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Life on a Fleet Carrier

Greetings Commanders!


Want the chance to win a X52 Pro HOTAS control system and ARX packs? Make sure to enter our "Life on a Fleet Carrier" competition!

With the beta now currently underway, we want to see your personal logs of life aboard these giant vessels. We want to see what life is like either as a commander at the helm of a Fleet Carrier, or as a guest embarking on missions from your new mobile base of operations. All mediums are welcome, including written reports, videos, songs or even something entirely different!

The competition will be split into three categories with one winner and two runners up from each:
  • Written logs
  • Video logs
  • Other

The top entries from each will receive a 25,500 ARX Pack with second and third place each receiving 8,400 ARX Packs. In addition - the community team's favourite entry across all categories will win a HOTAS controller to explore the galaxy with!

We can't wait to see what you create!

Competition Terms and Conditions:
  • Official entries must be submitted to [email protected] with the subject: 'Life On A Fleet Carrier Competition'.
  • This subject must also contain the entry type (Written, Video, or Other). Example: 'Life On A Fleet Carrier Competition - Video'.
  • Valid entries must remain under 500 words or 5 minutes long where applicable. Entries where there parameters don't apply must be submitted as one material (e.g. one digital image).
  • All entries must be submitted by May 26 at 00:00 UTC.
  • Frontier have the right to remove any entry at their sole discretion.
  • Objectionable or offensive content will be disqualified.
  • Winners will be contacted by the Frontier Community Team via email.
  • Winners have 7 days to respond and claim their prize; if no response has been received after 7 days, another winner will be selected.
  • Frontier employees and relatives are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Frontier have the final say on the winner and prizes of the event.

Fleet Carriers Update - Beta 2 Begins!

Greetings Commanders

The Fleet Carriers Update Beta begins today at 11:00 (UTC)!

Although the Beta will run much like the real game, we ask that you focus on testing all the changes, along with your standard gameplay, to ensure the stability of the build. This will help us to identify and find ways to fix as many issues as possible before the update goes live.

As a reminder...
  • The Beta runs from the 11 May and will end on 26 May.
  • This Beta will be accessible on PC, PlayStation 4 and Xbox One.
  • For PC players to take part in the Beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous: Fleet Carriers Update Beta (Horizons) from the 11 May. Once that has been completed, you’ll have access to the Fleet Carrier Beta. If this doesn't appear, please restart your launcher.
  • For PlayStation 4 and Xbox One players, you will need to go to https://user.frontierstore.net/fleet-carrier-Beta-key and log in using your PlayStation or Xbox account. Once you have this code you need to redeem it on your platforms store page to download the Beta (this will appear as a different game to the live game, so you will be able to jump into the Beta and into the real game when you please).
  • We'll be updating the Issue Tracker with a Fleet Carriers Update (Update 3.7) Beta section, and we encourage all those who are taking part in this Beta to report any encountered bugs or issues through it.
  • In addition, we will also be adding links from inside the game that will take you directly to the Issue Tracker site.
  • You will not need to resubmit any of the current issues that are currently present in the Issue Tracker. Any issues you encounter in the Beta should be added to the dedicated Beta Issue Tracker section.



All issues should be reported to the (Beta) Issue Tracker directly, but if you have any questions, please let us know on this forum thread.

Good luck on your mission, Commanders.

Fleet Carriers Update - Beta 2 - Patch Notes

Greetings Commanders,


As a reminder, the Fleet Carriers Update Beta 2 will be going live today at 11:00 (UTC), for PC, PlayStation 4 and Xbox One Commanders.

We will publish more information to a dedicated Beta section on how you can participate and what to look out for, when the Beta goes live. We would also like to remind everyone that if you participated in the first Beta, that you will not carry over any progress to the second Beta, (what happens in the Beta stays in the Beta).

Please find the Patch Notes below:


Fleet Carriers updated features
  • Upkeep cost for all additional services has been reduced by 80-90%.
  • The core running costs have been reduced by 50%.
  • The Debt Threshold has been updated in line with the upkeep changes (This means with all services installed, a carrier can go 10 weeks (up from 4) without paying upkeep before being issued a final warning).
  • The total upfront activation costs of some of the more expensive services have been reduced by 35-45%.
  • The time between jumps has been decreased to 15 minutes for jump preparation and 5 minutes to cool-down.
  • Added Universal Cartographics as an optional service on Fleet Carriers.
  • Fleet Carrier owners can now store their ships and modules aboard their Fleet Carrier by default.
  • When decommissioning a carrier you will now receive a full refund.
  • Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
  • When cancelling the decommissioning of your Fleet Carrier, you will now receive an inbox message to confirm the cancellation.
  • Reduced the amount of Tritium consumed with each jump by around half.
  • Added a better indication of arriving and decommissioned states for Fleet Carriers on the Cockpit Navigation Panel.
  • Fleet Carrier Services menu now displays the name of the owner.
  • The trade screen in Fleet Carrier Management, now reports the number of imported and exported commodity types separately rather than in a total for both.


Fleet Carrier Bug fixes
  • The all time profit now correctly updates on the Fleet Carrier budget screen.
  • Fixed a crash that occurred if you were in an instance with an arriving Fleet Carrier.
  • Fixed a crash that would happen when replotting a cancelled Fleet Carrier jump.
  • Fleet Carriers can now be filtered in the Galaxy Map regardless of whether the player is docked or not.
  • Fixed the way that Fleet Carrier owner names are displayed in the targeting panel.
  • Fixed a bug which would allow players to target destinations for their Fleet Carriers which shouldn't have been allowed (e.g. starports, asteroid belts).
  • Limpets can now be restocked at Fleet Carriers.
  • Fixed an issue which made it look like restocking wasn't working via the quick action on the Docking Menu.
  • The target reticule will now properly indicate when a selected Fleet Carrier is on the other side of a body.
  • Stopped the Fleet Carrier destination icon from displaying on all Fleet Carriers in the System Map.


Mining
  • Sub-Surface Mining Deposits can now eject multiple Resource Chunks from one successful hit.


Codex
  • Fixed a bug which caused focus to jump to the top of the grid after exiting out of any section within Knowledge Base or Pilots Handbook.


Missions
  • Megaship Turret Missions will now indicate system distance on the Mission Board.
  • If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.


CQC
  • CQC matchmaking from in-game will now require the usual delay before exiting the game if you are in danger.


Thargoids
  • Fixed Caustic damage not being removed by overheating your ship.


Ships
  • Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.


Player Journal
  • Added an event for when a Fleet Carrier is renamed.
  • Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.
  • EngineerProgress event is now correctly written when ranking up with an Engineer.
  • Bounty events now include localised ship names.
  • "latlong" flag now set when in a station.
  • Fixed status flags for HUD in analysis and Low Fuel when in SRV.
  • Fixed loadout data written after launching a Ship Launched Fighter.
  • We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.
  • We now include the body name in CarrierJumpRequest.
  • Added Fleet Carrier docking restrictions to market.json file.
  • Added an event for cancelling a Fleet Carrier jump.



Please note that these Patch Notes are for the Fleet Carriers Update - Beta 2, and not reflective of the final Fleet Carriers Update Patch Notes.

Fleet Carriers Update - Beta 2 - Upcoming Changes

Greetings Commanders!


We know that many of you are eagerly awaiting the second Fleet Carrier Beta that starts next week, so ahead of that, we wanted to share some of the changes you can expect to see when you jump in to help us test them!

So, let's start with a quick reminder: the next Fleet Carriers Beta begins on 11 May and runs until 26 May. Commanders on PC, PlayStation and Xbox One will be able to jump into this one, and to find out more on how to take part, click here.

Thanks to all the feedback provided to us in the first Fleet Carriers Beta, we wanted to highlight some of the changes you can expect to see in next week's Beta:


  • Fleet Carriers will now have Universal Cartographics available as an optional service.

After the feedback from the first Fleet Carriers Beta, we reexamined how Fleet Carriers could be utilised by different play styles. We feel that with the inclusion of Universal Cartographics, explorers out in the black will be able to break new boundaries and launch exciting new expeditions.

  • Decommissioning a Fleet Carrier will now refund the full cost of a Carrier, with the only reductions either being unpaid debt when automated or a static fee for voluntary decommissioning.

There has been a lot of conversation and feedback around this, so thank you to all the Commanders who shared their thoughts with us! Fleet Carriers affect Elite Dangerous in a way the game hasn't seen before; they are persistent objects accessible across all platforms and controlled by player Commanders. Due to this, Fleet Carriers require these new systems in order to facilitate them in the galaxy. While Elite Dangerous can sustain as many Fleet Carriers as the community could wish for, there is a finite number of objects that can orbit a single body. Left unchecked, this could become a problem if Fleet Carriers are left in key locations like popular capital systems or near to carrier construction facilities, especially when a recent buyer wants to pick up their new Fleet Carrier. Decommissioning acts as an inactivity system that refunds the initial investment while preventing unused Fleet Carriers adrift in the galaxy. By adjusting the refund amount, we think this will be more in line with your expectations.

  • Module and ship storage will now always be available for the Fleet Carrier owner. Shipyard and outfitting services will still need to be purchased to enable visitors to use them and to buy stock for the owner.

After seeing the feedback from players, we agreed that Fleet Carriers should come with these services by default! However, for others to use these services, owners will still need to activate the additional service to provide functionality to visitors as well as just the owner.

  • Tritium consumption per lightyear has been reduced by approximately half.

This will directly make Fleet Carrier movement 2x more efficient in the beta. We want to keep monitoring the use of carriers and Tritium during the second beta, but this is our initial step to finding that sweet spot.


  • BETA BLOWOUT!

Towards the end of the beta, join us for a BETA BLOWOUT, where Fleet Carriers will be available to almost anyone who has not yet had the opportunity to test them for themselves!

In order to get feedback on Fleet Carriers in an environment that is as close to the live servers as possible, Fleet Carriers will remain at the price of 5bn CR. This is important to make sure we can get as accurate feedback as possible. However, during the Beta Blowout period, Fleet Carriers will be purchasable for 1m CR. We're doing this so that as many people as possible can help try them out and give us feedback, but still enable us during the first week to see how they behave in an environment closer to what the live one will look like.

We're looking forward to seeing what you will do with them (and how many you'll make!).


We'll be closely monitoring your feedback, so please continue to share it with us on the forums!

We'll also be creating a dedicated section on the forums to give a home to feedback, instructions, guides and all things related to the second Fleet Carriers Beta.


Fly safe and see you in the beta next week Commanders! o7

Fleet Carriers Update - Beta 2 - Date Announcement

Greetings Commanders


We are excited to announce that the Fleet Carriers Update - Beta 2 will run from 11 May to 26 May, starting and ending at 11:00 AM (UTC).

We've very excited to bring you this beta, which is coming to you on all platforms for the very first time. Whether you're on PC, PlayStation 4 or Xbox One, you'll be able to take part!

As a reminder we will be using the saved game data from the live game taken from 30 April (remember what happens in the beta stays in the beta!).

PC Commanders will be able to join the beta following these steps:
  1. Open Steam (If you use the Elite Dangerous launcher skip to step 4).
  2. Open Elite Dangerous in your library.
  3. Select 'Elite Dangerous: Horizons' on the Steam launcher (even if you don't own Horizons, Horizons will be enabled in the beta build).
  4. When the Elite Dangerous launcher is loaded, log in to your account if you aren't already logged in.
  5. On the launcher window you will notice several options; Elite Dangerous: Horizons, Elite Dangerous: Fleet Carriers Update Beta 2 (Horizons), Elite Dangerous etc.
  6. Select Elite Dangerous: Fleet Carriers Update Beta 2 (Horizons).


If you are planning to jump into the Fleet Carriers Update - Beta 2 on PlayStation 4 or Xbox one, here is how you can register your account for participation:.
  1. Via a web browser go to https://user.frontierstore.net/fleet-carrier-beta-key.
  2. Log in using your PlayStation Network, or Xbox One account.
  3. (If you were previously a beta player for Elite Dangerous on Xbox One you will not be able to redeem an additional beta key. You should instead re-download the beta application from your “Full Library” inside “My Games and Apps”).
  4. Follow the steps to generate a code.
  5. Redeem the code on your console of choice, starting from 11 May.


WARNING: The beta will not be live until 11 May. Redeeming the code before this date, will download an older version of the beta. This is not accessible and will fail to connect, however, your beta application will automatically update with the Fleet Carriers Beta 2 on May 11.

We will be announcing more information on the changes and improvements that we have made thanks to your feedback in the near future.


o7