1. Elite Dangerous
  2. News

Elite Dangerous News

January Update - Patch Notes

Greetings Commanders,


Please find the Patch Notes for the January Update which launches on the 14 January. The Elite Dangerous servers will be offline for all platforms on 14 January at 09:30AM (UTC) for approximately 3 hours as we apply the January Update. This time may run over, so we would appreciate your patience as we are implementing these changes.

We wanted to thank you all once again for your help, and feedback during the January Update Beta, as well as your ongoing support for Elite Dangerous. We will continue to use this process for the the future updates throughout this year, and if you would like a recap from our previous post about this year's plans, you can read it here.

As always, we'll keep you updated across all of our social channels.

Please find the Patch Notes below:


    ARX
  • Balance improvements for the generation of ARX, particularly for exploration-related gameplay.

    Audio
  • Fixed audio issues with the Generation Ship, 'The Golconda'.
  • Audio logs obtained from the Golconda can now be played in the Codex.
  • Fixed missing audio and text for female crew members.
  • Fixed a bug where none of the Guardian articles in the Knowledge Base would play their associated audio.
  • Fixed a bug which meant that an audio effect on firing Pulse Lasers would loop indefinitely.
  • Fixed a looping audio issue with the Shutdown Field Neutraliser.

    Crashes/Stability
  • Fixed a crash that could occur when attempting to enter the 'Network Options' screen.
  • Fixed a crash that could occur when mining in Ice Rings.
  • Updated the way we check a player's entitlements to fix an issue where the Horizons update is not being recognised as installed.
  • Fixed a crash which could occur when an Imperial Fighter is destroyed.
  • Fixed a softlock when entering Supercruise with "The Lucent Embrace" Megaship targeted, after launching from Forester's Choice.

    Background Simulation
  • Fixed the issue that meant some deliveries made to repair Thargoid-attacked stations were not being counted.
  • Added new Faction States:
    • Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic downturn. This can be countered by importing water and other emergency supplies.
    • Infrastructure Failure disrupts a faction's operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
    • Terrorism. Terrorists can target prosperous factions, resulting in a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown state.
    • Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system's infrastructure, increasing the chance of drought or infrastructure failure for other factions in that system.
    • Public Holidays increase a Faction's influence and standard of living for their duration, however that comes at small economic and security cost.
  • Fixed the icon for the Blight state.
  • Added newer Faction States to the Galaxy Map's list of State filters: Blight, Natural Disaster, Infrastructure Failure, Drought, Terrorist Attack, and Public Holiday.
  • Fixed an issue where the factions selected for 'Installation Scenarios' were the installation's owner instead of the system controller.
  • Added names for a selection of systems in the Witch Head Sector.

    Conflict Zones
  • Implemented a number of improvements to Conflict Zones which should improve stability.
    • Fixed a bug when entering a Conflict Zone, it appeared as empty.
    • Fixed issues caused when Capital Ships arrived.
  • Fixed an issue that caused allied Capital Ships to open fire at friendly ships.

    Exploration
  • Implemented an alternative solution to help mitigate the long delay when scanning planets with geological sites.:
    • As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible), which can take tens of seconds.
    • As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data, and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
    • It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
    • If the commander wants to have a definitive answer without travelling to the body they can still wait for the scan to complete in FSS. This data is also now shown in the body details on the system map.
    • Thargoid, Guardian or Human sites will show up instantaneously. These results have moved to the stellar body details shown on the right in the zoomed in FSS view.
  • Fixed an issue that prevented the search function on the Galaxy Map from working correctly.
  • Fixed an issue with the Navigation Panel that incorrectly displayed if a planet had been mapped or not.
  • Instead of showing a notification for each individual asteroid belt cluster discovered, we now condense as many as we can into one message.
  • Fixed an issue where is was not sometimes possible to select asteroid ring hot-spots from the cockpit.

    General
  • Added a 'Help' section to the main menu and pause menu with links to Issue Tracker and Customer Service sites (both will go through an external web browser).
  • Moved 'EULA' to the new Help section.
  • Expanded the faction alignment page in Squadron menu to display influence to 1 decimal point, to match how it is displayed in other areas of the game.
  • Fixed an issue that meant players couldn't search for commander names that included an underscore character.
  • Fixed an issue that meant the 'Data Point' reset timer didn't appear on the player's screen that initiated the scan, but did appear on others' who were in the same wing.
  • Updated the livery icon for 'The Scourge' decal to correctly match the decal that's actually applied to the ship.
  • Fixed an issue occasionally causing some wing invites to not be sent to players in other instances.
  • Fixed an issue where some Navigation Panel entries could be blank.
  • Dropping out of Supercruise on a wingmate using nav-lock will no longer drop the player a significant distance away.

    Localisation/Text
  • Fixed incorrect system description for 'Alioth'.
  • Fixed a small typo in the description of "HR 7221 Wheat".
  • Fixed various typos in the Pilot's Handbook.
  • Fixed various typos in some of the Challenge Scenarios.
  • Fixed a pluralisation issue when discovering clusters.
  • Updated text descriptions for high-end minerals to show correct economies with a demand

    Material Trader
  • Introduced a speculative fix for a softlock that could occur when completing trades at a Material Trader.

    Mining
  • Fixed the issue that could lead to the detonation graph not appearing if deep core mining with a wing.
  • Fixed a disconnection ("Magenta Krait") that could occur whilst mining.
  • Fixed a deep core mining issue in multicrew where different crew members would see different detonation levels in the HUD.
  • Fixed Subsurface Displacement Missiles in multicrew.
  • Fix for a bug which made Seismic Charges instantly detonate in multicrew/wings.

    Missions
  • Updated misleading retreat mission text - it was suggesting that the mission was helping the withdrawal of the faction, when in fact it should aid the faction in staying within the system.
  • Fixed a softlock that could occur when browsing lists of missions.
  • Fixed an issue which caused cargo canisters to continually respawn in Planetary Salvage Missions.
  • Fixed an issue which meant that the mission target could be missing from Eliminate Enemy Captain missions.
  • Fixed a bug which meant that a 'Disable the Megaship turrets' mission would not show a time limit in the mission board.

    New Player Experience
  • Fixed an issue that meant the player could get 'stuck' waiting for zero throttle (when the throttle input is just above zero) in the New Player Experience Tutorial.

    Networking
  • Fixed issues with ship rubber banding.
  • Integrated Oodle network compression library to reduce network bandwidth.

    Player Journal
  • Fixed missing/blank entries in journal when selling exploration data.

    Powerplay
  • Fixed an issue where the mouse input didn't work on the Power Contact screen.
  • Control systems' ethos calculations now limit their search for controlling minor factions to star systems within 15 LY, that are exploited by the same power as the control system. Previously, the calculations considered all nearby star systems.
  • Fixed reallocating Exploit systems, and recalculating the income for a Control system when a revolt system within 15 LY loses control.
  • Recalculated many Exploit systems value that did not match their current population.
  • Recalculated many Control systems income that was not the sum of their Exploit systems, plus their own value.
  • Removed obsolete Confirm button from Power Contact screen (it was superseded by the consolidation mechanic a long time ago).
  • Fixed an issue which meant that some systems were not being locked when a system moved from 'Preparing to Taking Control'.

    Rendering
  • Fixed an issue that was causing visual artifacts when capturing high-res screenshots.
  • Fixed a visual issue rendering neutron star jet cones.

    Ships
  • Increased the Dolphin's heat dissipation rate and maximum heat capacity before it begins to take damage. Also increased the rate that it takes damage, to account for the ship now being harder to heat up.
  • Implemented a speculative fix for Collector Limpets damaging ships when retrieving mining fragments.
  • Added the ability to rescue any crew, that were on board the player's ship when it was destroyed, from the insurance screen.
    • Rebuy cost in the right hand cockpit panel now includes cost to rescue crew.
    • Crew rebuy costs rebalanced based on Beta feedback.
  • Fixed directional decals being reversed.
  • Fixed the Holo-Me view being obstructed.

    SRV
  • Fixed control input being lost after interacting with an inbox message.

    Thargoid
  • Implemented speculative fixes that should reduce instance splitting when fighting Thargoid Interceptors.
  • Updated the Thargoid combat state to ensure it's correctly replicated over the network to reduce the occurrence of the heart cycles resetting.
  • Fixed an issue that caused Thargoid Combat bonds to not be correctly given out to all applicable players in a wing.
  • Fixed an issue with Thargoid Hearts becoming immune to damage when in a wing.

    Trading
  • Fixed the issue that meant players couldn't sell anything to a market if the buy list was empty.
  • Added supply and demand volumes for certain, high-end minerals. Now, trading goods such as Void Opals is more realistic; markets can still offer a high buy price, but they will offer less as the demand is met. As part of this change, these high-end minerals will now be demanded more by specific economy types. This change will affect the following commodities:

    • Alexandrite
    • Benitoite
    • Grandidierite
    • Low Temperature Diamond
    • Monazite
    • Musgravite
    • Painite
    • Rhodplumsite
    • Serendibite
    • Void Opal

Community Update - January 3306

Greetings Commanders,

Happy New Year!

As we enter 3306, we would like to tell you about the next update coming to Elite Dangerous!

Thanks to all the commanders who joined in the beta back in November, we're happy to announce that the January Update will be launching on the 14 January! As we mentioned back in October, the first half of this year's updates will be focused almost exclusively on Fleet Carriers and fixing as many high priority bugs and issues as possible, ensuring that the game runs as smooth as a freshly-purchased Cobra MkIII. To be clear, this means that Interstellar Initiatives/Community Goals will be on hold while we focus on the subsequent series of updates and betas that will be coming over the following months.

Much like the January Update, these updates will be accompanied by an open beta, allowing commanders to jump in and see the content before it's released, as well as help us identify any major issues or bugs. We'll be providing more details about all of these updates in the near future, so keep an eye on all of our usual channels.

The team are hard at work on the next major milestone coming to Elite Dangerous at the latter end of this year and, as also mentioned in the previous post, we'll be ready to start revealing more about this after the Fleet Carriers update. We know you're keen to hear more, and we're excited to be able to show you what's to come!

Happy Holidays! Thanks for a great 3305

Greetings Commanders,


As we approach the end of 3305, we wanted to take a moment to thank each and every Commander who has joined us in our own slice of the Milky Way this last year!

This was a year of celebrations for the studio as we celebrated 35 years of Elite (1984), 25 years of Frontier Developments and our recent 5th year anniversary. These celebrations could not have happened without you, our community, passionately supporting us over the years, and as a special thank you, we are also running a competition with the chance to win an Alienware Aurora R8 Gaming PC!

Throughout this year, we've paved the way for new cadets to earn their wings with the introduction of the April and September updates, bringing in the New Starter Experience, Supercruise Assist and Advanced Docking modules as well as a number of quality of life changes and improvements. In preparation for next year's January Update, you joined us for the open beta and aided in the development of Elite Dangerous by and jumping into the beta, reporting issues and bugs and sharing amazing feedback!

3305 also saw the arrival of the Interstellar Initiatives; Bridging the Gap, The Enclave, The Scourge, and our most recent, The Golconda. With your very actions, you helped shape permanent changes to the galaxy, from the creation of a Guardian-excavation hub to the colonisation of the Witch Head Nebula; the introduction of new rare goods and BGS states, as well as shaping the future of a forgotten people found adrift among the stars.

While we'll be celebrating the holidays with loved ones in our home stations, don't hesitate to share your messages and get in touch with us through all the usual channels!

We are looking forward to the year 3306, with the introduction of the long-awaited Fleet Carriers and more details about what's in store for the future of Elite Dangerous! Join us for our first Let's Play livestream on the 6 January at 12:00 (UTC) on YouTube, Twitch and Mixer. We'll see you there!



The Elite Dangerous team

Win Alienware Aurora R8 Gaming PC!




Greetings Commanders,

In celebration of 5 years of Elite Dangerous, and to usher in the New Year, we've got an awesome opportunity to grab yourself an Alienware Aurora R8 Gaming PC - a little treat for those post-holiday blues!

To enter, simply click here and follow the competition's instructions. The more actions you carry out, the more entries you'll receive giving you better chances of winning this amazing prize!

The competition ends on the 8 January 2020 11:59 PM (UTC), so don't miss this chance... and good luck!

Celebrating 5 years of Elite Dangerous!

Greetings Commanders,

It feels like only yesterday that we were celebrating 35 years of Elite, and today is call for another celebration... the 5th anniversary of Elite Dangerous. Since the launch of the Kickstarter, we've seen Commanders across PC, PlayStation and Xbox come together to blaze their trails across the Milky Way.

This birthday is yours as much as it is ours, and we want to thank and celebrate each and every commander who joined us when the game first released in 2014 to the present. We've got a bunch of things to share with you to rejig your memories, or, if you're new to Elite Dangerous, provide you a recap of what's made up these last 5 glorious years!


[h2]Looking back at the last 5 years of development[/h2]
We're very proud of how Elite Dangerous has grown over these last five years! As part of this celebration, we'll be taking a look back through the last five years of development.

Below is just the tip of the iceberg for what has been launched, added, improved and updated in Elite Dangerous and doesn't take into account all of the features, smaller updates and patches we've released over the years!

[h3]2014[/h3]
  • Elite Dangerous launched!
  • Throughout the year, we introduced a bunch of new features: Community Goals allowed the whole Elite Dangerous community to work together, towards goals which influence the wider galaxy.
  • Wings enabled pilots to fly together and share their rewards in joint efforts.
  • Powerplay ushered in an age of Commanders being able to pledge allegiance to one of the many galactic Powers, battling for interstellar conquest, power and control
  • As a result of the Dangerous Games - a new player-created Power was introduced: Yuri Grom.
  • Fearless pilots embarked in gladiatorial contests in CQC.
  • New ships, mission types, beautiful Starport interiors and so much more was added towards the end of the year leading on the way to...



[h3]2015 - Horizons[/h3]
Horizons brought with it planetary landings, providing commanders a new way to explore the galaxy!

  • Engineers emerged, offering their services to commanders wanting to take their modules and ships to the next level!
  • A number of additions arrived not long after, from Capital Ship Dockyards to ship-launched fighters, Neutron Stars and the lovable space whale, the Beluga.
  • The Holo-Me commander creator gave a face to each and every commander, some cool, some stylish... and some hideous!
  • ...Speaking of hideous... THARGOIDS! The Thargoids returned and resulted in the Aegis organisation launching massive-scale Community Goals to create Anti-Xeno weaponry to combat the arrival of this menace!



[h3]2018 - Beyond[/h3]
With Beyond, we looked back at some of the core features introduced early in Elite Dangerous' development and refine them into what they are today.

  • Chapter One - Focused feedback from the community helped us introduce a number of revised features. We said goodbye to beige and welcomed in an array of different coloured planet surfaces. New COVAS were released to provide a different personality for your ship (we still love you Verity). The Tech Brokers and Material Traders opened shop, ensuring commanders could have what they needed... when they needed it!
  • Chapter Two - Thargoid Scouts encroached on human space - a new enemy that could buff and assist each other in combat.
  • Chapter Three - More Guardian mysteries were unveiled with the discovery of the Guardian Beacons and the creation of the Guardian Fighters, which were created to take on the Thargoids.
  • Chapter Four - Squadrons were introduced, allowing players to form a Squadron of like-minded commanders and focus their efforts in a particular area of the game. Exploration and Mining were totally overhauled with features like the FSS and planetary probes, identifying excellent mining spots and deep core mining for all the juicy goodies inside an asteroid.



[h3]2019[/h3]
  • The Starter Experience provides a safer space for cadets to earn their wings and begin their Elite Dangerous career.
  • New modules, such as the Advanced Docking Computer and Supercruise Assist, and the Pilot’s Handbook have made it easier for newer commanders to get a better understanding of how one pilots a ship in the 3300s.
  • Interstellar Initiatives gave commanders opportunities to have greater control over the narrative of the game, introducing new stations, a living Generation Ship, modules and rare goods.



[h2]Infographic - A glance at 2019![/h2]
We've also been taking a look at what commanders have been up to over the course of 2019. The amount of the galaxy explored has moved from 0.036% to 0.042%, which makes us think that we might need two Distant Worlds a year... and, let us also take a moment to remember all of those poor limpets... so callously fired towards asteroids and left as debris to wander the stars for an eternity #NeverForgetYourLimpets.



[h2]Messages from the team[/h2]
Throughout these past five years we have had numerous industry professionals working on this amazing project and some of them are delighted to share their favourite moments with us!


Zac Antonaci, Director of Publishing - "I joined Frontier back towards the launch of Elite Dangerous and it has truly been one of the most incredible experiences, seeing the community grow and develop over the years. They have done so many genuinely amazing and inspiring things, it’s impossible to pick just one. Some of the my favourites have been:

  • The many varied styles and purposes of Player Groups, the first Distant Worlds expedition, the Dangerous Games.
  • Raising incredible amounts for good causes through community fundraiser/streams, crazy events (like climbing up mountains!) and getting involved in 24 hour livestream.
  • The community coming together at events like Lavecon, ECM, Fantasticon, Gamescom, PAX, EGX, Frontier Expo and many more.
  • The combined effort of so many people in the community to make young Commander Holyland’s final days ones of excitement and passion.
  • These, and many more examples, are why I am proud to be a part of the Elite Dangerous community."



Lucy Bugby - Technical Artist - "This video. CMDR BurkeBlack first saw the Galactic Map with such a genuine reaction of amazement. It makes me feel great about working on this project!"


Derin Halil, Game Designer - "The Distant Stars Expedition of 3303 had players journey to a previously unreachable star which had just changed thanks to our addition of FSD supercharging with Neutron and White Dwarf stars. The journey was a one-way trip and players all self-destructed in unison at their destination. I placed a permanent wreckage site at the group’s final coordinates and a Tourist Beacon at the point of no return for all other commanders to see. That’s what’s great about working on Elite Dangerous – working on a game that has such dedication and enthusiasm from its players and allows us to immortalise the actions and feats of those commanders."


Lloyd Morgan-Moore, Producer - "I have a good memory; getting to meet the players who were excited about the game coming to PS4 at Frontier Expo 2017. The game wasn’t even out yet but the community was brimming with passion for the game. It was clear it meant a lot, and it was great to be able to talk to members of the community in person. The same goes for any players I’ve met. I’ve come across random people out in the public who love the game and were super happy to find out I worked on it... which is a wonderful feeling!"


Laura Massey, QA Manager - "[i[Elite Dangerous will always have a special place in my heart. I don’t directly work on ED any longer, but I learnt a lot about my discipline throughout my work on the project. Working on Elite Dangerous helped me to make long-lasting friendships with other members of my department and the rest of the Elite Dangerous team."


Rich Benton, Producer - "The best part of working on Elite is the community. Even at the pre-launch phase, their support was incredible! For example, members of the community generously acquired us pizzas, and a big highlight for me was meeting some of our players at the launch party (turns out that some were, unexpectedly, from my home town)."


Nathan Hutchinson, Graduate Game Designer - "One of my favourite moments was watching the community's reaction when they first discovered The Golconda Generation Ship, and how well they picked up on a lot of the small details that we added."


Christopher Andrews, Server Developer - "My favourite part of Elite Dangerous is the community that has grown around the game. People who truly care about the galaxy and how it evolves. It’s both thrilling and humbling to see the reaction to each content update and story development. I can’t wait for the years to come!"


Eddie Symons, Senior Producer - "I have some fantastic memories of working on many great additions to the game, like the return of Thargoids, deep core mining, Holo-Me, planetary landings and so much more. All of which really highlights the thing I love most about this game – that thanks to the support from our community it can still continue to grow and expand even after all this time."


Dav Stott, Head of Online - "To work so closely, for so long, on Elite Dangerous has been the most amazing journey, and I have learned so much from a large team of talented and creative people that all pulled together to bring this game to life. Elite Dangerous is an online game, and the Online team's responsibility for keeping the various platform and game servers running smoothly is satisfying and yes, occasionally hair raising. A personal highlight is that I was allowed to implement a lot of the server simulations that underpin core features like commodities, outfitting and factions that are still going strong after 5 years and countless player actions."


Adam Woods, Executive Producer - "My favourite memory is being robbed by Commander Xizor. We had opened up anarchy systems as part of the beta releases, and a group were blockading a port. I jumped in to see what was going on, and he stripped my shields and demanded my cargo. I gave it to him, at which point he realised who I was (my Commander was Adam Woods). "Adam Woods, as in FD??" "Oh snap, I just mugged a FD employee ːsteamsadː"

Oh dear, poor Adam! A huge thanks to the team who shared their memories with us. Now it's time to look at...


[h2]What have the community been doing?[/h2]

During the anniversary livestream, we took this auspicious occasion to reprise our Featured Commanders segment, celebrating a snippet of the amazing things achieved and orchestrated by you, our wonderful community, over the last five years. With such a massive galaxy, we didn't have enough time to show everything that the community has done over the years, but we tried to show off some of our most recent top picks. If you missed it, you can check it out here.


[h3]Events[/h3]
We've had the pleasure to attend a number of Frontier Community Meets as well as player-organised events such as Fantasticon, Lavecon and ECM. It's been great fun to meet with the community, play games, chat about Elite Dangerous, raise money and have heaps on fun meeting our commanders face to face!

In-game, there have been hundreds of events, large and small, where commanders have flown together united in a common cause! Whether that is throwing oneself into the carnage of a buckyball race, or circumnavigating the galaxy in 80 days... or, travelling to the farthest reaches of the galaxy in a pilgrimage of exploration and wanderlust. It's been amazing to watch and be part of those events.

This year, we saw approximately 14,000 Commanders take part in the player-organised Distant Worlds 2 expedition (first conceptualized in 2017 at Frontier Expo). A fun anecdote for those who jumped on the first day: all of the commanders who jumped on the first day crashed our servers! Fortunately, Lead Server Developer Dav himself was one of those expeditionary members and ready to revive the server hamster! The event was covered by Polygon, Kotaku, Rock Paper Shotgun and NEW SCIENTIST, and even received attention from astronaut, Chris Hadfield.

[h3]Player Groups[/h3]
There have been an so many fantastic Player Groups and Squadrons that have come together over the years to accomplish amazing feats and create fun for all denizens of the galaxy. Although we didn't have the time to mention each and every group during the stream, we want to take this opportunity to thank you all for coming together and creating wonderful memories and friendships together. If you now cry out "FOR THE MUG", help new players, or even repair and refuel other commanders, we thank you for being involved with one another, and being absolutely outstanding to your fellow commanders.

[h3]Charity[/h3]
Not only has this game brought people together, it has also helped to create a platform to raise the awareness of individual commanders, Squadrons, and Player Groups, whose unbelievable efforts have raised money for numerous charities. While we're unable to determine the full extent of these efforts, Elite Dangerous players have raised over £63,000 for charities in the last couple of years. For a gaming community to have such an profound impact on those in need charities is something you can all be truly proud of!

[h3]Honourable Mentions[/h3]
Over the past five years, we have had a lot of great things happen within and around Elite Dangerous. But sadly, we have also had some losses. We'd like to say o7 to every commander who has touched our hearts in the last five years, and who has sadly passed on. You're gone, but never forgotten. You're remembered by your wingmates and the galaxy itself.


[h2]Community Goal and Competitions[/h2]
Celebrate in-game by signing up for the Year’s End Festivities in Reorte Community Goals!

Imports for Year’s End Festivities - Deliver Animal Meat, Fish, Fruit and Vegetables, Beer, Lavian Brandy, Anduliga Fire Works and Eranin Pearl Whisky to Davies High in the Reorte system.

Security for Year’s End Festivities - Deliver Bounty Vouchers to Davies High in the Reorte system.

  • Start Date - 12 December @ 15:00 (UTC)
  • End Date - 18 December @ 15:00 (UTC)

By taking part in the Anniversary Community Goal, Commanders will be awarded a cargo-bay full of credits and the...