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Ubisoft merges US and Canada Rainbow Six Siege divisions into one NA League

Following a number of high-profile esports organisations dropping out of the competitive Rainbow Six Siege scene, Ubisoft has made the decision to merge the US and Canada divisions into a single North America Division.


While Ubisoft claims the move is being done to "ensure that all North American players are competing at the highest level of competition," this is also certainly a workaround to make up the numbers in the US, where organisations such as eUnited and Tempo Storm recently pulled out. The same merger will be happening with the Challenger Leagues that sat under the top divisions in the US and Canada. Ubisoft says more details about how the NA Division will work will be released after the Six Invitational in February.


According to a coach of one of the Canadian teams, the merger will see teams from the region given the ultimatum of relocating to Las Vegas before the NA Division begins in March or face losing their spot in top-tier Siege.


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Rainbow Six Siege legacy version comes to the Arcade


The year 2021 is fast approaching, but rather than confront the horrors of the unknown just yet, Rainbow Six Siege is taking a step back into its past. Ubisoft have summoned up R6 Siege: Classic, if you will. The Legacy Arcade is a version of Siege from its early days that you can play from now until January 5th.


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DevBlog: Reputation System



Early in Year 5, we announced the development of the Reputation System within Rainbow Six Siege. We planned to make it available at the end of the year, but due to the pandemic, we postponed the global release. However, we deployed parts of the system with every season launch since Operation Shifting Tides, resulting in a live system that is currently in the background.

[h3]Reputation System at a Glance [/h3]

The Reputation System gives players the tools they need to be positive members of the Siege community while also acting as an educational tool helping players to understand when and why an action is disruptive. It leverages the actions and experiences of players to determine the reputability of the entire community.

Our goal is to discourage toxicity and promote positive behavior while giving more feedback to players so they can have agency over their reputation. We want to help players prioritize healthy interactions, improve cooperation, and reward positive behaviors so those creating a safe atmosphere feel recognized and valued as key members of the Rainbow Six Siege community. Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that.  



Over the past year, deployments for the Reputation System were made in the background, so while the entire system is currently live, it is not visible in the front-end and has no impact yet on players. These “shadow” deployments have allowed us to continue making the observations, iterations, and balancing updates needed to improve the scoring system so that it treats all players in a fair way.   

[h3]Scoring and Sanction System [/h3]

As seen in Figure 1, players are evaluated based on their positive or negative actions and are given a reputation score. This score is part of a level system that distributes sanctions and rewards. The reputation score is informed by two layers: actions and branches (Figure 2). The various actions a player takes in-game result in action scores. These branches are then summed up to influence the player’s overall reputation score.



The reputation score is vital for determining a player’s overall behavior. A low enough reputation score results in a sanction. However, in order to be proactive with sanctioning players who are actively being toxic, we have designed the system so players can also receive preventive sanctions and warnings based on the score of their immediate actions.



[h3]Year 6 Plan [/h3]

In the coming year, we will continue to balance the Reputation System. The first half of Year 6 will revolve around the implementation of preventive sanctions, which will allow us to detect repeated in-game abuses related to griefing and harassment. We will also continue to work on the system’s front-end design, which will help us communicate information about reputation to players.

In addition, the Player Behavior team will continue to develop a series of short, medium, and long-term plans for various ongoing initiatives. These range from detecting and preventing player toxicity to strengthening our Anticheat operations. We will continue to take feedback and make improvements to ensure that our system is efficient, as transparent as possible, and aligned with players’ expectations. We know the community will help guide us in the development of the Reputation System as well as other initiatives to come.

Y5S4.1 Patch Notes



[h2]Y5S4.1 PATCH SIZE[/h2]

Below you will find the download sizes for each platform.

- Ubisoft Connect: 1.07 GB
- Steam: 803.2 MB
- Xbox One: 1.02 GB
- Xbox Series X: 1.02 GB
- PS4: 977 MiB
- PS5: 875 MiB

[h2]TWEAKS AND IMPROVEMENTS[/h2]

[h3]GAME HEALTH[/h3]

Custom Game Timers

- A pause/resume timer option has been added to lobby creator's menu options during the Planning Phase for Online Custom Games. This setting is accessible by click the Menu icon found in the top right of the screen.
- This pause timer has a default timeout setting of 10 minutes and can be adjusted as needed.

[h2]BUG FIXES[/h2]

[h3]LEVEL DESIGN[/h3]

- FIXED – Various defuser planting and retrieval issues in specific areas on maps.
- FIXED – Minor rappel issues present on Skyscraper and Plane maps.
- FIXED – Several glass resistance and destruction issues present on Bank and Outback maps.
- FIXED – Drones are able to pass through multiple objects and textures.
- FIXED – A multitude of LOD issues present on Skyscraper map.
- FIXED – Line of sight issue present between the railing and wall in 2F Exhibition Room on Skyscraper map.
- FIXED – Misaligned textures and clipping are present on various surfaces on Skyscraper map.
- FIXED – Deployable gadgets can be heavily obscured in table debris in 2F Geisha Room on Skyscraper map.
- FIXED – Compass location is missing in drone view on top of the fence in EXT Ventilation Units on Skyscraper map.
- FIXED – An Operator will spawn on top of the display case on the north side of 2F Exhibition Room on Skyscraper map.
- FIXED – Ceiling vents are not visible underneath the ceiling in 2F Shrine on Skyscraper map.
- FIXED – Several collision issues present when destroying items on Skyscraper map.
- FIXED – Various gaps and seams present between objects on Skyscraper map.
- FIXED – LOD issue present on a box located at the south side of 1F Cargo Hold on Plane map.
- FIXED – A gap is visible between the west wall and ceiling in 1F Garage on Clubhouse map.
- FIXED – Players can clip at the NE corner of the EXT Roof on Border map.
- FIXED – Attackers can navigate to certain points on Coastline map to create an unfair line of sight.
- FIXED – Lighting issues on Skyscraper map create various hiding points for Operators and their gadgets.
- FIXED – Some cardboard boxes have a delay when being destroyed on Tower map.

[h3]OPERATORS[/h3]

- FIXED – Twitch's Shock drones and Echo's Yokai drone are shooting when the player begins to pull the trigger rather than the end position of the trigger.
- FIXED – Inputs for Operator drones and cameras are not swapping when left-handed controls are selected.
- FIXED – Montagne can melee and extend his shield in the same animation.
- FIXED – Sound effects aren't present when Tachanka melees an indestructible wall or item with the Shumikha Launcher.
- FIXED – Fire sound effects are present even when fire does not emit from Tachanka's weapon.
- FIXED – Rook's facemask is white instead of the intended color on several of his headgear options.
- FIXED – Players are unable to pick up Aruni's Surya Gate after deploying it on the western window at 1F Reception on Kafe Dostoyevsky map.
- FIXED – Zero's Argus Camera experiencing several functionality issues on Skyscraper map.
- FIXED – Echo's Yokai drone clips with various objects on Villa and Morocco maps.
- FIXED – Finka's Adrenaline Boost has a slight audio issue near the end of the sound.
- FIXED – Lion's EE-ONE-D drone is not visible on his arm when activated in Article 5.
- FIXED – Tachanka's Shumikha Launcher projectiles are colliding with invisible walls.

[h3]USER EXPERIENCE[/h3]

- FIXED – Overlapped text is present on the warning screen.
- FIXED – Some charms are clipping or overlapping each other.
- FIXED – When multiple controllers are paired, not all of them are able to control the game.
- FIXED – Visual customization is not displaying on Operator weapons in the Operator View after pressing the "Equip to All" button.
- FIXED – Performance/Resolution mode settings don't apply on the PS5 console after a reboot.
- FIXED – Incorrect message displays when a player attempts to reconnect to a match.
- FIXED – Various visual issues present with Battle Pass progression.
- FIXED – Changing the resolution in the options menu makes the background flicker black and white.
- FIXED – Voice chat frequently cuts off or is heavily distorted when CVAA is activated.
- FIXED – When matchmaking in Quick Match, a Connection Failure message appears for some players.
- FIXED – Score and timer are occasionally missing from HUD elements.
- FIXED – Minor spacing and line-break text errors in menu and descriptions.
- FIXED – Collision audio for certain ceramic tiles is playing the sound of metal footsteps.
- FIXED – Multiple small clipping issues present on Operator uniforms.
- FIXED – Rooftop reinforcement notification is present even though the system is off.
- FIXED – The "Safety First" Core Challenge does not unlock in certain situations.

Chaos Esports Club to exit CS:GO and Rainbow Six Siege scenes

Less than four months after announcing two music industry heavyweights as its parent company's new co-owners, Chaos Esports Club has dropped its rosters from two of the biggest esports scenes.


Despite revealing rappers Logic and Pusha T as co-owners of GG Group in August of this year, Chaos has now announced that it is looking to rehome its Counter-Strike Global Offensive and Rainbow Six Siege teams before the end of the year and will completely exit both competitive scenes. Citing the drop in sponsorship revenue caused by the pandemic, Chaos says in a statement that it can no longer "support our rosters and the incredible players behind them."


2020 has also seen Chaos drop out of the professional Dota 2 and Rocket League scenes in what appears to be a conscious shift away from competing towards content creation. In the CS:GO and Siege announcement, Chaos says: "As an organization we will be accelerating our shift to focus on supporting more content creators both in and outside of gaming."


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