1. Elite Dangerous
  2. News

Elite Dangerous News

Community Update (01/05)

Greetings Commanders,

Today, we wanted to share an update with you all regarding the on-going development of Elite Dangerous.

Despite transitioning as a company to work from home during these challenging times, we're still committed to providing the best possible support, development and updates for the game and for our community. We've launched the first Fleet Carriers beta and are now busy working on the second installment coming in May. This second beta will be opening its hangars not only to PC Commanders, but also those on console for the first time! Everything is still on track to bring Fleet Carriers to the live servers in June.

However, during this uncertain period, we've also had to re-examine our longer term roadmap and make some adjustments. To ensure that we can bring you an incredible new Elite Dangerous experience without compromising the team who work at Frontier, the Next Era release date will move slightly from December 2020 to early 2021.

We haven't made this shift lightly, but it has been made with both the team and the game's best interest at heart. We know that many of you are eager to hear more about the Next Era of Elite Dangerous and, despite this shift in release date, our schedule to bring you news and details about the future hasn't changed, so keep an eye on all of our channels for more information in the coming months!

Thank you everyone for your patience, understanding and generally being an awesome and passionate community!

Stay safe and keep supporting each other,

o7

Fleet Carriers - Beta 2 - Commander State Notice

Greetings Commanders! o7


On 30 April, we will be saving your game data to be used in the Fleet Carriers Update - Beta 2.

This means that whatever state your account is in, will be the state that we will use for Beta 2. So if you wanted to grab a few more credits, you've got a week to do it!

This will be a new save moment taken from the live game, so it will not carry over anything from Beta 1. As a reminder, any progression earned in betas does not carry over to the live game; what happens in beta, stays in beta.

We'll be sharing more details on Beta 2 soon, stay safe out there Commanders!

Fleet Carriers - Beta 1 has ended, Thank you!

Greetings Commanders,


The Fleet Carriers Update - Beta 1 has now closed!

We wanted to take this opportunity to thank everyone who participated in the beta. Throughout this beta you helped us make major changes towards improving the functionality of Fleet Carriers with your fantastic feedback and diligent testing. During Beta 1 we reduced upkeep costs, updated the debt threshold to relieve pressure on Fleet Carrier management and reduced a number of service costs. To find out more, you can read the feedback changes we posted here.

The development team have already started working on remaining feedback and issues you have provided as well as preparing for Beta 2. This second beta starts in May and will be available on PC, Xbox and PlayStation. We will be posting updates and key information about the second beta closer to the time on all of our channels.

Thank you once again Commanders!


o7

Fleet Carriers Beta 1 Feedback Changes

Greetings Commanders!


Thank you for testing the prototype Drake-Class Fleet Carriers brought to you by the Brewer Corporation. Since the beta's launch, we've been carefully reading and discussing your feedback and are ready to share the upcoming changes. We look forward to hearing more of what you think for the remainder of Beta 1 and in Beta 2 coming next month. All changes are subject to further balancing based on future feedback.

Here are the changes coming this week:

  • The upkeep cost for all additional services will be reduced by 80-90%.
  • Core running costs will be reduced by 50%.

Fleet Carriers represent a big investment, with a lot of crew and resources involved. After hearing your concerns, we've reduced the upkeep to a more sustainable level. The total running costs for a Fleet Carrier with all services active will be reduced by a total of 85.5%.

Fleet Carriers Update - Beta 1 - Patch 2 Notes

Greetings Commanders,


We would firstly like to thank you all for your participation in the first beta for the Fleet Carrier Update. All your feedback has been extremely insightful in the further development of Fleet Carriers, and we are extremely grateful for all the time that you have taken to test the build and log issues that you have found. As we mentioned last week, we will be announcing the changes to Fleet Carriers from your Feedback today.

Today at 11:00 (UTC), we will be introducing a second patch for beta 1 with several fixes for high priority issues. Expected server downtime will be approximately 15 minutes, concluding at 11:15 (UTC). If there are any delays we will share on all our channels.

Here are the Beta 1 - Patch 2 notes:

Crashes/Stability
  • Fixed a softlock that would occur when opening the Carrier Commodities Screen via the Carrier Services Menu and the Remote Access Menu.
  • Fixed a crash that could happen when selecting a destination for a Fleet Carrier.
  • Fixed a crash that would occur in the training missions.
  • Fixed a crash that occurred when attempting to Bookmark a starport.
  • Fixed a crash that could happen when a player used Carrier Management.
  • Fixed a crash which occurred when a player flew a Fighter near a Fleet Carrier.
Supercruise
  • Corrected the ETA numbers when approaching targets in Supercruise.
UI
  • Fixed an issue which stopped cockpit panels being accessible while using Station Services.
Player Journal
  • We now include Carrier Docking Restrictions in market.json file.
  • We now include the Body name in the Carrier Jump Request.



Please note that these Patch Notes are for the Fleet Carriers Update Beta 1 Patch 2, and not reflective of the final Fleet Carriers Update Patch Notes.