1. Tom Clancy's Rainbow Six® Siege X
  2. News

Tom Clancy's Rainbow Six® Siege X News

Y5S4 Neon Dawn Patch Notes Addendum



Updates and fixes made over the course of the Y5S4 Test Server. For the full Neon Dawn Patch Notes, follow the link below.

Neon Dawn Patch Notes

Y5S4 PATCH SIZE


- A larger download will be required for Y5S4 due to a data consolidation.
- This is to save disk space, reduce overall build size, and improve loading times for players.
- Below you will find the download sizes for each platform.
- PC: 60-87GB
- Series X: 3.2GB
- Xbox One: 35.9GB
- PS4: 35.9GB
- PS5: 5.38GB

TWEAKS AND IMPROVEMENTS


[h2]GAME HEALTH[/h2]

[h3]Defuser Pickup[/h3]

- The defuser pick up interaction that was introduced during the 3.3 update has been deactivated. The defuser prompt will be available later on in Season 4.
- Auto-pickup, when walking over the defuser, is still active.

[h3]Explosion Haze[/h3]

- Explosion haze will be removed from all maps with Y5S4.0 to ensure consistency and reliability, which is not achieved with the current haze system.

[h3]Muffled Sounds - Low Health[/h3]

- Muffled sounds when players are low in health have been toned down. Players will find themselves at less of a disadvantage in these situations.

BUG FIXES


[h3]GAMEPLAY[/h3]

- FIXED – Players are unable to start Training Grounds through matchmaking.
- FIXED – Exploit that allowed players to overwrite the game mode, rules, or map in matchmade games.
- FIXED – Player can lose control of their character at the end of a round.
- FIXED – Several functionality issues present when picking up or attempting to detonate a Nitro Cell.
- FIXED – Various matchmaking capabilities when finding another match after a match cancellation and when the player joins a match in progress.
- FIXED – Players are able to see the opposing team before joining the match.
- FIXED – Deployable gadgets' colliders don't rotate with player perspective.
- FIXED – Sticky gadgets are bouncing off of bulletproof gadgets.
- FIXED – All players in a game are experiencing FPS drops when a player spins in a specific location on some maps.

[h3]LEVEL DESIGN[/h3]

- FIXED – Bomb asset has a minor gap visible on all maps.
- FIXED – Teamkills with RFF disabled will take effect on the first map with RFF enabled.
- FIXED – Various map asset destruction issues.
- FIXED – Audio issues are present on various maps.
- FIXED – Inconsistent vault prompts found on several maps.
- FIXED – Various defuser planting and retrieval issues in specific areas on maps.
- FIXED – Gadget deployment issues found on multiple maps.
- FIXED – Lighting and mesh issues visible on various maps.
- FIXED – Collision issues present on several different maps.

CHALET

- FIXED – Ability to use a shield to vault onto the counter in the Piano Room on Chalet map.
- FIXED – Glass cannot be properly destroyed in the fridge and cigar cabinet on Chalet map.
- FIXED – Operator's legs clip through all the stone walls that surround B Backyard Stairs on Chalet map.

CLUBHOUSE

- FIXED – LOS issues on Clubhouse map from 1F Garage to Eastern Sub-roof.

SKYSCRAPER

- FIXED – A multitude of LOD issues are present on Skyscraper map.
- FIXED – Multiple graphic errors can be seen on Skyscraper map.
- FIXED – Several items can be seen floating on Skyscraper map in specific circumstances.
- FIXED – Several items on Skyscraper map are unbreakable.
- FIXED – Various clipping and visual gaps on Skyscraper map.
- FIXED – Kanji appearing on a Bathroom poster should read 雪 月 花 on Skyscraper map.
- FIXED – MVP screen brightness makes player names unreadable on Skyscraper map.
- FIXED – Spawn issues present for Operators, Hostages, and enemies on Skyscraper map.
- FIXED – Player can navigate onto a window frame in 2F Geisha and have an exploitable line of sight on Skyscraper map.
- FIXED – When set to other languages, English language is still displayed for 1F Bedroom Closet on Skyscraper map.
- FIXED – Drones can get stick or fall out of bounds at multiple locations on Skyscraper map.
- FIXED – Missing bomb at 1F Bathroom site on Skyscraper map.

[h3]OPERATORS[/h3]

- FIXED – Defenders are able to place certain deployable gadgets on bombs.
- FIXED – Melee debris and decals sometimes appear before the hit animation.
- FIXED – Various clipping and minor animation issues for operator weapons and gear.
- FIXED – Melee/knife speed is faster than it should be.
- FIXED – Reticle dot/crosshair issues present with several Operator devices.
- FIXED – Minor overlay animation issues for Operators and their gadgets.
- FIXED – Various issues where it is possible to deploy gadgets on top of one another.

ACE

- FIXED – Ace's SELMA is affected by electricity when thrown in a hole covered by electricity. SELMA may fail to detonate a second time.

ARUNI

- FIXED – Aruni's melee attack does not break certain surfaces and windows.
- FIXED – Surya Gate will not destroy certain gadgets when placed on a destructible wall.
- FIXED – Aruni doesn't rotate properly in third person when deploying Surya Gate.
- FIXED – Aruni has a greater melee distance than the other operators.
- FIXED – Surya Gate can be picked up while overloading or when it's overloaded.

CASTLE

- FIXED – If Castle's Armor Panel takes melee damage in the same spot near either side of the door frame, a gap will be present.

ECHO

- FIXED – Echo's Yokai drone can become indestructible when attached to a ceiling.
- FIXED – Yokai potentially loses SFX while attached to the ceiling if the game is left in the background using ALT-TAB on a PC.

HIBANA

- FIXED – Hibana aims weapon sight down automatically when activating pellets.
- FIXED – Various functionality and visual issues that occur when using Hibana's X-Kairos.

IQ

- FIXED – Visual effects of IQ's Electronics Detector are not visible further than 15 M away.
- FIXED – IQ is missing the Razor Holo scope available on their 552 Commando weapon.

KAID

- FIXED – Electronics Detector wave effect is still present on Kaid's disabled Electroclaw.

KALI

- FIXED – The LV-Lance's spike is passing through a Deployable Shield like it does for a soft wall.

MAESTRO

- FIXED – It is possible to destroy an Evil Eye when it is placed on destructible surfaces.

MONTAGNE

- FIXED – Several functionality issues with Montagne's shield and guard breaking.

MOZZIE

- FIXED – Mozzie's Pest Launcher will not capture a drone when another is within range but out of sight.

ORYX

- FIXED – Oryx occasionally shows inconsistent behavior after dashing.
- FIXED – Bloody vignette is missing after Oryx passes through a soft wall.

TACHANKA

- FIXED – Visual and functionality issues associated with Tachanka's Shumikha Launcher.
- FIXED – When Tachanka shoots a Frag Grenade, frag bounce SFX can sometimes play unintentionally.

THATCHER

- FIXED – Thatcher's EMP Grenade doesn't disable Clash's CCE Shield electricity.
- FIXED – Thatcher does not receive any points when disabling a security camera.

VALKYRIE

- FIXED – Users who join a match in progress are unable to tag attackers through Valkyrie's Blackeyes.

ZERO

- FIXED – Several visual and audio issues present with Zero's SC3000K.
- FIXED – Issues present with Zero's gadget crosshairs during end of round replay when equipping the Argus Launcher.
- FIXED – Issues with animation and damage for Zero's cameras.
- FIXED – Zero's camera deployment can be heard OffSide.
- FIXED – Zero's 5.7 USG has a barrel attachment menu present despite only having the silencer equipped by default.

[h3]USER EXPERIENCE[/h3]

- FIXED – After finishing a Lone Wolf session, players receive the message "Please Wait, Synchronizing Data" infinitely.
- FIXED – "Asset Protection," "Improvise Defense," and "No Intel" enter an infinite loading screen if they are started as soon as the game is installed on the console.
- FIXED – Ultrawide ratio (32:9) is no longer supported since Y5S3 release.
- FIXED – Maps votes are registering if players interact with player profiles through scoreboard when it is open as an overlay.
- FIXED – The user's screen may turn blank after the Operator Selection Phase.
- FIXED – The low health sound and proximity alarm can be heard repeating multiple times in particular circumstances.
- FIXED – Season graphics are not currently optimized for 4K screens.
- FIXED – The Skill distribution chart does not appear in the Skill tab of the Ranked info section.
- FIXED – In support mode, the weapon reticle and crosshair remains on the drone HUD in the Preparation Phase.
- FIXED – Various key binding/control issues on PC and consoles.
- FIXED – Several issues present for players in both voice and text chat.
- FIXED – Cosmetic and texture issues present with charms, uniforms, headgears, weapons, and attachments.
- FIXED – Various caster/spectator HUD improvements and updates.
- FIXED – Various Menu UI improvements and fixes, including language on bans.
- FIXED – Various UI and store visual issues for items in game.
- FIXED – When creating a Custom Game playlist, House is the only map currently available for selection. Several customization settings are also missing.
- FIXED – Scoring message is the same for both destroying and disabling a Nitro Cell.
- FIXED – Several UI issues present with Operator and item icons in game.
- FIXED – Functionality and UI issues present within the Options menu.
- FIXED – Currency Packs and Digital Content tabs cannot be accessed in the Store on PS4.
- FIXED – Previously equipped customization assets remain equipped in the save file even if the asset isn't owned by the user.
- FIXED – Loading icon will be present during the Map Ban Phase until the map is decided.
- FIXED – Dead player pings are not replicated in Spectator mode.
- FIXED – Partially destroyed barricade obstructs the victory screen for most of the duration.
- FIXED – Kill Feed shows a placeholder skull for some operators if they perform kills with their gadget.

Rainbow Six Siege patch notes Neon Dawn - next-gen upgrades and Aruni

The latest season of Rainbow Six Siege, Operation Neon Dawn, has finally arrived as part of a major update that also delivers next-gen upgrades for Xbox Series X|S and PS5. Regardless of your platform of choice, this is a very sizeable update indeed, weighing in at a whopping 60-87GB on PC, 35.9GB on Xbox One and PS4, 3.2GB on Xbox Series X, and 5.38GB on PS5.


In the update's patch notes, Ubisoft confirms that the larger download size is required due to a data consolidation. While downloading such a hefty update isn't ideal, it will ultimately reduce the game's required disc space and boost loading times.


Neon Dawn's headline additions are the reworked Skyscraper map and new operator Aruni, whose laser traps should come in handy when playing defensively. The recent update also delivers a number of bug fixes, tweaks, and more - the full list of which can be seen in the Neon Dawn patch notes.


Read the rest of the story...


RELATED LINKS:

Chaos Esports Club to exit CS:GO and Rainbow Six Siege scenes

Rainbow Six Siege is getting a streamer mode in Year 6

Rainbow Six Siege on PS5 to get adaptive trigger and haptic feedback support

Rainbow Six Siege's new battle pass is its biggest and longest ever

Operation Neon Dawn has arrived in Rainbow Six Siege, bringing with it a new battle pass. At 100 tiers, this is the biggest Siege battle pass ever, and it's set to last all season - making it the longest battle pass, too.


The new Six Invitational battle pass for the multiplayer game is out now, and it has a premium track available for 1200 R6 credits (which cost $9.99 USD if you buy them outright). 30% of the revenues go to the Six Invitational prize pool. In it, you'll find a selection of cosmetics like skins, weapon wraps, charms, and the like to unlock and earn on both the free and premium tracks, and you'll have all season to complete it. That's the longest we've ever had with a Rainbow Six Siege battle pass.


The battle pass arrives alongside the rework of Skyscraper and the debut of Thai operator Aruni, a defender who can set up laser grids called Surya gates over doorways. These will toast anything that passes through them, which can buy the defending team some crucial extra time.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege Neon Dawn release date: every change detailed

Rainbow Six Siege Neon Dawn release times and patch size announced

Rainbow Six Siege's new operator bundle benefits AbleGamers

Operation Neon Dawn Launch

Operation Neon Dawn, the final season of Tom Clancy’s Rainbow Six Siege Year 5, is now available. This new season brings new features such as Aruni, a brand-new Operator, the rework of the Skyscraper map as well as new accessibility settings.

Owners of the Year 5 Pass can play with Aruni immediately, while other players can unlock her with Renown or R6 Credits starting December 8. New seasonal content, including the Skyscraper map rework, are available for free to all players. Year 5 Season 4 also welcomes the Battle Pass, available now through February 22nd.

Equipped with an original gadget called the Surya Gate, Aruni can deploy laser gates on walls, hatches, doors, and windows. Those gates damage Attackers and their utility but turn off to allow defenders to access. The gate is intended as an obstacle, zapping all drones, projectiles and damage Operators. Aruni comes with a P10 RONI or a MK 14 EBR as a primary weapon, and a PRB 92 as a secondary weapon.

In addition to this new Operator, players can now discover a reimagined Skyscraper map, which has been newly reworked with three major objectives. The first is driving Attackers inside by lowering the number of balconies and relocating them to remove some of the crossfire players could create previously from outside. An entirely new rotation between the two sides of the building on the second floor was also added. Lastly, the bombsites have been balanced to make them all more competitive.

Operation Neon Dawn also marks the launch of the Sixth Guardian program, in which certain seasons have a limited-time bundle dedicated to a different charity. As of today, Rainbow Six Siege players can purchase a bundle with a uniform, weapon skin, charm, and headgear for Doc. One hundred percent of net proceeds, with a minimum of $6 USD per bundle sold, will be donated to The AbleGamers Charity. AbleGamers is a U.S.-based nonprofit organization that aims to support players with disabilities by providing gamers with the tools they need to enjoy their playing experience and by promoting inclusion in the video game industry.

[previewyoutube][/previewyoutube]

For more information about Tom Clancy’s Rainbow Six Siege, please visit rainbow6.ubisoft.com.

Rainbow Six Siege Neon Dawn release times and patch size announced

The Rainbow Six Siege Neon Dawn release date is now upon us. Ubisoft has announced that the FPS game's Year 5, Season 2 patch will be launching onto live servers this week, and has detailed the release times as well as patch sizes across the various platforms, giving us an idea of how just much space it'll take up. And, there's good news on that front, as the studio says the Neon Dawn update will be making the overall size of the game a bit smaller.


First up, those release times. Ubisoft has announced on Twitter that the Rainbow Six Siege Neon Dawn release times will be 05:00 PT / 08:00 ET / 13:00 GMT / 14:00 CET on December 1 for PC players (one hour later for PlayStation players and two hours later for those on Xbox). The approximate downtime while the patch drops will be around one hour.


In addition, the developer announces: "With Operation Neon Dawn, we will be consolidating data files which means this patch is larger than usual, but when complete will take up less memory on your computer/console".


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's new battle pass is its biggest and longest ever

Rainbow Six Siege Neon Dawn release date: every change detailed

Rainbow Six Siege's new operator bundle benefits AbleGamers