near the maximum.
  • Fixed an issue which prevented Carriers from jumping away from certain systems.


Crash & Stability fixes
  • Fixed a crash that could occur when purchasing a Fleet Carrier.
  • Fixed a crash that could occur when cancelling a jump.
  • Fixed a rare crash that could happen while jumping.
  • Fixed a crash when redeeming vouchers on a Fleet Carrier.
  • Fixed a crash which could happen when jumping with the Codex open.
  • Fixed a softlock when focusing on the Sell panel after filtering away all commodities available to sell.


Cockpit UI
  • Fixed players all being listed in the Crew category in the social tab in the cockpit panel.


Mining
  • Fixed a bug that would cause any Tritium chunks extracted from subsurface deposits on an asteroid to always contain 30% Tritium.


Tutorials
  • Fixed an error when starting the tutorial via PlayGo on PS4.


We also have some changes coming to Powerplay that we describe in detail in this post.


Thank you all again to all PC, Xbox and PS4 Commanders for contributing to the development of Fleet Carriers by testing them in this beta! We look forward to receiving more of your suggestions and feedback, and hope those of you who can't afford a Fleet Carrier yet, will join us for the upcoming beta blowout!


o7